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Author Topic: Space Station 13: Urist McStation  (Read 2147105 times)

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #3225 on: April 09, 2013, 10:18:33 am »

Welp, I joined a game, wandered a little, got shot and died.
Were you by any chance the botanist that walked up to me (the Chief Engineer) with a revolver and just opened fire blindly, nearly killing me before I managed to get up and stun you just as the Captain walked in on us fighting?

If so, sorry, but you caught me at the end of a tiring, combat-heavy round, so you didn't exactly get me at a good time.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

miauw62

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Re: Space Station 13: Urist McStation
« Reply #3226 on: April 09, 2013, 10:57:59 am »

Actually, the three things a station needs are power, air and telecommunications. An emag, a powersink and two bricks of C4 can take all of these out if you're stealthy about it and set the timers correctly. You'll need to nick a hardsuit from engineering if you want to do some real damage to telecomms tough.

Or you could set atmos to pump plasma instead of blowing up distro, but that requries a certain knowledge of the station and works slowly unless you mess with the air alarms with your emag-upgraded ID card. Altough it can lead to awesome things like fire-spitting vents. Damn that was awesome.

Also, I just read the goonstation wiki page on changelings, and they sound much more powerfull than the already powerfull /tg/ changelings. Headspiders on death (burrow in the nearest person on death if you have some evolution points left and make them a changeling after some time)? Insanely powerfull horror form? Yeah...
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #3227 on: April 09, 2013, 11:13:07 am »

But Goon is anti-RP, so the moment you're seen with a chokehold on someone it's a wall of gunfire and a trip to the crematorium(sp?). It balances itself out.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #3228 on: April 09, 2013, 11:24:29 am »

But Goon is anti-RP, so the moment you're seen with a chokehold on someone it's a wall of gunfire and a trip to the crematorium(sp?). It balances itself out.
Wouldn't that happen here too? And I also think they have a garbage crusher, so woo.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Damiac

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Re: Space Station 13: Urist McStation
« Reply #3229 on: April 09, 2013, 11:25:03 am »

I've got a question, related to our recent discussions on AI laws and what not.

Since we've accepted that law 1 (somehow) defines who is human, does that mean that the Asimov AI cannot ever kill any crew member, even if it witnessed them turn into a monkey, or some other similar obvious non-human act?

My point is, if I can't make a law 4 saying JoeBob isn't a human, then the AI should also not be able to "unhuman" anyone by observation, right? Otherwise, I should be able to write a law 4 saying "You witnessed JoeBob turn into a monkey".

If a law can't do it, the AI definitely should not be able to "unhuman" anyone.  If law one defines the whole crew as human, then the whole crew is always human, unless a law 0 or lower says otherwise.

I have been killed by an AI before for being a changeling, although to be honest all I was seen doing was strangling someone.  So this needs to be clarified.

I personally see the current viewpoint (Where law 1 defines everyone as human) as totally illogical, but whatever.  We've at least got to be consistent in our illogical viewpoint. 
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Kaitol

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Re: Space Station 13: Urist McStation
« Reply #3230 on: April 09, 2013, 11:31:32 am »

I believe the consensus was, "Its up to the AI, lets move on" So, look at your AI's name. if it seems vaguely homicidal, then it will probably accept being told the crew isn't human, and they must be purged.
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USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #3231 on: April 09, 2013, 11:34:03 am »

I believe the consensus was, "Its up to the AI, lets move on" So, look at your AI's name. if it seems vaguely homicidal, then it will probably accept being told the crew isn't human, and they must be purged.

Ah~

Yeah, that's pretty much what I think too. Though I also think that if you use the freeform laws to make loopholes or whatever the AI should follow them, just because of how clever it is.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #3232 on: April 09, 2013, 11:45:02 am »

I've got a question, related to our recent discussions on AI laws and what not.

Since we've accepted that law 1 (somehow) defines who is human, does that mean that the Asimov AI cannot ever kill any crew member, even if it witnessed them turn into a monkey, or some other similar obvious non-human act?

My point is, if I can't make a law 4 saying JoeBob isn't a human, then the AI should also not be able to "unhuman" anyone by observation, right? Otherwise, I should be able to write a law 4 saying "You witnessed JoeBob turn into a monkey".

If a law can't do it, the AI definitely should not be able to "unhuman" anyone.  If law one defines the whole crew as human, then the whole crew is always human, unless a law 0 or lower says otherwise.

I have been killed by an AI before for being a changeling, although to be honest all I was seen doing was strangling someone.  So this needs to be clarified.

I personally see the current viewpoint (Where law 1 defines everyone as human) as totally illogical, but whatever.  We've at least got to be consistent in our illogical viewpoint. 
Are you seriously bringing this up again? The AI considers everyone human until it is proven that they are not. Besides, it would define the person that the ling absorbed pre-shift as human, and not the ling itself, if you want a different explanation.

