I've thought of a sick and hilarious way to make the round interesting as a traitor RD/captain. Getting everything required is a stretch for sure, but it'll be loads of fun if the players know what they're doing. You need to...
1) Buy a hacked AI module
2) Research the "Tyrant" board
3) Find two/three "willing" volunteers for AI
4) Dispose of the additional AI upload board
Build the additional AIs in the AI chamber. You need three AIs. After you build them, head out to the upload and do the following: Choose AI number one, leave its Asimov lawset. Number two: Upload the Paladin lawset. Number three: Upload the Tyrant lawset. This part is important: Make sure you give all AIs a hacked law that makes it so they can't kill the other AIs.
For more fun, round up three cyborgs (again, find "willing" volunteers) and slave each one to a separate AI. Once you've uploaded the laws, destroy the AI upload computer and space/hide both boards so nobody can fix it. The hacked law is important, as every AI is liable to flip the breaker in the chamber and commit suicide in order to stop the other two. I'd figure Corporate could be used in place of Asimov, but make sure you leave Tyrant and Paladin for lots of fun conflict.
Congratulations, you've essentially ground the station to a halt as three machine gods struggle against each other due to their horrendously conflicting lawsets. Of course, doing this as a non-traitor is both unpredictable (see: previous note on AI suicide) and will get you banned. My gimmick laws are annoying at worst, this could possibly destroy the station.
Main problem: Finding two/three people who actually know how to play AI well enough to make this fun. With a max of 25 people or so, taking six out in order to play the silicons might be a bit heavy as well.
Thoughts?