Releasing the singularity, releasing plasma, and cutting comms is a pretty effective way to get the shuttle called, as I found.
It was pretty hilarious hearing the people over the intercom yelling about fires and the singu, as I sat comfortably in the arrivals pod.
Then, the AI told people to get into the arrivals pod. So I walked out and lit the plasma on fire with my welder.
Go back in the pod, hey, it's hot in here. After a minute or so it cooled off, ok great, I buckle in, get ready for my victorious ride home as I gloat into the intercom about killing the Geneticist, with my crossbow at the ready just in case someone decides to run through the super hot arrivals hallway to come get my pod.
Suddenly, after the pod takes off, it's SUPER HOT again. So hot that I die, 6 seconds before the shuttles arrive at centcomm, robbing me of that sweet, sweet greentext. My prayers were rewarded only with a cookie, and no rescue (Which I didn't really expect, but hey, it was worth a try, right?) I don't understand at all what happened here, I was in a pod exposed to space (Which in SS13 is really, really cold, unlike in reality, where it's just... vacuum, which is an excellent insulator) So why did the pod get so damn hot while in transit? I tried taking my engi suit off, but that didn't help at all. Oh well, I look at it as karma, and I still had a lot of fun that round.
That's how I like to approach my tater objectives though. If I have to ruin someone's round like that, I want to end the round quickly afterward. So to me, I have no problem with traitors killing all they want, as long as they aren't unnecessarily extending the round in the process.