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Author Topic: Space Station 13: Urist McStation  (Read 2164970 times)

kg333

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Re: Space Station 13: Urist McStation
« Reply #285 on: February 25, 2013, 01:50:13 pm »

As far as alien goes, to my knowledge the gamemode is not functional in the tgstation codebase.  It's not usually a random event, so most of them on Urist McStation have been admin spawned (traitor left, there's a newbie dead who would like to spawn back in, etc.)

Secret mode has various other modes enabled, including cult and changeling, but all modes other than traitor have minimum server populations we don't usually hit.  If there's no admin on to spawn a changeling or aliens, mostly likely the mode will be extended or traitor.

Suggestion: since we can't start any round except traitor, perhaps shennigans such as the Atmosia Independence Declaration could be started with ahelped admin approval? It would add some flavor to the usual traitor/event mix.

As long as you abide by "keep your actions fun for everyone", and any admins on the server are on board with it, feel free.

KG
« Last Edit: February 25, 2013, 01:52:28 pm by kg333 »
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Android

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Re: Space Station 13: Urist McStation
« Reply #286 on: February 25, 2013, 01:50:21 pm »

Goonstation has their own codebase and should not be considered within the context of what content is in the TG code

edit: KG, I would suggest updating the map again because updates r5779 and r5780 corrects some mistakes they did when they altered the map yesterday
« Last Edit: February 25, 2013, 01:52:00 pm by Android »
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kg333

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Re: Space Station 13: Urist McStation
« Reply #287 on: February 25, 2013, 01:53:28 pm »


edit: KG, I would suggest updating the map again because updates r5779 and r5780 corrects some mistakes they did when they altered the map yesterday

Yup, saw that and was planning on updating the map again soon.  Thanks for bringing it up though!

KG
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electronics

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Re: Space Station 13: Urist McStation
« Reply #288 on: February 25, 2013, 01:56:35 pm »

Kg333... I think you might have messed up my rank unintentionally... I have rank GameMasterElectronics and it's messed up all my verbs (I have some... and those that I do I don't have access to use).
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #289 on: February 25, 2013, 01:57:36 pm »

Reducing the number of players required to start a round would presumably be a fairly quick fix? (each gamemode has its own required_players number, which I presume is all that's locking them out), but I don't know what else that might impact...there are presumably some reasons for having a minimum number of players for changeling, for instance ("Oh you're the only other guy on the station and we know one of us is an alien.  What a mystery.").
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Twiggie

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Re: Space Station 13: Urist McStation
« Reply #290 on: February 25, 2013, 01:59:29 pm »

Finally won a round as traitor.

Mmmm gibs in the evac shuttle.
There was no AI and the captain left halfway through or something, though, so I  suppose it doesnt really count.
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kg333

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Re: Space Station 13: Urist McStation
« Reply #291 on: February 25, 2013, 02:02:24 pm »

Reducing the number of players required to start a round would presumably be a fairly quick fix? (each gamemode has its own required_players number, which I presume is all that's locking them out), but I don't know what else that might impact...there are presumably some reasons for having a minimum number of players for changeling, for instance ("Oh you're the only other guy on the station and we know one of us is an alien.  What a mystery.").

That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.

Also, sorry about that Electronics, I was attempting to add Bay12 names as a comment in the config and screwed it up.  It should go back to normal on next server reset.

KG
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #292 on: February 25, 2013, 02:03:48 pm »

Reducing the number of players required to start a round would presumably be a fairly quick fix? (each gamemode has its own required_players number, which I presume is all that's locking them out), but I don't know what else that might impact...there are presumably some reasons for having a minimum number of players for changeling, for instance ("Oh you're the only other guy on the station and we know one of us is an alien.  What a mystery.").
Cult needs a minimum of people to get anywhere, Changeling can't do objectives that ask for 6 genomes if theres only 5 people on the station, to name a couple problems.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #293 on: February 25, 2013, 02:05:15 pm »


That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.


You say a station full of Space Cthulhu cultists is bad, I say it's hilarious.
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #294 on: February 25, 2013, 02:11:04 pm »

That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.

Quote from: Aklyon
Cult needs a minimum of people to get anywhere, Changeling can't do objectives that ask for 6 genomes if theres only 5 people on the station, to name a couple problems.

Yeah, setting them all without limit would no doubt lead to some bad (or, worse, unsolvable!) situations - I guess that's why the limits were there in the first place.  :)  Could they maybe be lowered, though?  Changeling could presumably work with a limit of 10 (they only have to absorb five genomes, right?), Cult could be a few more or less, Wizard...well, wizard probably needs quite a few, as we discovered, but does it need twenty?

Edit: actually, yeah, upon further reflection lowering those limits probably does start to butt up against the 'everybody's a <insert antagonist name here> and we've got nobody to <insert form of antagonisation here>' problem...

Although having round-the-timezones admins avoids a lot of this, of course!  Start in one of the available modes and just get an admin to add in whatever fun thing is wanted/feared.  :D
« Last Edit: February 25, 2013, 02:18:37 pm by jhxmt »
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kg333

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Re: Space Station 13: Urist McStation
« Reply #295 on: February 25, 2013, 02:12:32 pm »


That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.


You say a station full of Space Cthulhu cultists is bad, I say it's hilarious.

Oh, I have no problem with stations full of Space Cthulu cultists, it's just they need a certain number of warm bodies to summon Space Cthulu in the first place.  And what's the point of being a cultist who can't get enough blood to sacrifice to your deity?

KG
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #296 on: February 25, 2013, 02:19:51 pm »


That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.


You say a station full of Space Cthulhu cultists is bad, I say it's hilarious.

Oh, I have no problem with stations full of Space Cthulu cultists, it's just they need a certain number of warm bodies to summon Space Cthulu in the first place.  And what's the point of being a cultist who can't get enough blood to sacrifice to your deity?

KG
I think theres a cult spell you can use (if you don't die in the process) to boost your numbers via ghost army.
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TheZoomZoll

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Re: Space Station 13: Urist McStation
« Reply #297 on: February 25, 2013, 02:23:28 pm »

We have about 7-8 players now and I am playing music by request and doing some random stuff.

Its playable now with this ammount of players so if anybody wants to hop in feel free.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #298 on: February 25, 2013, 02:45:22 pm »

Atmosia Independence gamemode?

Fuck yes.

E: And I suggest changing lings to just spawn one ling and then lower the limit to 10 people. Or have two gamemodes: low-player and high-player.
« Last Edit: February 25, 2013, 02:51:27 pm by miauw62 »
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TheZoomZoll

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Re: Space Station 13: Urist McStation
« Reply #299 on: February 25, 2013, 04:09:25 pm »

Well I am off to sleep guys.

Its 23:06 over here in Europe and I will be back tomorrow.

Perhaps an American or somebody else can watch the server?
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