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Author Topic: Space Station 13: Urist McStation  (Read 2159441 times)

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #7860 on: July 14, 2013, 08:23:19 pm »

Personally this is how I would do a Xanatos gambit.

First I would kidnap someone important to the station, muzzle them, place a bomb in their bag, then leave them in a room that will kill them before they can escape from their restraints. I'll place a proximity bomb near the entrances in case anyone tries to rescue them or should they escape from their restraints before their death. Then I would weld the area off, and announce the location of the said person.

Now I'll go loot the armory if I haven't done so earlier. I'll have a bomb in my bag as a failsafe in case I choose to be silly instead of serious. I'll barricade Escape. Now for the outcomes.

If someone tries to rescue the prisoner/the prisoner escapes from the restraints without death the proximity bomb goes off when they get near. During that they'll waste time, giving me ample room to hijack the shuttle. Should they survive they'll waste time getting healed/heading back to escape.
Edit: Because of the new traitor item, I can check in on the prisoner seeing if anyone is there trying to save them, if a decent amount of people are close I will detonate the bomb in the prisoner's bag.

Instead if they decide to go for me at escape, I'll try to outrobust them in a firefight, cuff them, then toss them out of the airlock.

If they win against me and start lasering me/getting closer for cuffs I'll detonate the bomb in my bag, killing me and my assailant (hopefully) and effectively preventing anyone else from taking the shuttle.
« Last Edit: July 14, 2013, 08:30:32 pm by Kydrasz »
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Corai

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Re: Space Station 13: Urist McStation
« Reply #7861 on: July 14, 2013, 08:31:57 pm »

EWhatabout killing the captain thats willing to give you an ID if you just shut up and talk to him?

Then it's a bad captain for being willing to hand out all access IDs.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7862 on: July 14, 2013, 08:34:37 pm »

Or a traitor.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #7863 on: July 14, 2013, 08:37:17 pm »

Unless code phrases had been passed, or the captain is the traitor and wants a clusterfuck to happen, it'd generally safer to murder the bastard instead of asking for an ID.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7864 on: July 14, 2013, 08:42:10 pm »

Or you got the place ransomed. Normally when I am captain its "I dont give a shit as long as they dont a) kill or b)make it fucking obvious. thats really the main reason I am pissed at wingz.
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DarkWolfXV

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Re: Space Station 13: Urist McStation
« Reply #7865 on: July 14, 2013, 08:53:57 pm »

But what if no one yet except that poor scientist knows that you are the antag? Then I cant murder him? Seriously? Antag is antag, a bad guy which can do bad things. You need to also space bodies for your target(s) for example so you are 100% sure you will achieve the objective. That is bad too? Too metagame?


I have no idea what you're saying in the first part of that, it makes no sense. Antag doesn't mean 'go murder everyone' antag means 'make the round fun'. Antags are there to make things interesting, not to powergame-murderbone their way to victory. If you complete your objectives but everyone else on the server is upset and had no fun, then you are a shitty antag. If you failed your objectives, but everyone, including you, had fun, then you are a good antag. It's not about getting the greentext. It's about having a fun round.

No, this is the silliest thing ever. Antags have a goal which it is their number one imperative to complete. A traitor AI has a law 0 which allows it to disregard all laws in order to accomplish their objective, as traitors should always act with their first priority in mind. If your objective is to kill someone, then you either start chaos and then kill them while nobody would notice, cause an accident to happen to them, or secretly kill them and remove the body (to name just a few of the easiest methods). Antags deserve absolutely no blame for "powergaming" because it's extremely meta to have the intention of making the round fun as an antag. Yes, it's important that rounds be fun, but they should be fun regardless of antags, it's up to the crew to make it fun.
The only way to roleplay an antag with absolutely no meta is to think only about your own success, disregarding that for the sake of other players is some of the silliest metagaming ever.

