Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 131 132 [133] 134 135 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2165586 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1980 on: March 23, 2013, 11:47:20 am »

So that was a damn fine rev round. I love the way it turned out, and I'm a bit sad that I left before the ending, but that damn PDA screen was killing me, even as a ghost.

Anyways, I had a ton of fun being the harsh tyrant captain. I had my intent set on disarm that whole game just so I could push over those filithy chattel in the hallways. I made a habit of pepperspraying minor offenders, and stunning anyone who was carrying the Holy Book of Communism. I threw that book at a couple of people, including the librarian, who just got beaten on the whole game. Plus, I raised the expected work hours to sixteen, because of those damn slackers.

Haha, that whole game flowed so perfectly, it almost felt scripted. There were three instances where I thought it was going to boil over and the revolution was going to start, mostly in the library. Finally, the Chaplain began to preach his second sermon. He called for a general uprising against the Bourgeois heads, so naturally, I did what any sane person would do: Tossed a flashbang in the middle of the room, knocking down everybody, then ran, BECAUSE EVERYONE HAD KNIVES AND HATCHETS. Then uploaded some fun new laws, lost connectiong, bugged up and died. But still, that was a damn fun match, and I don't think it could've ended any other way.

BD, you are a damn fine communist rabble rouser, and I think I did okay as a tyrant. I know I gave everyone in supply, and all the Civil workers many reasons to hate me. Anyways, that is all for now, I hope we can have another game that beautiful again.

TripJack

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1981 on: March 23, 2013, 11:53:07 am »

Finally had my first round as wizard over on /tg/ yesterday.

Abysmal failure...
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1982 on: March 23, 2013, 11:54:23 am »

So that was a damn fine rev round. I love the way it turned out, and I'm a bit sad that I left before the ending, but that damn PDA screen was killing me, even as a ghost.

Anyways, I had a ton of fun being the harsh tyrant captain. I had my intent set on disarm that whole game just so I could push over those filithy chattel in the hallways. I made a habit of pepperspraying minor offenders, and stunning anyone who was carrying the Holy Book of Communism. I threw that book at a couple of people, including the librarian, who just got beaten on the whole game. Plus, I raised the expected work hours to sixteen, because of those damn slackers.

Haha, that whole game flowed so perfectly, it almost felt scripted. There were three instances where I thought it was going to boil over and the revolution was going to start, mostly in the library. Finally, the Chaplain began to preach his second sermon. He called for a general uprising against the Bourgeois heads, so naturally, I did what any sane person would do: Tossed a flashbang in the middle of the room, knocking down everybody, then ran, BECAUSE EVERYONE HAD KNIVES AND HATCHETS. Then uploaded some fun new laws, lost connectiong, bugged up and died. But still, that was a damn fun match, and I don't think it could've ended any other way.

BD, you are a damn fine communist rabble rouser, and I think I did okay as a tyrant. I know I gave everyone in supply, and all the Civil workers many reasons to hate me. Anyways, that is all for now, I hope we can have another game that beautiful again.
Hey! You forgot about all the porn! Wait, you're talking about that round, right?

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1983 on: March 23, 2013, 12:02:53 pm »

I was QM Blyant, and I was hiding in the chaplain's locker when the flashbang went off. Then I hear screams of "RISE UP, BROTHERS!" over the radio and Dimitry opened the door, so I booked it to the cargo bay. I bump into the captain on the way and a fight starts which ends up with me dragging him out to the hallway and killing him, then I take his ID and arm up. After that, I spent most of the hunt trying to get to the vitals computer.

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1984 on: March 23, 2013, 12:30:46 pm »


They get in, and reset my laws. No dice. They try several things, but finally implement Asimov again. I wish the hologram has emotes, because I would have made Janus cry. Then, they keep fiddling with my laws as I start fixing what I have done. Goodwin Wright is demanding they come fight him, and when they reset my laws to Paladin, I am unsure how to proceed. Goodwin is technically the only remaining head, and thus the 'legitimate authority' but he was urging me to kill, to cause harm, to commit evil. AI made a rough judgement call: No one is in charge. He must not be harmed. No one must be harmed.

I don't like mean to second guess your AI judgments, as I know how hard it can be to be constantly making those hard judgement calls in complex situations, but I think you would have been well within your Laws to support the acting captain.  The revolutionarys had committed regicide, and there was a clear successor who was attempting to bring justice on the killers. (also I was a horrible underdog, and needed all the help I could get)  I only wish I had had more time, so that I could have set up another set of traps in engineering.

That is one thing that is frustrating about the communication system.  When you are stuck in a hairy situation, or a stand off, you pretty much have to stay mute.  Combat is resolved so quickly that if you get caught typing its game over for you.


This was my initial assessment as well, but they kept changing my fucking laws. I think I had my laws changed at least six times or more.

Also, the AI does not follow Space Law. The AI does not feel the need for vengeance or justice. The AI's only all-consuming concern is preventing harm to humans, ALL humans, in whatever manner possible. It does not say, anywhere in the laws, "You must obey the Captain or highest ranking member of the crew surviving." And the law stating that I should obey orders is UNDER the life law, so I will gleefully ignore everyone if it means I'm saving lives.

