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Author Topic: Space Station 13: Urist McStation  (Read 2115252 times)

werty892

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Re: Space Station 13: Urist McStation
« Reply #9750 on: September 01, 2013, 10:08:41 pm »

Do your job.

Find the opprutunity to do your objective and do it fast.

Leave no evidence.

Do your fucking job.

Don't kill your friends on the escape pod 4noraisin when you won.

Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9751 on: September 01, 2013, 10:29:16 pm »

Well that was a fun first match. I certainly wasn't expecting all those explosions.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9752 on: September 01, 2013, 10:31:17 pm »

Heh, glad to be able to make it memorable.

Spoiler (click to show/hide)
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #9753 on: September 01, 2013, 10:36:15 pm »

Are you guys messing with non-capped bombs again? :P
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9754 on: September 01, 2013, 11:08:30 pm »

No, that was just two standard 2:1 mix, room-temp 02, 150 pre-heat, 1000 post-heat plas, 97K degree bombs. One in the bow-port corner of morgue, the other in that little maint. corridor below chem. You get much better coverage with two if you're just going vanilla bombs, which is important with critical targets like genetics. Some of the damage on the upper left is probably from the shitty one that I hit med storage with. The thing about genetics is that unless you get into it directly your best planting points still risk leaving it intact if you can't be sure of hitting the cap (which I can't, because I'm not sure of a method to do so).
« Last Edit: September 01, 2013, 11:14:16 pm by Flying Dice »
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #9755 on: September 01, 2013, 11:16:22 pm »

A thought about bombs, and methods of bombing:
Has anyone ever attempted precision timing, and disposals? A few rides, and some experience knowing the layout of the piping, and how fast it delivers, you can drop and nuke portions under the radar. Or at least, cause a good amount of devastation in a random part of the station.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9756 on: September 01, 2013, 11:21:25 pm »

Mm, you'd want to spend a round measuring delivery times beforehand, though. It could be viable, but frankly if you have a toolset/emag/maint. access there are easier ways to deliver bombs.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #9757 on: September 01, 2013, 11:24:54 pm »

Disposals is pretty funky though. The bomb might get stuck in between disposals, lag etc.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9758 on: September 01, 2013, 11:28:52 pm »

One other thing to keep in mind on UMcS is that since we are fairly low-pop you'll usually be pegged as the culprit as soon as bombs start going off, so you might not have enough time to deploy them all. That's the main upside to using remote-detonation: they all go off at once, making it both more difficult to catch you and much more chaotic. If you stay out of sight and keep your sensors off during the mess, people may even assume that someone killed you and made bombs instead of you doing it.
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Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9759 on: September 02, 2013, 12:24:14 am »

I think I might stick as the janitor for a while. The closet is a pimp as fuck base of operations for my cleanly duties, and it's nice to have all this free time when you guys aren't blowing shit up.
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #9760 on: September 02, 2013, 12:29:24 am »

Janitor is a good stating job to get to know the station and the controls and such. I recommend it.

mastahcheese

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Re: Space Station 13: Urist McStation
« Reply #9761 on: September 02, 2013, 12:31:05 am »

Janitor is a good stating job to get to know the station and the controls and such. I recommend it.
I personally used the mime to learn, since I didn't like talking to people.

It's how I learned that writing with a white crayon is rather ineffective on a piece of paper.
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The Derail Thread

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9762 on: September 02, 2013, 02:01:16 am »

Server crash? Only four people on, anyway...

miauw62

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Re: Space Station 13: Urist McStation
« Reply #9763 on: September 02, 2013, 06:22:18 am »

I remember our resident bomb enthousiast, Andrea, did some experiments with disposals bombing on box.

E: also, try not to "lelparapenc4" for assassination objectives. Parapen them, strip them, and bucklecuff them to a chair or something. Much more interesting for the victim (and you!)
« Last Edit: September 02, 2013, 06:24:39 am by miauw62 »
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Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9764 on: September 02, 2013, 06:33:30 am »

Is it possible to light the foam from a cleaner grenade on fire? Because this could be a useful skill if possible.
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