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Author Topic: Space Station 13: Urist McStation  (Read 2126331 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #4095 on: April 22, 2013, 03:21:38 pm »

I want to dive through the code, and maybe make a way for the thermoelectric generator to be made without admin intervention. It'd definitely add something for bored engineers to do on slow rounds, considering how long it takes to set up and the amount of space it needs. All I'd really need to do is to add in a way for the circulators and generator to be made, maybe create a circuit board for them. It's an idea.

Code-diving is a rather interesting adventure, you can find the occasional gem that allows you to do long-forgotten tricks, such as the ones I uncovered lately with stamps and showers which, although not world-shattering, are rather fun to play with occasionally. Good thing you reminded me, I'll go code-snorkeling later on today, unless I fall asleep beforehand u_u.

That aside, I'm slowly accumulating my ninety-five theses to be nailed to my computer with things we really really should add. Thermo, BS12 robust health system, Pirate mode (when someone makes the ship) and a couple of other things come to mind.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #4096 on: April 22, 2013, 03:44:15 pm »

Away missions!

I would also like to see us play a day or two with the MetaStation map or any other map. We should also give the standard tg map with the tunnel extensions a try.
While Scythes work quite well on space vines, they are wildly inferior to the real fix for space vines.  The real fix is called Pete.
He's a pretty cool goat, and he doesn't afraid of space vines.
Goat crates can be opened by anyone with a crowbar. This sounds like a better solution. You even get to eat the goats afterwards.
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Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #4097 on: April 22, 2013, 03:44:56 pm »

I want to dive through the code, and maybe make a way for the thermoelectric generator to be made without admin intervention. It'd definitely add something for bored engineers to do on slow rounds, considering how long it takes to set up and the amount of space it needs. All I'd really need to do is to add in a way for the circulators and generator to be made, maybe create a circuit board for them. It's an idea.
Should be relatively easy to make a ThermoGen Crate for QM to order.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #4098 on: April 22, 2013, 03:46:26 pm »

"Hey Traitor Axl, have this plasma pill I accidentally made!"
"Hey Traitor Axl, your squad of cops is ninety percent manchild, ten percent robust!"
"Hey Traitor Axl, let's have a barfight!"
"Hey non-Traitor Axl, want some dru- SHANK DIE DIE DIE!"
"Hey, Cultist Axl, how much do you like your eyes?"
"In the beginning, there were two men. And they fucking hated each other." :P

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #4099 on: April 22, 2013, 06:22:14 pm »

"Hey Traitor Axl, have this plasma pill I accidentally made!"
"Hey Traitor Axl, your squad of cops is ninety percent manchild, ten percent robust!"
"Hey Traitor Axl, let's have a barfight!"
"Hey non-Traitor Axl, want some dru- SHANK DIE DIE DIE!"
"Hey, Cultist Axl, how much do you like your eyes?"
"In the beginning, there were two men. And they fucking hated each other." :P


The database is up right? If so, I'm going to be a mild-mannered, short-sighted, bookish librarian and write that story. Or a short story or something.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #4100 on: April 22, 2013, 06:33:11 pm »

Write a bar fight or some conglomeration of all bar fights to make it more exciting.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #4101 on: April 22, 2013, 06:53:55 pm »

Write a bar fight or some conglomeration of all bar fights to make it more exciting.
We need to have a bar fight before we can write about it.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #4102 on: April 22, 2013, 06:59:45 pm »

Write a bar fight or some conglomeration of all bar fights to make it more exciting.
We need to have a bar fight before we can write about it.


We did. Axl nearly killed me twice.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

WarderSkyfire

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Re: Space Station 13: Urist McStation
« Reply #4103 on: April 22, 2013, 07:00:09 pm »

Casually puts on Syndicate space suit on shuttle. No one other than the botanist really cares heh.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #4104 on: April 22, 2013, 07:03:33 pm »

Casually puts on Syndicate space suit on shuttle. No one other than the botanist really cares heh.


'Aiden... Where'd you get that suit?' -HoS
'Uh, space.' -Aiden
'Oh, cool. *Looks away blithely*' -HoS
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Scelly9

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Re: Space Station 13: Urist McStation
« Reply #4105 on: April 22, 2013, 07:08:17 pm »

Casually puts on Syndicate space suit on shuttle. No one other than the botanist really cares heh.


'Aiden... Where'd you get that suit?' -HoS
'Uh, space.' -Aiden
'Oh, cool. *Looks away blithely*' -HoS
Pfahahahaa
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #4106 on: April 22, 2013, 07:29:15 pm »

While I had another traitor in custody, no less.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #4107 on: April 22, 2013, 08:02:10 pm »

Eh, you can get Syndicate space suits out in the derelict station (which I have recently learned was based on an old, old goonstation map), along with a couple of other places. Like the mining asteroid.

Not exactly sure where I was going with this, but I generally suppress my knee-jerk reaction if I see someone with a red space suit. Most of the time it turns out to be that toy suit anyways.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #4108 on: April 22, 2013, 08:41:54 pm »

That 'Escape alone on the shuttle' objective can go fuck itself.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #4109 on: April 22, 2013, 08:43:28 pm »

The 'Escape alone on the shuttle' objective essentially requires you to bomb Evac with 3-4 charges so no one can approach.  Then wait with some stun weapons for that one engineer who will come over on a hardsuit instead of taking the engineering pod.
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