Heh, that was fun. I'm Captain Blyant, sent to kill the mime on board. As I wander around, hanging with Alina (including paper hunts), doing captain things, the mime turns out to be a pretty cool guy. I dick around for a good chunk of the round until a certain Jay Wright, loaded down with syndie items, suffering from amnesia, and apparently becoming retarded in about two minutes, boards the ship. We take him to the brig, seize everything he has, and he runs off. I go to telecomms looking for him, where I find the mime and his pAI jacking the door. He has a security hardsuit on. I draw my gun, he draws his. I tase him, he runs into maintenance and sprays some lube on the floor. I run in there, slip on the lube, sit on the floor more... I get up and go to the solar access, where he welded the door.
I unweld it, go in, see him breaking the window down, and tase him. I put cable restraints on him, nearly lose him when he gets out of them and tases me again, and finally put him in cuffs that I found in his box. I give him a speech that boils down to "business is business," and fire him out the incinerator disposal.
Since I had taken Jay's syndicate uplink (The operative variety, but he bought a balloon so 30 points were left) I decided to roll the dice and bought three syndie bundles. Two murder sets (thermals, no-slip shoes, sword, emag) and a Dark Lord bundle. As I'm shuffling boxes, sorting my bundle, Alina walks in my quarters (through a set of secret doors made by the engineer) and takes no notice to the stuff all over the floor. From there, we ran to the shuttle and waited for the round to end.
I also emagged the bar's arcade machine around the start of the round. I think it gibbed someone, too. The clown?