I could always have both, Also what do you guys think of it so far?
The room to the servers should be expanded, so that you don't have to be climbing over the hypothetical security guard to get into it. Toxins could also use more table space along the walls to hold junk. I would also try to move the cyborg recharge stations with the mech recharge ones, both to make that room feel a bit less open, and to isolate Xenobiology so that it'd be easier to lock down. Speaking of isolating Xenobiology, I'd move the special containment pen at the end of the Xenobiology hallway and surround it with reinforced walls. I'd also add a line of shutters at the top of the Xenobiology so that the pens can be easily locked down and contained in the even of an outbreak or whatever.
But besides shifting rooms around so that the station is more compact (and making some of the rooms not look like they're ripped from the regular station), I can't think of anything else off the top of my head, expect perhaps adding some reinforced walls around the important areas. Oh, you'll also need a room to contain the SMES/generators, a room for atmospherics, a break room, kitchen, some sleeping quarters along with miscellaneous storage rooms for whatever junk science may need additional copies of. You know the layout main mining station? You've sorta done the entire right side of the mining station, now you just need to make the left side of the station (so to speak).
Still, I'd say that this is a good start to the research station. Keep up the good work!