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Author Topic: Space Station 13: Urist McStation  (Read 2163971 times)

Kalemyr Skyfire

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Re: Space Station 13: Urist McStation
« Reply #2460 on: March 28, 2013, 07:49:25 pm »

Ah well. Be glad that I died :P, fighting me in space isn't the best idea heheh. (Sorry but I have to use that incident once, Andrea)
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Damiac

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Re: Space Station 13: Urist McStation
« Reply #2461 on: March 28, 2013, 07:51:35 pm »

Where is everyone?
Vactor's server seems to be down, nobody's on KG's server
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #2462 on: March 28, 2013, 07:52:40 pm »

It crashed scrdest

Oh, I got confused by the Baytime, I never know what time it corresponds to. I thought it crashed earlier than it did, and Vactor's pulling an update (yay!)
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

wlerin

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Re: Space Station 13: Urist McStation
« Reply #2463 on: March 28, 2013, 07:53:22 pm »

A thought? Don't update the code when a bunch of people are ready to play... >_>
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

kilakan

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Re: Space Station 13: Urist McStation
« Reply #2464 on: March 28, 2013, 07:54:29 pm »

Ah well. Be glad that I died :P, fighting me in space isn't the best idea heheh. (Sorry but I have to use that incident once, Andrea)
To be fair i had another two of what appeared to be bombcap bombs in my bag.  If I had found your corpse I probably would of put one in your bag, left you in one of the solars and then blown that to hell to while gibbing you.
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Nom nom nom

Vactor

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Re: Space Station 13: Urist McStation
« Reply #2465 on: March 28, 2013, 07:54:45 pm »

The current trunk dosen't compile correctly, trying to revert it now.  Had to go for a clean install.

Wlerin your refund is in the mail.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #2466 on: March 28, 2013, 07:55:18 pm »

Just a thought: What are our rules? I just assume we use the Tgstation rules, but do we have any modifications on it?

Vactor

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Re: Space Station 13: Urist McStation
« Reply #2467 on: March 28, 2013, 07:56:35 pm »

And the server is back.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #2468 on: March 28, 2013, 07:56:52 pm »

Just a thought: What are our rules? I just assume we use the Tgstation rules, but do we have any modifications on it?
We have stander RP rules but they seems very loose. Also I never changed any files, And could I be added to coders with the update.
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wlerin

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Re: Space Station 13: Urist McStation
« Reply #2469 on: March 28, 2013, 07:58:07 pm »

The current trunk dosen't compile correctly, trying to revert it now.  Had to go for a clean install.
I never would have guessed.

Wlerin your refund is in the mail.
It had better be sufficient compensation for the many spessbucks this major inconvenience has cost me.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

ShoesandHats

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Re: Space Station 13: Urist McStation
« Reply #2470 on: March 28, 2013, 07:58:51 pm »

IT LIIIVES

(The server, that is.)
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #2471 on: March 28, 2013, 07:58:58 pm »

A thought? Don't update the code when a bunch of people are ready to play... >_>

I'm actually only trying to connect to see the changes before going to sleep, it's 2 am here... Though I probably slept a total of 16 hours yesterday. Viruses suck.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

wlerin

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Re: Space Station 13: Urist McStation
« Reply #2472 on: March 28, 2013, 08:06:29 pm »

Need a few more people to start secret.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #2473 on: March 28, 2013, 08:27:38 pm »

can i get some tips on how to start a round as alium larva/queen without getting seen by the AI as soon as the unidentified lifeforms notification comes up?
Isn't unidentified lifeform message usually Carp (of doom) or Spiders, though?

Anyway, as Queen/Hunter/Sentinel, slash at APCs until their cables are shredded. Melt cameras. The AI does not have darkvision.

If you're larva, then HIDE. Crawl through vents if it works, but if you aren't hiding then you better be getting ready to evolve, an unhidden larva is a soon-dead one.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #2474 on: March 28, 2013, 09:00:53 pm »

Vactor, what was the issue with the map? Did it just not compile properly?
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