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Author Topic: Space Station 13: Urist McStation  (Read 2153173 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #8415 on: August 02, 2013, 12:39:02 pm »

You don't have to grab them to put them in disposals/the recycler. I think that works with other intents too.
Borgs are already OP, no need to give them more features. ESPECIALLY NOT SETTING UP THE SINGULO BY THEIRSELVES.
Also, the new map =! new code.

Pull+Click or Click+Drag should work.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #8416 on: August 02, 2013, 12:39:14 pm »

For the hydro borg I was thinking a basically automated tractor. Inotherwords: a hoe, a hatchet, a plant thing, a syringe or something to dump in chems, something to make and/or produce things like nutriment and a portable seed extractor. and a bucket. Wont be able to cook things or perhaps do some special botany things but other than that?
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #8417 on: August 02, 2013, 12:41:39 pm »

For the hydro borg I was thinking a basically automated tractor. Inotherwords: a hoe, a hatchet, a plant thing, a syringe or something to dump in chems, something to make and/or produce things like nutriment and a portable seed extractor. and a bucket. Wont be able to cook things or perhaps do some special botany things but other than that?

Current map has a seed RCD.  Doesn't make them, haven't tested but it likely gobbles seed packets and spits them back out.  One of those, combined with access to the seed vender, will allow such a borg to plant seeds.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #8418 on: August 02, 2013, 12:49:15 pm »

What random bottles? the weed killer ones? I think those where going to be added but noone finished the code.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #8419 on: August 02, 2013, 12:53:22 pm »

Five people online. Back to normal rounds, no sandbox.

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #8420 on: August 02, 2013, 12:54:59 pm »

Please do join!
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #8421 on: August 02, 2013, 01:13:03 pm »

Imperial Guardsman, here is a link to a forum game where you play as Imperial Guardsmen:

http://www.bay12forums.com/smf/index.php?topic=128586.0

Just thought you might be interested.  Onto thread matters as stated the ONE thing I want more than anything else is more borg color options.  Don't care if they're the same sprite as long as there's more than one color to choose from!
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #8422 on: August 02, 2013, 01:13:58 pm »

Any recommendations for music to listen to while playing SS13? I listen to the soundtrack to FTL.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #8423 on: August 02, 2013, 01:34:13 pm »

Only new code for the new map is some furniture such as couches. Plus ashtrays in which you can put out cigs, and some clothes (bathing suits mostly). Oh, and new floor tiles obviously. Aaand new areas. All this without affecting a single /tg/ .dm or .dmi.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #8424 on: August 02, 2013, 01:53:31 pm »

Paranoia round ongoing. Floorboards detonated.
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Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #8425 on: August 02, 2013, 01:58:08 pm »

NUKED STASHUN
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #8426 on: August 02, 2013, 02:16:16 pm »

Any recommendations for music to listen to while playing SS13? I listen to the soundtrack to FTL.

I sometimes listen to this or this artist

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #8427 on: August 02, 2013, 03:37:51 pm »

Music? HWats that?

In other news!
Spoiler (click to show/hide)
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #8428 on: August 02, 2013, 05:33:55 pm »

1 person needed for 15 or 6 for 20. Come online if you can.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #8429 on: August 02, 2013, 06:41:27 pm »

DAMMIT SHIKA!

I probably woulda gotten you all killed, had you, the ONLY HUMAN in xeno, not gone in.

Axl decided to murder Sue Mey for attacking her with a laser, Axl was slimewoman.
So, I decided I was gonna kill Axl as AI (at first, I tried to detain her. Borg stopped working from EMP or AFK or something), but after that murder, no way. Failed because of Shika and her fukken Ripley

I was in a firefighter RIPLEY. It can withstand plasma fire, and Slimes wouldn't attack it. I was TOTALLY SAFE from you.
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