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Author Topic: Space Station 13: Urist McStation  (Read 2123243 times)

Scelly9

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Re: Space Station 13: Urist McStation
« Reply #3375 on: April 10, 2013, 10:38:34 pm »

It's all going to be porn, isn't it?
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My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #3376 on: April 10, 2013, 10:39:44 pm »

Its like the internet. 50% porn, 50% other stuff.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #3377 on: April 10, 2013, 10:52:40 pm »

Fun round, spent almost the whole time chilling in the bar with my buds, most fun I've had (in-game) while not doing anything at all.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #3378 on: April 10, 2013, 10:55:59 pm »

Fun round, spent almost the whole time chilling in the bar with my buds, most fun I've had (in-game) while not doing anything at all.

Until the Warden broke in with flashbangs because someone told him there was a riot...

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #3379 on: April 10, 2013, 11:14:11 pm »

To David, the traitorous CMO: You did not stand a single chance at getting my blueprints that round! Mwahahaha.
First I hid my lockers so I had somewhere to store my hard suit without it getting stolen by one of my lackeys, then wound up carrying the blueprints around with me for half of the round 'cos I wanted to make a new room.

That round was fantastically fun. I have to point out, after spending seven eighths of the round distrusting my engineering team, it turned out that they were actually some of the most useful people on the station. You did well guys!
I'm hoping to play some more rounds like that. I wanted to offer to build an office for someone... A long round like that, you can really get into construction in a big way.

Also, Axl's reading of the Lusty Xeno Maid was both chilling and beautiful. What a way to christen the server database!

Edit:
Fun round, spent almost the whole time chilling in the bar with my buds, most fun I've had (in-game) while not doing anything at all.
If I had a lick of free time, I would have come to hang out. Unfortunately I'd spend half the round hiding stuff and the other half building and fixing stuff. Such is the life of a Chief Engineer.
« Last Edit: April 10, 2013, 11:16:45 pm by Fayrik »
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Draxis

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Re: Space Station 13: Urist McStation
« Reply #3380 on: April 10, 2013, 11:24:30 pm »

I was an engineer, and I thought you were a traitor (ooc).  I thought the CMO was too though (ic and ooc), so the second time I found him in Engineering I decided to arrest him.  Turns out he had a bomb, so at that point I decided he was probably the main threat. I also thought a third person was a traitor,(ic and ooc) possibly one of the other Engineers or the HoP, but decided to just act normal for a while and it turned out to be right.
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kg333

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Re: Space Station 13: Urist McStation
« Reply #3381 on: April 10, 2013, 11:32:46 pm »

Hey, I tried doing things.  I ripped up the lab, I vented a LOT of atmosphere, I removed half the air pipes, I even tried to reroute plasma into the ventilation.  Would it have been better if I ran in spamming attacks and getting myself killed by the one security guard who never left the RD's side?
Half of those things are largely ineffective. What I'm saying is, as an antag it's YOUR job to create a majority of the entertainment for that round. Not a whole lot of antags seem to realize this, and just sort of fuck around then log off.

First time as traitor?  That's not too shabby for trying to force the shuttle.

KG
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #3382 on: April 10, 2013, 11:57:06 pm »

So that was the scariest way to end the round. The Singo made it to the escape shuttle right before it took off, then got teleported along with the shuttle... Cool. We all died huddled in the corner of the Emergency shuttle.

Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #3383 on: April 10, 2013, 11:58:37 pm »

Well that was interesting.  Singularity ate the WHOLE station.  Namely the escape shuttle.  It came back for two attempts at the shuttle.

New escape plan: Ripley can haul 5-10 large items (I forget) so everyone needs to get an O2 mask, jump in a box, close it, and let the Ripley haul them to escape.  Ripley can spacewalk relatively easily, so abandoning station and finding an intact shuttle is much easier.

My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #3384 on: April 11, 2013, 12:01:48 am »

The rest of the round was kinda boring, though. Maybe because I was playing botanist without drugs or mutagens

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #3385 on: April 11, 2013, 12:26:37 am »

I was an engineer, and I thought you were a traitor (ooc).
What did I ever do that was so suspicious?
....I really could do with an angelic looking smilie right now!

Also, tips for Engineers: When Simon Faust is the CE and there aren't any hard suits left, try to prove your worth (to my face) somehow and I'll probably order you to get a regular suit. I wanted to in that round, but I was edging on the side of caution the whole time.

I was also kind of hesitant about the whole atmos/engi merging thing this server has going on, but it turned out to be the biggest asset our crew had going, as that's how we caught the CMO out eventually.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Knight of Fools

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Re: Space Station 13: Urist McStation
« Reply #3386 on: April 11, 2013, 12:38:37 am »

Well that was interesting.  Singularity ate the WHOLE station.  Namely the escape shuttle.  It came back for two attempts at the shuttle.

New escape plan: Ripley can haul 5-10 large items (I forget) so everyone needs to get an O2 mask, jump in a box, close it, and let the Ripley haul them to escape.  Ripley can spacewalk relatively easily, so abandoning station and finding an intact shuttle is much easier.

I managed to survive by flinging myself away and into space as soon as I saw it. After floating in a vacuum for a few seconds, I managed to get to the intact portion of the station and made my way to the escape pods. I found a bounced radio, too, so I got to listen to everyone scream as they got eaten by the Singularity.

Sole survivor, though!
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #3387 on: April 11, 2013, 12:43:15 am »

Well that was interesting.  Singularity ate the WHOLE station.  Namely the escape shuttle.  It came back for two attempts at the shuttle.

New escape plan: Ripley can haul 5-10 large items (I forget) so everyone needs to get an O2 mask, jump in a box, close it, and let the Ripley haul them to escape.  Ripley can spacewalk relatively easily, so abandoning station and finding an intact shuttle is much easier.

I managed to survive by flinging myself away and into space as soon as I saw it. After floating in a vacuum for a few seconds, I managed to get to the intact portion of the station and made my way to the escape pods. I found a bounced radio, too, so I got to listen to everyone scream as they got eaten by the Singularity.

Sole survivor, though!


Right before I found out the Singularity was loose, I took probably 10-15 branches of Ambrosia, and 10 or so liberty caps. Ate them all. I almost overdosed in the QM's office, but I eventually got the chair turned around so I could click it, and crawled to a station bounced radio, then managed to make it to the Escape wing somehow. I KNEW I should have gone to a pod. >.> But I didn't, and before we died, Hector Petridis and I got high as hell on some more of my Liberty caps.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #3388 on: April 11, 2013, 01:21:50 am »

In that RPcult round, I was the cook that effectively discovered the cult by walking into the toilets at exactly the right time. After that I had a melee duel with the chaplain in the hallway but I ran into medbay to escape. The doctor healed me and because I thought the cult was everywhere I jumped trough disposals and hid in cargo for the rest of the round. I was hiding in an emergency locker and the assistant cultist who I thought to be the HoP, passed at 4 tiles from me looking for me. Was pretty fun from my perspective. I was also the guy that said we had to retrieve all the corpses and the guy that put them in bodybags,but they flew out when the shuttle left.
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Re: Space Station 13: Urist McStation
« Reply #3389 on: April 11, 2013, 02:56:20 am »

I really feel that the game lacks a subtle way of taking out the AI (cutting power wires will take hours).
Well, except ripping up the t-coms (already puts the whole station into high-alert) and then having access to the core, overriding the turrets, praying the AI doesn't like, look at its core and then carding/bashing it in.
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