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Author Topic: Space Station 13: Urist McStation  (Read 2145093 times)

Damiac

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Re: Space Station 13: Urist McStation
« Reply #7290 on: June 28, 2013, 09:24:07 am »

Thanks for raising the bomb cap BD. I made a bomb that blew up most of the testing range, including all three cameras. I later blew up the chapel and library with one bomb in the incinerator room, and the permabrig with another.

Bombs are now even more insanely destructive. They do take a little while to make though.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #7291 on: June 28, 2013, 09:28:40 am »

You know, I think it would be a good idea to increase the time before the round starts and when people ready up to 180 seconds or so. Currently, we almost always have to let it pass once for all/most players to reconnect and set their preferences.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

kilakan

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Re: Space Station 13: Urist McStation
« Reply #7292 on: June 28, 2013, 09:32:53 am »

is there some new server everyones playing on cause theres littereally never anyone on when I check these days.
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Nom nom nom

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7293 on: June 28, 2013, 09:44:51 am »

I found the badgers.
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GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #7294 on: June 28, 2013, 10:27:07 am »

Our pop decreased that's probably why.
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Gamerlord

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Re: Space Station 13: Urist McStation
« Reply #7295 on: June 28, 2013, 11:01:42 am »

There are usually nine or so people on around 2:00PM Australian time.

Damiac

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Re: Space Station 13: Urist McStation
« Reply #7296 on: June 28, 2013, 11:52:16 am »

Yeah what happened to the population? I stopped player for a couple weeks after I moved because I didn't have internet, and it went from like 10-20+ to like 10 at peak times, 1-5 other times.

I guess the only logical assumption is that everyone left because I wasn't around  :P
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Android

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Re: Space Station 13: Urist McStation
« Reply #7297 on: June 28, 2013, 12:04:11 pm »

Hey, think it would be possible for us to play on metastation for a few rounds?

We probably would, but I cannot get that map to compile with the rest of the code presently. Maybe Glloyd can when he comes back.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #7298 on: June 28, 2013, 12:05:52 pm »

Hey, think it would be possible for us to play on metastation for a few rounds?

We probably would, but I cannot get that map to compile with the rest of the code presently. Maybe Glloyd can when he comes back.
I was I was thinking it was just me. Okay that explains a lot.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #7299 on: June 28, 2013, 12:20:18 pm »

Yeah what happened to the population? I stopped player for a couple weeks after I moved because I didn't have internet, and it went from like 10-20+ to like 10 at peak times, 1-5 other times.

I guess the only logical assumption is that everyone left because I wasn't around  :P

Resonance cascade :P. If there is too few players, people (me included) don't feel inclined to join for a low-pop round, which in turn prevents the pop from building back up. Which is to say, we could use a stable population of around 10 people at all times to be able to get higher pops, but that brings us back to issue #1.
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Damiac

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Re: Space Station 13: Urist McStation
« Reply #7300 on: June 28, 2013, 01:36:13 pm »

Maybe we should plan some times to go on to check the population. If we all do it around the same time, we should get enough of a population boom to keep people on. If nothing else, we could get a few good rounds out of it.

Like what if you make sure to check on the hour if you want to play. If everyone who wants to play checks at 3:00, 4:00, and so on, I think we could get a good amount of people.
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Mr.Person

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Re: Space Station 13: Urist McStation
« Reply #7301 on: June 28, 2013, 01:47:13 pm »

Metastation doesn't compile right now. It's a known issue. Metacide said he's release a patch later today, so maybe tomorrow then.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7302 on: June 28, 2013, 02:32:01 pm »

Woo!
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #7303 on: June 28, 2013, 03:52:17 pm »

You know, I think it would be a good idea to increase the time before the round starts and when people ready up to 180 seconds or so. Currently, we almost always have to let it pass once for all/most players to reconnect and set their preferences.
This might be nice. I've had to latejoin more than once because I reconnected, went to change my job preferences, and had the round start before I could ready up.
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2. Lock taskbar to the right side of your desktop.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #7304 on: June 28, 2013, 08:15:25 pm »


I died way before it was finished.
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