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Author Topic: Space Station 13: Urist McStation  (Read 2148006 times)

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6600 on: June 08, 2013, 01:07:00 pm »

Bah. I hate having to leave. Also, Hans, you are my god. While I had to go, I was a traitor clown, promoted to HoS, and the last HoS suicided. Given an Energy gun, the coat, and armory access, all legitimate. Unfortunatly I had to leave soon after....
'What.'
'Whaaaaaaaat.'
'Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.'


This is the Hans Patented Technique named as 'I CHOSE YOU!' Generally, I end up choosing either: A. The traitor. B. The most psychopathic crewman aboard. For promotion to Captain/HoS. And the suicide shock value is hilarious. 


Also, you get the infrared things from the Autolathe.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #6601 on: June 08, 2013, 01:09:11 pm »

Quote
- snip -
This sounds like an amazing plan. One day I really want to try something like this, just for the fun. It'd be a hell of a hostage situation.
Plus, I didn't actually know you could get infrared sensor thingys. Where are they?
They're the lasers you see in movies like Ocean's Eleven that surround the awesome loot. Lay them down, activate them, they emit a beam and if that beam is crossed, they activate whatever they're connected to.
Would it be possible to hook that beam up to another beam that actually cuts through flesh?

I always wonder why movie security systems don't go that route (harmless security trip beam, hooked up to a fatal beam right next to it). The only successful one I've seen was the one featured in the first Resident Evil movie. Trip the security, and you get sliced, and diced, and julienned into human fries.

Keep the beam at ankle height so when it's tripped, you trip and fall, and can't move anymore due to lacking feet.
« Last Edit: June 08, 2013, 01:13:27 pm by Itnetlolor »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #6602 on: June 08, 2013, 01:10:44 pm »

Bah. I hate having to leave. Also, Hans, you are my god. While I had to go, I was a traitor clown, promoted to HoS, and the last HoS suicided. Given an Energy gun, the coat, and armory access, all legitimate. Unfortunatly I had to leave soon after....
'What.'
'Whaaaaaaaat.'
'Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.'


This is the Hans Patented Technique named as 'I CHOSE YOU!' Generally, I end up choosing either: A. The traitor. B. The most psychopathic crewman aboard. For promotion to Captain/HoS. And the suicide shock value is hilarious. 


Also, you get the infrared things from the Autolathe.
Hacked autolathe, that is.


Also, I don't think we have flesh-cutting lasers. You could install turrets using laser cannons, but there's little point in then using an infrared emitter.


EXTRA IDEA: let us modify guns and hook up signallers/infrared sensors to them!
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #6603 on: June 08, 2013, 01:16:14 pm »

EXTRA IDEA: let us modify guns and hook up signallers/infrared sensors to them!
Sounds like a Gunpoint mod could be implemented. Ooh, space lubed floors, and a door that closes at the last second (or an airlock that opens at the last second on-command of the crosslinked gun).

andrea

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Re: Space Station 13: Urist McStation
« Reply #6604 on: June 08, 2013, 01:19:06 pm »

I am having connection trouble. server hasn't crashed but not sure if we will be able to resume. took screenshots.

Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #6605 on: June 08, 2013, 01:25:53 pm »

Yeah, I noticed that I couldn't join. (Left because friends computer froze and I'm apparently the repair man.  Grumblegrumblegrumble...)
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Professional shut-in

You don't need to be good at video games anyway, right?

andrea

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Re: Space Station 13: Urist McStation
« Reply #6606 on: June 08, 2013, 01:27:20 pm »

I have some small windows of internet access, but we may have a problem. my IP probably changed a million times during all this, which means we may not be able to access the server anymore. Which is a pity, because that station was great. does anyone know if round information is safed anywhere, and can be reused?

