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Author Topic: Space Station 13: Urist McStation  (Read 2159006 times)

Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9795 on: September 03, 2013, 05:06:49 am »

Can you mix things like Foam and Synthflesh into a single grenade? Because it would be damn awesome if I could fill a room with meat within seconds.
Also, how do you use a fire extinguisher? I might need to know how for future space exploration. :P
« Last Edit: September 03, 2013, 05:37:50 am by Facekillz058 »
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(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9796 on: September 03, 2013, 05:40:21 am »

Click on it to toggle safety, click where you want water. Click in opposite direction of the way you want to go in space. Uses 5 units of water per trigger. Refill at water tank. Don't use it all at once and get stuck.
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In all things you were. In nothing you become.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9797 on: September 03, 2013, 08:14:45 am »

Note that you can get a tiny it of propulsion by throwing things in the direction opposite of where you want to go.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
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3. Run Resize Enable

miauw62

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Re: Space Station 13: Urist McStation
« Reply #9798 on: September 03, 2013, 09:02:17 am »

@Cult round. Some guy is making/made comm runes no longer delete on use. He's also trying to revamp cult a bit.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

wlerin

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Re: Space Station 13: Urist McStation
« Reply #9799 on: September 03, 2013, 09:02:36 am »

Note that you can get a tiny it of propulsion by throwing things in the direction opposite of where you want to go.
Alternatively, bring a teleporter.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #9800 on: September 03, 2013, 09:09:02 am »

Also, projectiles also allow you to change your direction. May take a few tries, so it's not for precision drifts, but laser tag guns make fine jetpacks. (And emitters make fine light bridges)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #9801 on: September 03, 2013, 09:19:07 am »

Note that you can get a tiny it of propulsion by throwing things in the direction opposite of where you want to go.
Alternatively, bring a teleporter.

Alternatively alternatively bring metal rods.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9802 on: September 03, 2013, 11:35:31 am »

BAH

I just go where space wind takes me.

Unless I fell out an airlock. Then I sacrifice that Optical meson scanner I have

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #9803 on: September 03, 2013, 12:03:11 pm »

Come on. Who wants to play 2D Spacemen game?
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9804 on: September 03, 2013, 02:14:14 pm »

Hello. We need mo' playas, it would be straight-up sick if you could come on. I aint talkin' bout chicken n' gravy biatch. Rabid n' I is gettin bugged out just chillin up in tha lobby n' rappin' bout stuff.

GIZOOGLE IS FUN

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #9805 on: September 03, 2013, 02:27:45 pm »

Aaagh! Trying to play but I can't find a link on the site. Could someone help me prepare please?
Hey... I think I got it!
« Last Edit: September 03, 2013, 02:37:25 pm by Octobomb »
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9806 on: September 03, 2013, 02:35:31 pm »

Link is in our thread. Check first page please.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9807 on: September 03, 2013, 04:08:06 pm »

HANS:

Here's a thought: At some point, try the same sort of adminfuckery round, but with xenos instead of cult. Give them a queen and maybe 3-4 (depending on server pop) others to start, and five or ten minutes to set up a lair, then bring in the Inquisitor and his/her guard. That might end up being more balanced, for a number of reasons (area denial/destruction of useful systems by xenos, relative lethality of xenos as opposed to cultists, hivemind chat, AI minions, no need to waste time researching words and getting weapons), all while still fitting with the 40K lite theme.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9808 on: September 03, 2013, 04:13:21 pm »

How many guys did they have? Because yeah, aliums vs. a 4+ soldier deathsquad are going to get stomped on; I remember that. But against two people without pulse guns? Maybe not.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9809 on: September 03, 2013, 04:58:56 pm »

Hm. IDK, then. Maybe a single DS-armored Inquisitor with bolt pistol and pulsegun vs. the rest of the server pop as aliums after they take over the station?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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