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Author Topic: Space Station 13: Urist McStation  (Read 2117855 times)

Donuts

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Re: Space Station 13: Urist McStation
« Reply #7035 on: June 18, 2013, 02:13:06 pm »

DONUTS: DELETE THE ROUND WITH ME, RED AND CORAI WITHOUT READING IT. PLEASE.
Now I must check the log!

Spoiler (click to show/hide)
Depends on the awkwardness rating.
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"Oh shit, they've got a slogan! It means they're serious!"

Soadreqm

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Re: Space Station 13: Urist McStation
« Reply #7036 on: June 18, 2013, 02:40:54 pm »

You should publish the log as an in-game book, recording it FOREVER.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7037 on: June 18, 2013, 02:51:09 pm »

Buahahahahahahahahahahha!
DO IT.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Mistercheif

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Re: Space Station 13: Urist McStation
« Reply #7038 on: June 18, 2013, 03:09:02 pm »

Is the backup server down now too?
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #7039 on: June 18, 2013, 03:12:24 pm »

... QUIT BREAKING SERVERS. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

MrGallant210

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Re: Space Station 13: Urist McStation
« Reply #7040 on: June 18, 2013, 03:17:19 pm »

More notability:
Anti-toxin is split into about 4 or 5 different anti-toxins.
Most drugs will have a version that induces toxin damage but works better than the normal version.

Aka, chemistry is no longer > all of medbay.
That doesn't make much sense to me. As far as I know, there is only on drug called anti-toxin, which heals toxin damage. However, are you referring to different drugs that heal other types of damages but cause toxin damage?
« Last Edit: June 18, 2013, 03:20:08 pm by MrGallant210 »
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10ebbor10

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Re: Space Station 13: Urist McStation
« Reply #7041 on: June 18, 2013, 03:19:59 pm »

I think it's referring to a future update which is now in the works.
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andrea

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Re: Space Station 13: Urist McStation
« Reply #7042 on: June 18, 2013, 03:24:45 pm »

Power went out, and server shortly followed.

It is back up, but at different IP.

byond://151.63.155.221:7777

Grek

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Re: Space Station 13: Urist McStation
« Reply #7043 on: June 18, 2013, 03:26:23 pm »

More notability:
Anti-toxin is split into about 4 or 5 different anti-toxins.
Most drugs will have a version that induces toxin damage but works better than the normal version.

What do all of the various anti-toxins do, even? I mean, obviously there has to be one that heals toxins damage, but what are the rest for?
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Soadreqm

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Re: Space Station 13: Urist McStation
« Reply #7044 on: June 18, 2013, 04:15:11 pm »

My guess is there will be four or five different toxins as well. None of them called "toxin", obviously.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #7045 on: June 18, 2013, 05:17:08 pm »

Is it just me, or is Andrea's server and the main server down(still)?
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #7046 on: June 18, 2013, 05:24:48 pm »

My guess is there will be four or five different toxins as well. None of them called "toxin", obviously.
Makes sense. Toxin damage is pretty simplistic right now. Spider venom, chloral (I think), plasma and even radiation all stack into one generic "toxin" damage that can be easily healed with a shot of an equally generic "anti-toxin." It'd make the work of a doctor more useful, especially with the medibot nerf.

Mistercheif

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Re: Space Station 13: Urist McStation
« Reply #7047 on: June 18, 2013, 05:43:27 pm »

Is it just me, or is Andrea's server and the main server down(still)?
It's not just you.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #7048 on: June 18, 2013, 05:46:33 pm »

Oh god. I'm on KG's and it looks frozen in time. There's nobody but me on. The chef and botanist are braindead looking at each other over the table, a scientist and the CMO in the medbay foyer, the CE at the crew monitor... And vines are choking everything. It's creepy.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #7049 on: June 18, 2013, 06:39:26 pm »

I've got the main server back up, and boy did something mess it up.  I've never seen debug logs like it was printing.  The server eventually refused to try to restart itself due to the number of infinite loops that it had handled.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
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My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA
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