Note to self: from now on, never ever choose security as a module. It is the worst module and the least fun way to play Cyborg.
Wha- Explain, please. I've had a lot of fun as a sec borg.
You have no capabilities other than arrest and beat people up. Your only functions are to arrest and beat people up. Sure, it's REALLY damn good at that (to the point where I almost stopped 5 cult members in the brig until a juggernaut came and tore my ass up), but you can do literally nothing else. You're going to be moving around a lot, so you can't do very much RP. Medical/service cyborgs do gimmicks far better. Engineering has a far greater function. Mining is...well, I don't play very much shaft miner anyway.
Hell, when emagged, medical/janitorial/service are far far more interesting than security. Security just gets lasers. Sure, your kill potential is ludicrously high, but mindless killing isn't fun. Lube spray. Polyacid spray. INFINITE CHLORAL BEER. THAT'S FUN.
Also, then you realize that you can have Security Records open and accessible from any part of the station exactly like the AI can, then you disable Beepsky's patrol and drag him along side you for double the robust with none of the sucky secborginess since you can easily turn intent to harm and block their path until Beepsky nabs 'em. It makes for an epic win when you set your transfer amount in your chloral beer to 30 or so, set Beepsky to arrest your target right as you walk past. He arrests and cuffs 'em and you stuff chloral beer down their throat in an instant. Dead. Drag 'em through maintenance to one of the toilet sections, then regenerate your chloral beer in the cyborg recharging stations. Stuff more down their throat. Alternatively, drag them out onto solars. Silent victory.