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Author Topic: Space Station 13: Urist McStation  (Read 2162322 times)

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #7305 on: June 28, 2013, 10:58:57 pm »

Someone used a power drain, drained ALL the power. The APCs became bugged. I found the solution. you know what it was? Turning them off, then back on again. HAHAH! Love it! IT Tech FTW!
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #7306 on: June 28, 2013, 11:54:35 pm »

That moment of collective realization completely validated my decision to use that powersink.


"Wait, you mean the solution is to turn them off and back on again?" XD
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Knirisk

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Re: Space Station 13: Urist McStation
« Reply #7307 on: June 29, 2013, 12:03:13 am »

That moment of collective realization completely validated my decision to use that powersink.


"Wait, you mean the solution is to turn them off and back on again?" XD

"... Did you try rebooting the APC?"
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #7308 on: June 29, 2013, 01:21:30 am »

That moment of collective realization completely validated my decision to use that powersink.


"Wait, you mean the solution is to turn them off and back on again?" XD

"... Did you try rebooting the APC?"

"Jiggle the mouse"

Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #7309 on: June 29, 2013, 02:35:42 am »

That moment of collective realization completely validated my decision to use that powersink.


"Wait, you mean the solution is to turn them off and back on again?" XD

"... Did you try rebooting the APC?"

"Jiggle the mouse"

"Still not working?   Hit it with something."
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7310 on: June 29, 2013, 08:07:59 am »

Eesh, rebuilding APCs is a (insert terrible item of your choice here).
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Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #7311 on: June 29, 2013, 08:15:34 am »

Eesh, rebuilding APCs is a load of balderdash and piffle.

*Insert evil smiley face here*
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7312 on: June 29, 2013, 08:28:34 am »

I like that. Give this guy a best cookie.
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Grakelin

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Re: Space Station 13: Urist McStation
« Reply #7313 on: July 02, 2013, 03:59:41 am »

A few friends and I want to play some local games of SS13. I remember that the necessary files to run a server were floating around at one point. Does anybody know offhand where to get those? Would I just use the link at the bottom of the OP?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7314 on: July 02, 2013, 04:17:33 am »

Wiki has links. or check for github links in here. they lead to it too.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #7315 on: July 02, 2013, 05:54:05 am »

Glitched friendly space carp named Borble, dressing up humanized monkeys and making them work medbay (Mario Donkin, in PJs, working the front desk and Cassidy Lineman in full security gear (including weapons + ID) at the guard post), more uninteresting cable art, and I finally made rezadone. We never got to use it since nobody was cloned, but I tested it in my own server. 15u of rezadone healed 54 clone damage and caused 4 toxin damage, which is awesome. It would be a dream come true for the xenobiologists if it wasn't annoying to make.
« Last Edit: July 02, 2013, 05:56:00 am by Jacob/Lee »
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kg333

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Re: Space Station 13: Urist McStation
« Reply #7316 on: July 02, 2013, 08:52:36 am »

A few friends and I want to play some local games of SS13. I remember that the necessary files to run a server were floating around at one point. Does anybody know offhand where to get those? Would I just use the link at the bottom of the OP?

Yup, use the link at the bottom of the OP, tweak settings to taste, and compile.  It should run stock by default, but you'll need to set up MySQL and appropriate settings if you want polls and the library to work properly.

KG
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Damiac

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Re: Space Station 13: Urist McStation
« Reply #7317 on: July 02, 2013, 09:15:29 am »

Can we schedule a few gimmick rounds, hopefully to get some people on at the same time, and then maybe they'd stick around for a bit.

For example, what about a super RP evil heads no-lolflashing rev round next friday at 7?
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #7318 on: July 02, 2013, 09:25:01 am »

I haven't been on recently due to other games. Afternoons in EST are when I'll be on more often than not.
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Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #7319 on: July 02, 2013, 09:58:54 am »

Glitched friendly space carp named Borble, dressing up humanized monkeys and making them work medbay (Mario Donkin, in PJs, working the front desk and Cassidy Lineman in full security gear (including weapons + ID) at the guard post), more uninteresting cable art, and I finally made rezadone. We never got to use it since nobody was cloned, but I tested it in my own server. 15u of rezadone healed 54 clone damage and caused 4 toxin damage, which is awesome. It would be a dream come true for the xenobiologists if it wasn't annoying to make.

You...improved my medbapes!? Whenever I'm viro and there's no other medstaff and nobody to provide me stuff for super virus engineering I free my monkeys, give them backpacks, and shove medical items into their hands. Once I even managed to get all but one onto the shuttle, because someone emag'd the shuttle. He was so close! Why!?!
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