This. THIS GIVES ME CARD TO DO WHAT I WANT. Actually. Antags number 1 rule is to always complete the job, no matter how. Not your some silly flowery philosophy of sparing the innocent. A few rounds ago I died in first 5 minutes. No bitching, I asked admin and I wasn't even the goal but the guy was indeed a traitor. I accepted it and moved on to doing something else and came back in 30 minutes to play the next round. That is the game for you. Like dwarf fortress, brutal and does not care what the fuck do YOU think. You just DIE and its all over*

*Unless you a ling/there is xeno round/admin consent/cloning
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7866 on: July 14, 2013, 08:58:05 pm »

The thing we are bitching about is morons who go in, kill everything and its puppy and do the whole thing just to kill, with no roleplay.
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #7867 on: July 14, 2013, 09:02:49 pm »

As a general rule you shouldn't start killing unless events dictate it

For instance

You're trying to steal a shotgun. The bartender sees you. You kill him. The AI screams "OH MY GOD THIS MAN IS KILLING THE BARTENDER AND TAKING HIS SHOTGUN AHH."

KILL EVERYONE WHO COMES NEAR YOU.
Actively hunting people probably isn't good though.
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Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #7868 on: July 14, 2013, 09:09:03 pm »

But what if no one yet except that poor scientist knows that you are the antag? Then I cant murder him? Seriously? Antag is antag, a bad guy which can do bad things. You need to also space bodies for your target(s) for example so you are 100% sure you will achieve the objective. That is bad too? Too metagame?


I have no idea what you're saying in the first part of that, it makes no sense. Antag doesn't mean 'go murder everyone' antag means 'make the round fun'. Antags are there to make things interesting, not to powergame-murderbone their way to victory. If you complete your objectives but everyone else on the server is upset and had no fun, then you are a shitty antag. If you failed your objectives, but everyone, including you, had fun, then you are a good antag. It's not about getting the greentext. It's about having a fun round.

No, this is the silliest thing ever. Antags have a goal which it is their number one imperative to complete. A traitor AI has a law 0 which allows it to disregard all laws in order to accomplish their objective, as traitors should always act with their first priority in mind. If your objective is to kill someone, then you either start chaos and then kill them while nobody would notice, cause an accident to happen to them, or secretly kill them and remove the body (to name just a few of the easiest methods). Antags deserve absolutely no blame for "powergaming" because it's extremely meta to have the intention of making the round fun as an antag. Yes, it's important that rounds be fun, but they should be fun regardless of antags, it's up to the crew to make it fun.
The only way to roleplay an antag with absolutely no meta is to think only about your own success, disregarding that for the sake of other players is some of the silliest metagaming ever.

This. THIS GIVES ME CARD TO DO WHAT I WANT. Actually. Antags number 1 rule is to always complete the job, no matter how. Not your some silly flowery philosophy of sparing the innocent. A few rounds ago I died in first 5 minutes. No bitching, I asked admin and I wasn't even the goal but the guy was indeed a traitor. I accepted it and moved on to doing something else and came back in 30 minutes to play the next round. That is the game for you. Like dwarf fortress, brutal and does not care what the fuck do YOU think. You just DIE and its all over*

*Unless you a ling/there is xeno round/admin consent/cloning
We're not expecting antagonists to follow some "flowery philosophy of sparing the innocent." you're literally just blowing this out of proportion. Not ONCE have I personally had to deal with an antagonist who has gone too far, because more often than not they're able to justify why they killed X amount of people or did Y.

The only time we EVER enforce this rule upon any antagonist, is if they literally just run around randomly killing people, not working towards their objective. If you need to steal a jetpack, you don't need to run around and murder the first person you see to do it. However, if you have a plan relating to killing these people to somehow get to a jetpack, you should be fine. All we ask is that you work towards your objective in a way that would make sense to anyone, and only start murdering other crewmember's who aren't involved in your plan if they get in the way.

No need to overreact on a guideline that is only vaguely followed in the first place, so calm down. If you played on the server regularly, you'd realize that antags and player get a lot of freedom to do what they want. Admins only intervene if someone sends an adminhelp, or they're investigating it to make sure someone isn't trying to grief.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #7869 on: July 14, 2013, 09:21:14 pm »

But what if no one yet except that poor scientist knows that you are the antag? Then I cant murder him? Seriously? Antag is antag, a bad guy which can do bad things. You need to also space bodies for your target(s) for example so you are 100% sure you will achieve the objective. That is bad too? Too metagame?