TheBronzePickle

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Re: Space Station 13: Urist McStation
« Reply #6607 on: June 08, 2013, 01:27:38 pm »

I always wonder why movie security systems don't go that route (harmless security trip beam, hooked up to a fatal beam right next to it). The only successful one I've seen was the one featured in the first Resident Evil movie. Trip the security, and you get sliced, and diced, and julienned into human fries.

Keep the beam at ankle height so when it's tripped, you trip and fall, and can't move anymore due to lacking feet.

If the movie's based off of roughly realistic security systems, they wouldn't make lethal lasers because of the liability (and mess) of cleaning up a dead thief. If it's a movie where they don't care that much, they've probably got a 'funner' system that is more entertaining to watch the protagonist (or antagonist) try to bypass.
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Nothing important here, move along.

andrea

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Re: Space Station 13: Urist McStation
« Reply #6608 on: June 08, 2013, 01:30:53 pm »

Internet seems stable.

server back up at NEW IP

byond://151.63.34.193:7777

And the round is still the same! come get finish that engine.
« Last Edit: June 08, 2013, 01:33:09 pm by andrea »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #6609 on: June 08, 2013, 02:20:14 pm »

I feel your pain. My internet used to derp out and make my ping reach almost 1000 in TF2 sometimes.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #6610 on: June 08, 2013, 02:26:24 pm »

Another request: Heartbeat implants. Basically, when you die, they send a signal to a specific frequency. You can use an implantpad to change said frequency. Would be used for going away in a poof of polyacid smoke if you die and that sort of things.
That would be brilliant.

I'd love that.
'GODAMMIT! KEEP HIM ALIVE! HE'LL BLOW UP IF WE DON'T!'

Also, you could hold the station hostage. Major bomb cavity implant. 'I'll kill myself! I SWEAR I WILL!'
Or with it you could just equip a dead man's switch to whatever bombs you made, for extra danger.

TIP OF THE DAY: Remote signalers attached to a bomb are THE most versatile combo. That's because not only you can use them via a PDA, but you can set another signaler to the same code and frequency and make an assembly with any other type of activator - for example a proxy sensor/signaler assembly - which will send a signal when activated, thus exploding the bomb, and is much less obvious than it.

You can, for example, make two Infrared Sensor/Signaler assemblies and a Proxy/Signaler assembly and set the Infrareds to point their beam at the two doors leading to the room with your hostage, so that anyone who enters the room to save the hostage ends up blowing a cavity-implanted bomb in his body, and the proxy detector two tiles away from the hostage, so that he cannot move or he blows himself up.

Although I need to make a test to make sure. Time for !!SCIENCE!!
This sounds like an amazing plan. One day I really want to try something like this, just for the fun. It'd be a hell of a hostage situation.
Plus, I didn't actually know you could get infrared sensor thingys. Where are they?

Actually, no need to bother with hacking the Autolathe. There are several available at Primary Tool Storage vending machine on the left.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Mimidormi

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Re: Space Station 13: Urist McStation
« Reply #6611 on: June 08, 2013, 02:36:01 pm »

This has probably already been said, but it bears repeating: thanks, Andrea, for setting up the server ;)
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andrea

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Re: Space Station 13: Urist McStation
« Reply #6612 on: June 08, 2013, 02:46:53 pm »

I am not sure if it has already been said, but it is something I am always happy to hear :D

edit: although bigger thanks should go to Vactor, who has an actual permanent server. I am just hosting the game on my computer. keeping it up for the whole weekend is already straining its limits.

My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #6613 on: June 08, 2013, 03:41:17 pm »

What server is everyone on? Or is no one on?

Edit: Facepalm.
Internet seems stable.

server back up at NEW IP

byond://151.63.34.193:7777

And the round is still the same! come get finish that engine.
« Last Edit: June 08, 2013, 03:47:16 pm by My Name is Immaterial »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #6614 on: June 08, 2013, 03:56:29 pm »

WE MADE A THERMOELECTRIC GENERATOR!
WOOO!

Pictures tomorrow!
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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