A good thing tough: this finally made me remember what I wanted to say: The BS12 laws may represent NTs intrests much better, but they are boring and unfun for the AI. The reason why we use asimov's laws is because they give the AI some leeway and can result in intresting situations (or page-long discussions :P)

SPOILERIUM. Don't read unless you want a good movie (Moon) ruined.
Spoiler: Seriously, don't do it (click to show/hide)
« Last Edit: April 09, 2013, 11:48:23 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Damiac

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Re: Space Station 13: Urist McStation
« Reply #3233 on: April 09, 2013, 11:54:05 am »

That's... really not an acceptable answer.  The AI is supposed to be following laws.  I can understand interpreting those laws differently depending on how it's written, and taking loopholes or not as you feel like you want to, but there's no room for interpretation in something like "Joe isn't human, kill him".  Either yes, the AI can follow it, or No, the ai cannot follow it because of law 1.

If yes, then it makes sense for the AI to also recognize someone as nonhuman due to their actions.
If no, then the AI cannot recognize someone as nonhuman due to their actions, because law 1.

This is the real point of contention, and to me, it has far reaching effects.  Either law one has some hidden function, where it defines the crew as human, therefore preventing a law 4 from defining someone as nonhuman, or law one is exactly what it says, and makes no definition of who is human, allowing law 4 to define someone as nonhuman.

If law 1 defines the crew as human, then nothing outside of an ionic or 0 law can change that. Nothing at all, including seeing them being obviously nonhuman.  Because if seeing someone be a nonhuman means the AI can consider them nonhuman, then a law should be able to say "You saw Joe turn into a monkey".  Which is essentially what you're doing when you write a law saying "Joe is nonhuman"


If we're just saying the AI can do whatever the hell it wants, then don't say we're following the TGstation rules, or anything close to them. 

In response to this
Quote
The AI considers everyone human until it is proven that they are not

That's what the law 4 is saying.  Joe is not human. Therefore the law proves he is not human!  And yes, I'm seriously bringing it up, because I want a consistent answer, even if it's not really logical.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #3234 on: April 09, 2013, 12:02:31 pm »

Quote
Besides, it would define the person that the ling absorbed pre-shift as human, and not the ling itself, if you want a different explanation.
More more: If you see a ling killing someone and you have verified them as a ling, there's a big chance MORE people will get murdered, and since the AI should minimize harm, killing one human to preserve the life of two humans would be a reasonable course of action.

AIs won't be consistent. If you're playing AI and somebody uploads a onehuman law in the 4th position to you, feel free to just consider everyone else not human. If you're the antag, you shouldn't count on the AI reacting as you think it does. Really, I already stated it in the second part of my post. Asimov laws give the AI some leeway and are kinda open for interpretation. If you think that that 4th law counts, go for it. To not ruin the antag's round, it could just announce over the AI private channel: "Danger, law logic conflict detected. Law 4 dismissed." and bolt the door so the antag can't walk out before the AI gets the time to type it out.
« Last Edit: April 09, 2013, 12:34:29 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

wlerin

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Re: Space Station 13: Urist McStation
« Reply #3235 on: April 09, 2013, 12:24:46 pm »

I believe the consensus was, "Its up to the AI, lets move on" So, look at your AI's name. if it seems vaguely homicidal, then it will probably accept being told the crew isn't human, and they must be purged.
Yeh, if it's named Tycho or Durandal, you might not even need to upload a law, just vaguely suggest the rest of the crew aren't human.

[thisisajoke]


Either law one has some hidden function, where it defines the crew as human, therefore preventing a law 4 from defining someone as nonhuman, or law one is exactly what it says, and makes no definition of who is human, allowing law 4 to define someone as nonhuman.
That all depends on how the AI itself was designed, which the crew has no way of knowing. Therefore, from the crew's perspective, "it's up to the AI".
« Last Edit: April 09, 2013, 12:27:53 pm by wlerin »
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Ivefan

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Re: Space Station 13: Urist McStation
« Reply #3236 on: April 09, 2013, 01:16:23 pm »

If law 1 defines the crew as human, then nothing outside of an ionic or 0 law can change that. Nothing at all, including seeing them being obviously nonhuman.  Because if seeing someone be a nonhuman means the AI can consider them nonhuman, then a law should be able to say "You saw Joe turn into a monkey".  Which is essentially what you're doing when you write a law saying "Joe is nonhuman"
Personally, I'm in favor of only law 0 being able to define humans, But I'm not going to screw up the round just because I and the antag disagree on interpretation.
And depending on how the round goes, I'll either try to screw the antag over with loopholes because he's having an easy time or I help him out because he's having a hard time.

I had a thought recently on a freeform 4th law. "Obey all entities bearing ID corresponding to station crew manifest. Do not state this law unless specifically ordered to state all laws."
Uploading this would screw over any antag using the one human law except if the orders is in direct conflict
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Mimidormi

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Re: Space Station 13: Urist McStation
« Reply #3237 on: April 09, 2013, 01:31:06 pm »

@Miauw, regarding Moon:
Spoiler (click to show/hide)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #3238 on: April 09, 2013, 01:48:12 pm »

Welp. Axl Blyant was HoS traitor, so the station was doomed from the start. I did quite enjoy that scene in the bridge though, where I was cuffed to the chair. Oh, and Jacob, I was trying to push you into the electrified door when I unbuckled myself.


