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Author Topic: Space Station 13: Urist McStation  (Read 2153087 times)

Knirisk

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Re: Space Station 13: Urist McStation
« Reply #6255 on: May 30, 2013, 11:48:49 am »


Pbbbbth. I had devised a way that was only a little less effective than my method with previous genetics system.
It's not THAT hard, guys. Just a tad bit confusing.

Although, if they fixed the save buffer not overwriting previous save buffers, then that's fantastic, because having to clear out to buffer every time just to save was a pain.

I share your pain, I have managed to get the system to work mostly fine too, but there were people complaining and unwilling to work with it. It's one part good modifier settings, one part meticulousness and one part praising Random Number God. Last time I played Genetics I actually managed to get X-Ray on block 1 and Hulk on block 3 (though they were a bitch to activate, when I was trying to give X-Ray to RD I swear I gave him at least 10 shots of DNA).

Oh, and a tip: you can use diskettes to copy DNA from one modifier to another, then alternate between the modifiers to quickly produce a lot of DNA Injectors (generally, making and injecting a DNA shot then an Anti-Toxin shot takes enough time for the second modifier to cool down from the previous Injector production).

Oh yeah, I do that all the time. Just make a huge bunch of injectors, ask the chemist for some Arithrazine, and shoot up like a heroin addict with a pile of syringes and the world ending. If there's medibots around, you can easily get healed up afterwards.

A normal grenade has had more than enough space for two beakers of any size, they must allow for MORE BEAKER.

I must have the largest and every beaker on the station. Giganade will be mine.
You know you can put slime cores in large grenades, right? Gold slime extract (with extract enhancer) + 5u of plasma = grenade of doom.

This is actually really frightening. How many cores/beakers can the grenades hold? If they can hold more than two... Well, let's just say bluespace+gold would make for a VERY interesting combination. Or hell... Make two grenades. One is a bluespace grenade that'll teleport the other grenade to whichever beacon it so chooses. Done right, the scientist can bombard the station with monsters from WHEREVER. A frightening concept, indeed.

Since the bluespace slime teleportation uses picks a random beacon as its destination, if it can lock onto the Tracking Beacons made from R&D, you can literally make a ton of them, stuff them in a locker, and drag them towards the target location, creating a much higher probability that the teleportation will select the locker as its location. Combine with oil slimes or Toxins bombs for devastating remote detonations.

The only problem is that it'd take a long long time to get working. Or better yet, make a bunch of oil/bluespace slimes and spread beacons throughout the station. It'd be horribly vicious.
« Last Edit: May 30, 2013, 11:56:20 am by Knirisk »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #6256 on: May 30, 2013, 11:57:36 am »

Grey slime extract 'nades with extract enhancer would make for a nice one (especially if you're a slime person).
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Knirisk

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Re: Space Station 13: Urist McStation
« Reply #6257 on: May 30, 2013, 12:02:53 pm »

Can you put red slime extract into grenades, too?

I mean, arm a grey-slime grenade in a locker, stick a red slime extract grenade with it, someone opens the locker, BAM! pissed off slime to the face.

When you first make a slime, it starts out pretty hungry, so it's pretty likely to attack someone anyway. On second thought, though, it might be easier just to attach remote signalers to the grenades and hide them everywhere. If you can get enough hidden, suddenly BAM slimepocalypse.

Do traitors have floor closets? It could be incredibly effective.
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electronics

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Re: Space Station 13: Urist McStation
« Reply #6258 on: May 30, 2013, 12:10:55 pm »

I'd really like to be able to hide small things underneath floor tiles.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6259 on: May 30, 2013, 12:19:22 pm »

I'd really like to be able to hide small things underneath floor tiles.


Like mines.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #6260 on: May 30, 2013, 12:23:02 pm »

Proximity mines shouldn't work under floor tiles, tough, that would probably be OP and make no sense. Only remote signaller and timer.

I can already manage the hilarity of security crowbarring up every floor tile to search for an emag. (Inb4 scrdest complaining about meta)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6261 on: May 30, 2013, 12:26:31 pm »

Proximity mines shouldn't work under floor tiles, tough, that would probably be OP and make no sense. Only remote signaller and timer.

I can already manage the hilarity of security crowbarring up every floor tile to search for an emag. (Inb4 scrdest complaining about meta)


Start of shift:

"Attention crew, please remove all floor tiles and bring them to the brig for safekeeping please. Anyone caught NOT vandalizing the floors will be arrested, searched, and brigged for suspicious behavior."
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Knirisk

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Re: Space Station 13: Urist McStation
« Reply #6262 on: May 30, 2013, 12:28:53 pm »

Proximity mines shouldn't work under floor tiles, tough, that would probably be OP and make no sense. Only remote signaller and timer.

I can already manage the hilarity of security crowbarring up every floor tile to search for an emag. (Inb4 scrdest complaining about meta)
Initially, I thought, "No, don't have stuff under floor tiles, that would be OP."

Then I thought:

MAKE T-RAY SCANNERS HAVE A FUNCTION. Something underneath the floor? T-ray scanner.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6263 on: May 30, 2013, 12:30:24 pm »

T-Ray scanners are good for finding cut wires. But with the prevalence of... Powersinks instead of wire cutting, it's a bit superfluous.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #6264 on: May 30, 2013, 12:35:41 pm »

T-ray don't always show you stuff under floors and walls. There's so much you would miss.
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Knirisk

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Re: Space Station 13: Urist McStation
« Reply #6265 on: May 30, 2013, 12:40:15 pm »

T-ray don't always show you stuff under floors and walls. There's so much you would miss.

That's what I'm suggesting. If hiding things under floor tiles gets implemented, I'm suggesting that the T-ray scanner be able to reveal the floor beneath you in a 3x3 pattern, so that people don't have to go around tearing up entire hallways looking for stuff when they can just go about it sensibly with a scanner.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6266 on: May 30, 2013, 12:41:05 pm »

They flash on and off after a couple seconds, so if you just walk slow you'd see it all. Or you could get like four of them, and turn them on a second after each other, so you get like, one long burst of 'see through floors' then a second or so of nothing. If it works like that. SCIENCE!
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Grek

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Re: Space Station 13: Urist McStation
« Reply #6267 on: May 30, 2013, 04:57:53 pm »

I'm pretty sure they're on a global timer and all turn on/off at once.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6268 on: May 30, 2013, 07:50:43 pm »

Plan B: Get like ten people together...
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

TheBronzePickle

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Re: Space Station 13: Urist McStation
« Reply #6269 on: May 30, 2013, 07:52:02 pm »

Or just make 50 of them and toss them around the hallways.
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