I have no idea what you're saying in the first part of that, it makes no sense. Antag doesn't mean 'go murder everyone' antag means 'make the round fun'. Antags are there to make things interesting, not to powergame-murderbone their way to victory. If you complete your objectives but everyone else on the server is upset and had no fun, then you are a shitty antag. If you failed your objectives, but everyone, including you, had fun, then you are a good antag. It's not about getting the greentext. It's about having a fun round.

No, this is the silliest thing ever. Antags have a goal which it is their number one imperative to complete. A traitor AI has a law 0 which allows it to disregard all laws in order to accomplish their objective, as traitors should always act with their first priority in mind. If your objective is to kill someone, then you either start chaos and then kill them while nobody would notice, cause an accident to happen to them, or secretly kill them and remove the body (to name just a few of the easiest methods). Antags deserve absolutely no blame for "powergaming" because it's extremely meta to have the intention of making the round fun as an antag. Yes, it's important that rounds be fun, but they should be fun regardless of antags, it's up to the crew to make it fun.
The only way to roleplay an antag with absolutely no meta is to think only about your own success, disregarding that for the sake of other players is some of the silliest metagaming ever.

This. THIS GIVES ME CARD TO DO WHAT I WANT. Actually. Antags number 1 rule is to always complete the job, no matter how. Not your some silly flowery philosophy of sparing the innocent. A few rounds ago I died in first 5 minutes. No bitching, I asked admin and I wasn't even the goal but the guy was indeed a traitor. I accepted it and moved on to doing something else and came back in 30 minutes to play the next round. That is the game for you. Like dwarf fortress, brutal and does not care what the fuck do YOU think. You just DIE and its all over*

*Unless you a ling/there is xeno round/admin consent/cloning
We're not expecting antagonists to follow some "flowery philosophy of sparing the innocent." you're literally just blowing this out of proportion. Not ONCE have I personally had to deal with an antagonist who has gone too far, because more often than not they're able to justify why they killed X amount of people or did Y.

The only time we EVER enforce this rule upon any antagonist, is if they literally just run around randomly killing people, not working towards their objective. If you need to steal a jetpack, you don't need to run around and murder the first person you see to do it. However, if you have a plan relating to killing these people to somehow get to a jetpack, you should be fine. All we ask is that you work towards your objective in a way that would make sense to anyone, and only start murdering other crewmember's who aren't involved in your plan if they get in the way.

No need to overreact on a guideline that is only vaguely followed in the first place, so calm down. If you played on the server regularly, you'd realize that antags and player get a lot of freedom to do what they want. Admins only intervene if someone sends an adminhelp, or they're investigating it to make sure someone isn't trying to grief.


This. The only reason I brought it all up was because an antag, who was the Head of Personnel with the objective to steal a jetpack and escape (Ludicrously easy.) decided that it would be fun to go into the janitor's office, murder the janitor, who was basically AFK at this point, then piss off and start killing everyone they encountered, far from any jetpacks. There IS a difference between reasonable antagging and out and out griefing. Yeah, antags kill people, a lot. That's okay. But killing someone with no reason, for no purpose towards your objectives, is griefing IMO, regardless of being an antag or not. Like BD said, it is NOT a 'I can do whatever I want!' card.
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DarkWolfXV

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Re: Space Station 13: Urist McStation
« Reply #7870 on: July 14, 2013, 09:51:37 pm »

But what if no one yet except that poor scientist knows that you are the antag? Then I cant murder him? Seriously? Antag is antag, a bad guy which can do bad things. You need to also space bodies for your target(s) for example so you are 100% sure you will achieve the objective. That is bad too? Too metagame?


I have no idea what you're saying in the first part of that, it makes no sense. Antag doesn't mean 'go murder everyone' antag means 'make the round fun'. Antags are there to make things interesting, not to powergame-murderbone their way to victory. If you complete your objectives but everyone else on the server is upset and had no fun, then you are a shitty antag. If you failed your objectives, but everyone, including you, had fun, then you are a good antag. It's not about getting the greentext. It's about having a fun round.

