Pbbbbth. I had devised a way that was only a little less effective than my method with previous genetics system.
It's not THAT hard, guys. Just a tad bit confusing.
Although, if they fixed the save buffer not overwriting previous save buffers, then that's fantastic, because having to clear out to buffer every time just to save was a pain.
I share your pain, I have managed to get the system to work mostly fine too, but there were people complaining and unwilling to work with it. It's one part good modifier settings, one part meticulousness and one part praising Random Number God. Last time I played Genetics I actually managed to get X-Ray on block 1 and Hulk on block 3 (though they were a bitch to activate, when I was trying to give X-Ray to RD I swear I gave him at least 10 shots of DNA).
Oh, and a tip: you can use diskettes to copy DNA from one modifier to another, then alternate between the modifiers to quickly produce a lot of DNA Injectors (generally, making and injecting a DNA shot then an Anti-Toxin shot takes enough time for the second modifier to cool down from the previous Injector production).
Oh yeah, I do that all the time. Just make a huge bunch of injectors, ask the chemist for some Arithrazine, and shoot up like a heroin addict with a pile of syringes and the world ending. If there's medibots around, you can easily get healed up afterwards.
A normal grenade has had more than enough space for two beakers of any size, they must allow for MORE BEAKER.
I must have the largest and every beaker on the station. Giganade will be mine.
You know you can put slime cores in large grenades, right? Gold slime extract (with extract enhancer) + 5u of plasma = grenade of doom.
This is actually really frightening. How many cores/beakers can the grenades hold? If they can hold more than two... Well, let's just say bluespace+gold would make for a VERY interesting combination. Or hell... Make two grenades. One is a bluespace grenade that'll teleport the other grenade to whichever beacon it so chooses. Done right, the scientist can bombard the station with monsters from WHEREVER. A frightening concept, indeed.
Since the bluespace slime teleportation uses picks a random beacon as its destination, if it can lock onto the Tracking Beacons made from R&D, you can literally make a ton of them, stuff them in a locker, and drag them towards the target location, creating a much higher probability that the teleportation will select the locker as its location. Combine with oil slimes or Toxins bombs for devastating remote detonations.
The only problem is that it'd take a long long time to get working. Or better yet, make a bunch of oil/bluespace slimes and spread beacons throughout the station. It'd be horribly vicious.