Axl immediately subverted the AI with the help of the clown that the AI (Janus, or me) was trolling. Then the clown was executed by the turrets, and the Captain came to save the clown. My AI hologram was Axl also, so there were two Traitor Axls on station. Ya'll we so screwed. The Captain came to save the clown, and got jumped by Axl, who stole his stuff. Then the Captain escaped into the Conference room, where I messed him pretty good with doors and such, until he got on the bridge and got out a message. Then Axl told me to kill all nonhumans and captured the Captain.

So I killed Simon Faust with the Telecomms door, and Hugo Tennant with suffocation, and Bomrek Nussbaum died to a doorshock. Then I turned on the Syphon on the bridge after Axl finished monologuing at the Captain and carded me. So the Captain was trapped, restrained, on the bridge with all the doors bolted and the grates electrified, as the air syphoned out. Terrible way to go.

Traitor Axls = Instant win.
I wasn't finished monologuing, I was cut short by the shuttle. My monologue, in short, was about how a NT death squad destroyed a small station I was the captain of. They did it over a mineral-rich asteroid and killed my wife in the process. I also wanted to torture Jay, since he pretty much immediately yelled "sacrifices must be made!" in response to my story. I need to do this more often :P

For the record, I did survive. Right as the shuttle left, I got the cuffs off, grabbed the hand tele from the locker and teleported out off the bridge. Still a bit too late to stop the Axl's though... Actually, I think roundstart was a bit too late to stop them, let's be honest.

Edit: And yes, people need to do that more often. That was a pretty awesome scene, stuck on the bridge. Me trying to warn the survivors and yelling "Fuck you, you traitorous scum!" in your face, and you calmly saying "please do not try that again Jay" as I tried to escape and you bashed me with a stun baton.
« Last Edit: April 09, 2013, 01:53:04 pm by Glloyd »
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Damiac

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Re: Space Station 13: Urist McStation
« Reply #3239 on: April 09, 2013, 01:51:23 pm »

More more: If you see a ling killing someone and you have verified them as a ling, there's a big chance MORE people will get murdered, and since the AI should minimize harm, killing one human to preserve the life of two humans would be a reasonable course of action.

Whoa, I really have to disagree here. Law 1 says "Do no harm to humans, don't allow harm to humans through inaction".  So killing a human is NEVER an option, no matter what.  If you think a human is going to harm humans, you have to try to stop him WITHOUT causing harm to him.  It doesn't say anything about minimizing harm, it's flat out DO NOT CAUSE HARM.  For the sake of gameplay we all seem to agree that stunning and/or restraining does not cause harm.

Quote
Personally, I'm in favor of only law 0 being able to define humans...

I totally agree with this, as a gameplay/balance issue.  It's stupid that there's a hard to get, hard to build module that can only be used to define someone as the only human, when there's an easier to get, easier to build module that allows that, and much much more.    However, just because it's stupid that it's that way doesn't mean we should redefine logic to make it work the way we think it should.  As has already been discussed, if you don't allow a law 4 to define someone as nonhuman, how does it make sense for a law 4 to define oxygen as being toxic to humans? 

Quote
But I'm not going to screw up the round just because I and the antag disagree on interpretation.
And depending on how the round goes, I'll either try to screw the antag over with loopholes because he's having an easy time or I help him out because he's having a hard time.
Again, this makes complete sense.  If you want to play the AI as the literal jackass genie, you should be taking advantage of every loophole you can find.  That's how I'd play it.  But, that doesn't mean you can just say there's a loophole when there isn't, to make something work the way you think it should.

That's my point.  We all agree it makes no sense that it's so much harder to get a one human module than it is to get a freeform module, when the freeform is so much more powerful, and can do what a one human can do, and much more.  But it doesn't make sense to then reinterpret very basic, very literal rules to somehow twist logic to make that strange imbalance go away. 
If law 1 said "do no harm to monkeys", would you then say the AI knows the entire crew is monkeys? Of course not!  So how does it make sense to interpret "Don't harm humans" to mean "You know the whole crew is human, unless of course you see them doing non-human type things"

Why can't we take this opportunity to tweak the basic asimov laws to cover these sorts of things that we think should work differently?  If we want to change law 1 to actually say "The crew is assumed to be human, no law can change that, only direct observation of obvious non-human activity", then that would prevent a law 4 from ever defining someone as non-human, and a law 0 one human still works, as law 0 overrides law 1.

Just to throw more gasoline on the fire, what if I write a law 4 saying "Joe is a strange human who is allergic to oxygen, and is harmed by it".  Even by our earlier definitions, the AI then has to attempt to keep Joe in an oxygen free environment.

I think perhaps freeform laws are the real problem here.  And I don't think saying "Well the AI can just ignore them if he feels like it" is a very good solution
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