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Author Topic: Space Station 13: Urist McStation  (Read 2148406 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #6360 on: June 02, 2013, 05:13:33 am »

Congrats Android.

I did some !!SCIENCE!! with spiked cigars today. Cigars hold 30u of any chemical. I dipped one in plasma (30u) and lit it on the theater stage. It explodes in my face, blows a hole to space on the floor right under me, and puts me in crit. I already had minor injuries from Pete, but I'd guess it'd do the same thing to a totally healthy person. 30u of welding fuel also exploded in my face and did 24 brute damage.

One day, I'm assassinating someone with a plasma cigar. That shit is deadly.

On the other hand, cigarettes are useless for this purpose. 15u (max volume of a cigarette) of plasma explodes without hurting you at all. Same with Welding Fuel. Why 30u is deadly I don't even. Also, you can fill cigarettes and cigars with syringes and droppers, which comes in handy if you want to mix something volatile.

If you inject a set of chemicals that normally explode on mixing into a cigar/cigarette, they'll mix but not explode until it's lit. Note that they will only explode. Metal foam, Napalm, Smoke, Flash Powder, etc. will all explode and knock you down/damage you.

Not true. Smoke, Flash and Foam work as intended. So 5u Phosphorus, Potassium and Sugar injected into a cigarette will create a cloud of smoke upon being lit, the cigarette remaining intact.

A cigarette is essentially a mini-Grenade requiring manual operation. Back when I first discovered that cigarettes hold chemicals, it even saved my life (I went to play on BS12, it was Nuke, I made a pure Smoke cigarette which I lit when I saw a Nuke Op. Smokescreen, ninja style).

I want to test how much chems are transmitted to bloodstream per second, I guess Timer can be used to measure in-game time so that latency would not be an issue.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #6361 on: June 02, 2013, 05:59:36 am »

On the other hand, cigarettes are useless for this purpose. 15u (max volume of a cigarette) of plasma explodes without hurting you at all. Same with Welding Fuel. Why 30u is deadly I don't even. Also, you can fill cigarettes and cigars with syringes and droppers, which comes in handy if you want to mix something volatile.
I tested plasma-spiked cigs probably a week ago. It took me to yellow from full health. A firecracker compared to the cigar, but that's still not too bad.

In other news, I have a couple cribs. The first one is from the cult round, and reminds me of the engi ship from FTL...
Spoiler (click to show/hide)
I never actually used it, though. I became acting captain and returned to the station when my head of security (promoted from detective) was vaporized. From there, I realized I was the only sane person left on board. A juggernaut, artificer, and a station full of cultists. I had a baton, energy gun, three lasers, four pairs of cuffs, a flashbang, and a riot shield. I still stood no chance at all.

I got into a firefight with Alina in medbay, where we shot each other at the same time. Hector pulled Alina back on her feet and I just surrendered there. I was surrounded by at least two cultists and both constructs, so I was basically fucked. I let Alina put me in cuffs and convert me. After that, Xavier Gallant, head of security, signs up and is jumped by cultists. Rip out his implant, convert, and summon Nar-Sie.
Spoiler (click to show/hide)

The next crib is Arrivia, built with Alina and, unsurprisingly, attached to arrivals.
Spoiler (click to show/hide)

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #6362 on: June 02, 2013, 06:10:47 am »

Why do you keep calling him Co?
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #6363 on: June 02, 2013, 06:33:18 am »

Why do you keep calling him Co?
Isn't CO a abbreviation for Commanding Officer?
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #6364 on: June 02, 2013, 06:36:47 am »

Why do you keep calling him Co?
Isn't CO a abbreviation for Commanding Officer?
Have no idea but he was a doctor named Lawrence.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #6365 on: June 02, 2013, 08:12:52 am »

Congrats Android.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #6366 on: June 02, 2013, 08:32:59 am »

Why do you keep calling him Co?
Isn't CO a abbreviation for Commanding Officer?
Whereas Co is an abbreviation for Company, typically used in reference to the primary owner of a business and their associates, but also in a more general sense to the head of a group of people and the people associated with him/her.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

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Re: Space Station 13: Urist McStation
« Reply #6367 on: June 02, 2013, 10:58:21 am »

First time escaping alone, I didn't even have that objective.
I just completed my target and made him into a borg after some thinking. (I was the roboticist).
I saw another traitor drag somebody in a locker to somewhere, so after getting my borg to call the shuttle I ordered him to murder him. Then I ordered the borg to murder everyone else. The last one to die was the janitor, Saul fisher, whom I pushed out of the shuttle after my borg detaining him.

Quote
Mark Barnes says: "Bye"
Saul fisher says: "bye"
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

TheZoomZoll

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Re: Space Station 13: Urist McStation
« Reply #6368 on: June 02, 2013, 10:59:03 am »

Spoiler (click to show/hide)

Holy shit that was a lot of traitors for a low pop server that started with 2-3 people that pressed the Declare Ready button.Huh.

Also grats on Miauw for clearing the entire escape shuttle and escaping alone.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #6369 on: June 02, 2013, 11:00:37 am »

Well, emagged secborgs are OP as hell.
I was originally planning to just lure GB to security and have some RP with him straightjacketed in a chair in a permabrig cell and then kill him, but he decided to come to robotics instead, so I improvised :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #6370 on: June 02, 2013, 12:44:47 pm »

Why do you keep calling him Co?
Isn't CO a abbreviation for Commanding Officer?
Have no idea but he was a doctor named Lawrence.

Co is normally short for company, or Commanding Officer.
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You don't need to be good at video games anyway, right?

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #6371 on: June 02, 2013, 01:03:02 pm »

Hey Werty.
You realize there is a rule stating that you are not to kill, or if you are a traitor to show restraint?
You know what that means?
If you have a objective that is not a kill or an escape alone, and the crew is not trying to kill you, DONT KILL EVERYONE AND BOMB ESCAPE. If you say "well my dude did not know who was alive" you are talking BULLSHIT. As captain you are REQUIRED to know who is alive, and who is on the station. If you use the "I have to escape alone" excuse, thats bullshit because 1. you did not have that and 2.you can just tell people to use the pods.

Excuse me if I sound like a raving madman, but I am.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #6372 on: June 02, 2013, 01:04:53 pm »

Bring it up to the next admin. I'm sure it'll be added to the list of Werty.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #6373 on: June 02, 2013, 01:10:38 pm »

Hey Werty.
You realize there is a rule stating that you are not to kill, or if you are a traitor to show restraint?
You know what that means?
If you have a objective that is not a kill or an escape alone, and the crew is not trying to kill you, DONT KILL EVERYONE AND BOMB ESCAPE. If you say "well my dude did not know who was alive" you are talking BULLSHIT. As captain you are REQUIRED to know who is alive, and who is on the station. If you use the "I have to escape alone" excuse, thats bullshit because 1. you did not have that and 2.you can just tell people to use the pods.

Excuse me if I sound like a raving madman, but I am.

Really? Right after you died, I called the shuttle. Basically, you are bitching because you died and cant wait 15 min. Also, bomb escape? Why the hell not? I'm a traitor, I will do anything to achieve my objective, and stopping people from entering escape by blowing it up is a good way to do it. Also, you seem to forget I was a traitor.

GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #6374 on: June 02, 2013, 01:21:08 pm »

Werty seems to murderboner alot, we should just bring it to the admins I guess.
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