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Author Topic: Space Station 13: Urist McStation  (Read 2161226 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9375 on: August 24, 2013, 11:38:03 pm »

Going through some tiles, I'm changing the ones in the cafe and dorms for sure.

For the cafe, can I get some opinions?






Any of those excite you?

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #9376 on: August 24, 2013, 11:42:50 pm »

Brown checkered ones excite me,
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Grek

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Re: Space Station 13: Urist McStation
« Reply #9377 on: August 25, 2013, 12:05:12 am »

Good Ideas for Grek!Mining:
-Have the Mining Shuttle/Ore Smelting area in the center of the map instead of the bottom.
-An Oxygen Tank for the main mining area. Why isn't there one already?
-Mass drivers launching ore through space instead of conveyer belts and disposals pipes. Faster and more interesting!
-Jetpacks for the miners. Because nothing says stupid more than miners stealing fire extinguishers to go explore the sides of the asteroid with.
-Alternatively, give the mining asteroid a low pressure atmosphere made of room temperature but non-breathable gas.
-Banishing prisoners to Mining instead of permabrigging.

Bad Ideas for Grek!Mining:
-Mining map based on the Clown Homeworld. 5 tile wide R-wall barrier dividing the map into a red, Bananaium, N2O and NPC-Clown filled side and a greyscale, invisible wall, CO2 and NPC-Mime filled side. Mining outpost in the middle is neutral ground.
-Mining map composed entirely of lightless caverns, skeletons and spiders.
-Carp and Meteor Spawn Points for Mining.
-Map Rotation with all of the above.
-Start mining off with a bunch of bombs.

Iffy Ideas for Grek!Mining:
-Atmosphere consisting entirely of plasma. No oxygen, so there won't be fires (unless someone brings O2 outside) but an excellent source for refilling plasma tanks.
-Making the Mining a landing site on a planet instead of a bunch of floating rocks. No space tiles!
-Hydroponics Trays?
-Mining Solar Panels?
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #9378 on: August 25, 2013, 12:22:52 am »

Spoiler: My 2 cents (click to show/hide)

Also brown checkered pattern for me.
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Grek

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Re: Space Station 13: Urist McStation
« Reply #9379 on: August 25, 2013, 12:26:29 am »

If you go for the Mining Planet version of Mining, then you don't need jetpacks (everywhere has ground) and you won't have space for the air to drain into. Downside is that I'm not sure that Mass Drivers work over land.
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choppy

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Re: Space Station 13: Urist McStation
« Reply #9380 on: August 25, 2013, 01:19:43 am »

Brown checkered ones excite me,
same here.

Corai

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Re: Space Station 13: Urist McStation
« Reply #9381 on: August 25, 2013, 01:23:04 am »

If you go for the Mining Planet version of Mining, then you don't need jetpacks (everywhere has ground) and you won't have space for the air to drain into. Downside is that I'm not sure that Mass Drivers work over land.

They do work.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9382 on: August 25, 2013, 02:44:15 am »

Alrighty guys. I have a question

Can anyone(either through a big PM or through a post here) explain to me how to compile and get our fork of TG running so I can dick around with Admin commands?

miauw62

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Re: Space Station 13: Urist McStation
« Reply #9383 on: August 25, 2013, 03:58:27 am »

There's a guide on the tg wiki on how to set up git.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9384 on: August 25, 2013, 04:02:58 am »

There's a guide on the tg wiki on how to set up git.


Aaaaand I overlook the obvious.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9385 on: August 25, 2013, 07:15:12 am »

There is an oxy tank in the power room still, right?

Also, you dont need a jetpack to space.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9386 on: August 25, 2013, 09:45:10 am »

Random possibly bad idea for Glloyd's map: A secret room in maintenance with light floors, tables and racks full of booze, and a party button. I suggest maintenance because the center of the station seems pretty packed as it is, so there might not be room for a dance club without moving a lot of stuff.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #9387 on: August 25, 2013, 09:53:09 am »

Random possibly bad idea for Glloyd's map: A secret room in maintenance with light floors, tables and racks full of booze, and a party button. I suggest maintenance because the center of the station seems pretty packed as it is, so there might not be room for a dance club without moving a lot of stuff.

Since I didn't get to see the map: how is the Maint?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9388 on: August 25, 2013, 10:15:52 am »

Bare and partially redundant.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #9389 on: August 25, 2013, 10:17:58 am »

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