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Author Topic: Space Station 13: Urist McStation  (Read 2148232 times)

Knight of Fools

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Re: Space Station 13: Urist McStation
« Reply #390 on: February 27, 2013, 12:57:57 am »

Is the server down? I can't seem to connect. :(
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #391 on: February 27, 2013, 01:01:24 am »

I don't see why you couldn't just say I was the traitor Akylon, or at least run up to a sec officer or the captain and say "Hey, this guy ran up to my buddy and beat him to death with a null rod, and called us 'Comrades' and said 'Marx' a few times." I would of been totally cool with that, because even I thought I practically gave away who I was. It would be perfectly reasonable in your situation to shout out who the traitor was.


This is what I was getting at. You should point out the traitor if your character would reasonably know who the traitor is. Unless the traitor roleplays blackmail or death threats or something like that.

...And what about AI. I've only seen a few AI in game.


I've been AI a few times. I'll start being AI more often, it's just sometimes more fun to be able to you know. Pick up a toolbox and beat someone to death with it.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Android

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Re: Space Station 13: Urist McStation
« Reply #392 on: February 27, 2013, 01:01:41 am »

I'm also wondering if it's possible to pull designs of parts of the ship out of the game at rounds end, so that we could build new rooms and permanently add them to the station. Massive fortress station ho!

Its not, but not to say if something is so epic that the admins/coders feel its appropriate to add to the map could not happen
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #393 on: February 27, 2013, 01:04:22 am »

It rather simple to add more objectives to a given antag (thats half the function of the traitor panel, the other half being what kind of antag be ye), you'd just need to Ahelp and mention you want some more. Not sure if theres a way to randomly assign new objectives though, as far as I know theres just the semi-random click one at random way.

Bd, I did tell the HoP there was fighting, but again, lag. Couldn't be bothered to walk somewhere I didn't need to go with the awkward sliding effect when I only knew of one guard, no idea his location, and you had blown up my pda already. If there was less lag I probably would've smacked you upside the head a few times in return and shout about it, I had a crowbar.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #394 on: February 27, 2013, 01:16:12 am »

...And what about AI. I've only seen a few AI in game.


I've been AI a few times. I'll start being AI more often, it's just sometimes more fun to be able to you know. Pick up a toolbox and beat someone to death with it.

Well that's thrown a spanner in my trail of thought. I want to see more AI around... But Skip is probably my favourite character I've met thus far.
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So THIS is how migrations start.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #395 on: February 27, 2013, 01:32:21 am »

Janus the AI is quite efficient. :P

But Liam Sealis the Captain is... A character. I can't quite decide if I want him to be vaguely insane, but he does take some rather horrifying/startling things with a total blase manner.
"Sir, the Head of Personnel just jumped into space, and so did a miner."
"Good for them. Cigar?"

"Sir, all of R and D is on fire, there's aliens in the vents, and we're trapped in arrivals."
"That's nice. Hold my gun, I got an idea."

I have probably already said this much, but he is one of those Great White Hunter types. "Aliens on board the station, you say? Eight foot tall monstrosities that spit acid and burst out of your chest in a welter of blood and gore? Excellent. Chief Medical Officer, you will research how to perform taxidermy on these creatures. I need a new trophy."
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

choppy

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Re: Space Station 13: Urist McStation
« Reply #396 on: February 27, 2013, 01:46:10 am »

why is the server down?

Knight of Fools

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Re: Space Station 13: Urist McStation
« Reply #397 on: February 27, 2013, 02:02:41 am »

It's back up.
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Chiefwaffles

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Re: Space Station 13: Urist McStation
« Reply #398 on: February 27, 2013, 02:22:08 am »

You know what's fun? Being chemist.

A clown was recently laying bannana peels down besides botany, so I force feeded the clown a "Tricordazine" (ACTUALLY Mind Breaker) pill.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Donuts

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Re: Space Station 13: Urist McStation
« Reply #399 on: February 27, 2013, 03:41:11 am »

I'd expect it if Donuts is on.
Of course. I am not Saxton Hale with PROPERTY DAMAGE! and that shit.
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Leonon

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Re: Space Station 13: Urist McStation
« Reply #400 on: February 27, 2013, 04:02:35 am »

My first game went quite well. Tried to set up solar panels (as assistant) and got outside before I realized I had to turn my oxygen canister on despite having a hardsuit.
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Gamerlord

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Re: Space Station 13: Urist McStation
« Reply #401 on: February 27, 2013, 04:33:21 am »

However, you did let space vines overrun the station.

Twiggie

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Re: Space Station 13: Urist McStation
« Reply #402 on: February 27, 2013, 04:34:30 am »

There's a few features that I've never seen used, sadly. Mainly being the gateway. Ill probably set up an expedition next  time I'm in charge
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TheZoomZoll

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Re: Space Station 13: Urist McStation
« Reply #403 on: February 27, 2013, 07:09:02 am »

Well its 14:07 here so I guess I have about 8 hours to spend like I do everyday.

Woo.

kg333

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Re: Space Station 13: Urist McStation
« Reply #404 on: February 27, 2013, 08:25:40 am »

why is the server down?

After about two days of lagginess and general unusability, my internet connection quit last night for about 3 hours.  I was about to go to bed, so I'll fuss at Insight about putting something back on my bill later today.

KG
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