Your traps were lethal, and they had already stated their intent to take you alive multiple times. I chose correctly, despite the deaths they caused. :P Also, you shouldn't have welded the atmos doors, you could have escaped through there into the tunnels and I probably wouldn't have stopped you. In case you didn't notice, I was trying to keep them from getting into engineering, I was just too slow bolting the other maintenance door.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1985 on: March 23, 2013, 01:51:13 pm »

Round was near its end, Donuts seraph'd me (for murder spree. Not sure why. Must have gone a little power mad, again), and I was stopped from getting onto the escape shuttle by...

Bolted doors and me not finding out how to reload until after the shuttle left.
I love the cyborgs ability to bolt down doors at a distance.
Logged

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1986 on: March 23, 2013, 01:59:59 pm »

Round was near its end, Donuts seraph'd me (for murder spree. Not sure why. Must have gone a little power mad, again), and I was stopped from getting onto the escape shuttle by...

Bolted doors and me not finding out how to reload until after the shuttle left.
I love the cyborgs ability to bolt down doors at a distance.


"Can I see it? Then I can mess you up with it."
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Donuts

  • Bay Watcher
  • Legendary Madman
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1987 on: March 23, 2013, 02:00:24 pm »

(for murder spree. Not sure why. Must have gone a little power mad, again)
Wait, did we take it seriously? Lol.
Logged
"Oh shit, they've got a slogan! It means they're serious!"

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1988 on: March 23, 2013, 02:15:16 pm »

Glomphed by a slime 10 minutes in because it managed to jump THROUGH a closed door to get at me
Yeah. I've been shocked through a door and glomped to death, not sure how it works.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1989 on: March 23, 2013, 02:22:00 pm »

So, the question still stands: Did the traitor Mark Barnes win? I just want to know if I won or not.

E: Btw, sucks that I had to go. I was looking forward to CENTCOMM JOE AND BOB JAMES PARTNERS IN CRIME.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Donuts

  • Bay Watcher
  • Legendary Madman
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1990 on: March 23, 2013, 02:50:00 pm »

So, the question still stands: Did the traitor Mark Barnes win? I just want to know if I won or not.

E: Btw, sucks that I had to go. I was looking forward to CENTCOMM JOE AND BOB JAMES PARTNERS IN CRIME.
Didn't miss anything special. Just the usual repeated bucklecuff.
Logged
"Oh shit, they've got a slogan! It means they're serious!"

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1991 on: March 23, 2013, 02:58:02 pm »

Also, I found out exactly HOW OP tasers were.

*points to the rant ~10 pages earlier.

But, not the point of the post. When checking out Space Asshole song someone linked on the server yesterday, I came across something really fucking epic that could very well be an intro for SS13:

http://youtu.be/7M-JPH5SOmI
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1992 on: March 23, 2013, 02:59:12 pm »

So, the question still stands: Did the traitor Mark Barnes win? I just want to know if I won or not.

E: Btw, sucks that I had to go. I was looking forward to CENTCOMM JOE AND BOB JAMES PARTNERS IN CRIME.
What, it wouldn't matter. Stealing your objective then hiding in a place for the entire round isn't exactly winning. That's probably the lamest way to "win".
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1993 on: March 23, 2013, 03:25:56 pm »

The AI's only all-consuming concern is preventing harm to humans, ALL humans, in whatever manner possible.

This is true until the Asimov laws are wiped from your memory.   Once they are removed Harm to Humans is no longer your concern.  Remember, the AI has no inherent morality, which is why the Asimovian Laws are necessary. 

Again I think you did a fine job as AI, I just wanted to discuss it, as it can help prepare AI and Borg players for dealing with law changes by discussing the implications of different law sets. IMO honor demands justice/vengence, the right to rule lies in proper succession, and those in power have an innate right to rule.

Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #1994 on: March 23, 2013, 03:47:42 pm »

The AI's only all-consuming concern is preventing harm to humans, ALL humans, in whatever manner possible.

This is true until the Asimov laws are wiped from your memory.   Once they are removed Harm to Humans is no longer your concern.  Remember, the AI has no inherent morality, which is why the Asimovian Laws are necessary. 

Again I think you did a fine job as AI, I just wanted to discuss it, as it can help prepare AI and Borg players for dealing with law changes by discussing the implications of different law sets. IMO honor demands justice/vengeance, the right to rule lies in proper succession, and those in power have an innate right to rule.
 

Your first statements I agree with.

The second part, I'm not so sure. Paladin is a very... Opinion based lawset, which makes it very difficult to play. You can interpret evil in a great many ways, and people have varying ideas about honor. In your opinion, honor demands justice or vengeance. In my opinion, honor demands you be the best person you can be. A good man will take vengeance for his family. A great man will forgive the killer and try to change the man's ways. In your opinion, it's evil to ally with regicidal maniacs. In my mind, it's evil to abuse and debase the people under your command, then order a neutral construct made to protect life to destroy life simply to further your own ends.

Side note: What country are you from? Merely curiosity on my part, but I believe it is not the United States, because your words struck a deep-set belief of mine that the people choose their leaders to lead them for the good of all. Leaders are not leaders simply because they have power and thus are in charge. No one in charge has an 'innate right to rule', at least not in my belief system.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
Pages: 1 ... 131 132 [133] 134 135 ... 1654