No, this is the silliest thing ever. Antags have a goal which it is their number one imperative to complete. A traitor AI has a law 0 which allows it to disregard all laws in order to accomplish their objective, as traitors should always act with their first priority in mind. If your objective is to kill someone, then you either start chaos and then kill them while nobody would notice, cause an accident to happen to them, or secretly kill them and remove the body (to name just a few of the easiest methods). Antags deserve absolutely no blame for "powergaming" because it's extremely meta to have the intention of making the round fun as an antag. Yes, it's important that rounds be fun, but they should be fun regardless of antags, it's up to the crew to make it fun.
The only way to roleplay an antag with absolutely no meta is to think only about your own success, disregarding that for the sake of other players is some of the silliest metagaming ever.

This. THIS GIVES ME CARD TO DO WHAT I WANT. Actually. Antags number 1 rule is to always complete the job, no matter how. Not your some silly flowery philosophy of sparing the innocent. A few rounds ago I died in first 5 minutes. No bitching, I asked admin and I wasn't even the goal but the guy was indeed a traitor. I accepted it and moved on to doing something else and came back in 30 minutes to play the next round. That is the game for you. Like dwarf fortress, brutal and does not care what the fuck do YOU think. You just DIE and its all over*

*Unless you a ling/there is xeno round/admin consent/cloning
We're not expecting antagonists to follow some "flowery philosophy of sparing the innocent." you're literally just blowing this out of proportion. Not ONCE have I personally had to deal with an antagonist who has gone too far, because more often than not they're able to justify why they killed X amount of people or did Y.

The only time we EVER enforce this rule upon any antagonist, is if they literally just run around randomly killing people, not working towards their objective. If you need to steal a jetpack, you don't need to run around and murder the first person you see to do it. However, if you have a plan relating to killing these people to somehow get to a jetpack, you should be fine. All we ask is that you work towards your objective in a way that would make sense to anyone, and only start murdering other crewmember's who aren't involved in your plan if they get in the way.

No need to overreact on a guideline that is only vaguely followed in the first place, so calm down. If you played on the server regularly, you'd realize that antags and player get a lot of freedom to do what they want. Admins only intervene if someone sends an adminhelp, or they're investigating it to make sure someone isn't trying to grief.


This. The only reason I brought it all up was because an antag, who was the Head of Personnel with the objective to steal a jetpack and escape (Ludicrously easy.) decided that it would be fun to go into the janitor's office, murder the janitor, who was basically AFK at this point, then piss off and start killing everyone they encountered, far from any jetpacks. There IS a difference between reasonable antagging and out and out griefing. Yeah, antags kill people, a lot. That's okay. But killing someone with no reason, for no purpose towards your objectives, is griefing IMO, regardless of being an antag or not. Like BD said, it is NOT a 'I can do whatever I want!' card.

What about changeling or xeno? Can I murderbone everyone for DNA/whatever?
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #7871 on: July 14, 2013, 10:15:59 pm »

I heard they were changing ling to have less reason to just eat everyone.

And xeno doesn't want dead people unless they either died via chestburst or are dangerously dangerous.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #7872 on: July 14, 2013, 10:17:48 pm »

Main server is back up, reverted to metastation, and is no longer publicly listed
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #7873 on: July 14, 2013, 11:30:31 pm »

What about changeling or xeno? Can I murderbone everyone for DNA/whatever?

With my understanding... that is kind of the point :P

EDIT: NO one is on. Join or the Urist gets it
« Last Edit: July 14, 2013, 11:35:55 pm by Iceblaster »
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Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #7874 on: July 15, 2013, 01:40:58 am »

What about changeling or xeno? Can I murderbone everyone for DNA/whatever?

With my understanding... that is kind of the point :P

EDIT: NO one is on. Join or the Urist gets it
OY!   Stop stealing my job!  And please don't hurt Urist...
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