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Author Topic: Space Station 13: Urist McStation  (Read 2124064 times)

kilakan

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Re: Space Station 13: Urist McStation
« Reply #5835 on: May 22, 2013, 10:11:45 am »

I never realized how fun it is to read porn over the radio from the librarians fortress. I should do this more often.

Just remember we have players that are underage in most countries.
Or you know, players who don't wanna get thier radio spammed up with what amounts to junk mail. 
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #5836 on: May 22, 2013, 10:18:55 am »

Yeah, we BADLY need intercoms that only have a speaker for in the permabrig/brig cells.

What about having one behind a glass door or something? How does sound travel around/between rooms? Someone could leave a station bounce radio outside a cell.
They'll just break the glass and complain loudly over comms all the time or order the AI to let them out.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #5837 on: May 22, 2013, 10:46:05 am »

I never realized how fun it is to read porn over the radio from the librarians fortress. I should do this more often.

Just remember we have players that are underage in most countries.
Or you know, players who don't wanna get thier radio spammed up with what amounts to junk mail.
I'll just tune the radio to another channel in the future.

Knirisk

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Re: Space Station 13: Urist McStation
« Reply #5838 on: May 22, 2013, 10:49:27 am »

Yeah, we BADLY need intercoms that only have a speaker for in the permabrig/brig cells.

What about having one behind a glass door or something? How does sound travel around/between rooms? Someone could leave a station bounce radio outside a cell.
They'll just break the glass and complain loudly over comms all the time or order the AI to let them out.

IIRC, you can disable intercoms by cutting one of their wires. It's not THAT bad. Hell, I think you might even be able to disable the microphone on radios so that they can still listen in, but not speak. Someone correct me if I'm wrong. There's literally like no reason not to give a person in the permabrig a radio. If they abuse it, you can just modify it. Or take it away as sufficient punishment, I guess. Actually, it'd be cool if someone set up a telecomms script so that certain channels like 144.7 or something would broadcast on the security frequency. Then you could put a station-bounced radio out of their reach, set to 144.7 exclusively with the microphone on, so they could still talk with sec if they need something.

In fact, I might start setting up utility telecomms scripts as AI. It'd be pretty cool if we started a small compendium of telecomms scripts that don't make every other HONK out of your mouth HONK that's just HONK.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #5839 on: May 22, 2013, 11:51:59 am »

Yeah, we BADLY need intercoms that only have a speaker for in the permabrig/brig cells.

What about having one behind a glass door or something? How does sound travel around/between rooms? Someone could leave a station bounce radio outside a cell.
They'll just break the glass and complain loudly over comms all the time or order the AI to let them out.

If they can do that, they can break out of the brig entirely.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #5840 on: May 22, 2013, 11:59:26 am »

Yeah, we BADLY need intercoms that only have a speaker for in the permabrig/brig cells.

What about having one behind a glass door or something? How does sound travel around/between rooms? Someone could leave a station bounce radio outside a cell.
They'll just break the glass and complain loudly over comms all the time or order the AI to let them out.

If they can do that, they can break out of the brig entirely.
So breaking a glass panel between two pressurized areas is the same thing as breaking an electrified window into space and then spacewalking?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #5841 on: May 22, 2013, 12:29:23 pm »

Some people don't seem to get sandbox, DON'T kill aliens if they arent even attacking you.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #5842 on: May 22, 2013, 12:46:59 pm »

So breaking a glass panel between two pressurized areas is the same thing as breaking an electrified window into space and then spacewalking?

Yes. The electrified window doesn't matter when you break it with a piece of broken glass. Your choice is potentially pissing off security and the whole station by using the intercom while still locked up in the brig, or getting out of the brig.
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kilakan

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Re: Space Station 13: Urist McStation
« Reply #5843 on: May 22, 2013, 12:47:59 pm »

Some people don't seem to get sandbox, DON'T kill aliens if they arent even attacking you.
I think a lot of players don't understand that aliens are player controlled ((I for the longest time, till I became one, did not know.))
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #5844 on: May 22, 2013, 01:02:50 pm »

Which reminds me: can we PLEEEEASE add something to do to Permabrig that is not the Arcade machine? Say, the minimoog/violin? Some way to communicate? ANYTHING? Permabrig is instant Disconnect/Ghost prompt for me, no matter the round type, because even if someone decides to break you out in the end, you have to grind the hell out of the Arcade, which I consistently beat every time, and not only you cannot talk to others, but you also cannot even HEAR the fun things going on on the station. Which is excruciatingly boring.


It would be a lot easier if all the Sec personnel didn't strip off headsets. THAT is bullshit, to be quite honest, unless the person is abusing the headset somehow, to cause trouble. You DO NOT NEED to strip someone of their headset when brigging them and actually SHOULD NOT UNLESS IT'S ABSOLUTELY NECESSARY.

Also, disconnecting or ghosting just because you got brigged is pretty lame, to be quite honest. It's an RP-ish server, as you yourself said. You might, ya know, try RPing. Play a dice game with yourself. WRITE A SUICIDE NOTE, leave it by the door, put soap down, then rest on top of it, after hurting yourself enough to appear severely injured (bloodied). Then, hope the cops come to check on you, and dash towards you without checking first.

Or write a suicide note and kill yourself, if you're just going to ghost anyways. Might as well make it authentic.

Also, Scrdest: In Cult rounds, can you kinda, you know, be patient more often? You seem to choose to just whip out the Cult Blade and rush security blindly more often than not, when if you'd just wait, things would pick up soon enough. I understand Cult is slow and it can get boring, but you might try what I did: Go make a few hidden fortresses around the station in maintenance, load them up with various runes, stash tomes everywhere, make a shitpile of teleporters, do some RP conversions if you can.

I understand wanting to get to the action, but Cult isn't quite like Traitor, where you can immediately do some robusting. But ah, the game isn't ALL about robusting. >.>

I just wanted to say that after the last cult round we played, where you were the chef, I converted you semi-lolflashing style, then you later got brigged/killed fighting security. Sorry if I come off as confrontational or something, it's not my intention. There's just... A better way to play cult than 'tech up to blades, zergrush.' :P
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #5845 on: May 22, 2013, 01:07:57 pm »

You can also be a peaceful cult that brainwashes people. You know. "Peaceful." The goal is usually 5 people on shuttle, so no real need to go all out as the only survivors. Depends on your cult though.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #5846 on: May 22, 2013, 01:18:18 pm »


Also, Scrdest: In Cult rounds, can you kinda, you know, be patient more often? You seem to choose to just whip out the Cult Blade and rush security blindly more often than not, when if you'd just wait, things would pick up soon enough. I understand Cult is slow and it can get boring, but you might try what I did: Go make a few hidden fortresses around the station in maintenance, load them up with various runes, stash tomes everywhere, make a shitpile of teleporters, do some RP conversions if you can.

I understand wanting to get to the action, but Cult isn't quite like Traitor, where you can immediately do some robusting. But ah, the game isn't ALL about robusting. >.>

I just wanted to say that after the last cult round we played, where you were the chef, I converted you semi-lolflashing style, then you later got brigged/killed fighting security. Sorry if I come off as confrontational or something, it's not my intention. There's just... A better way to play cult than 'tech up to blades, zergrush.' :P

Erm, ever heard of that newfangled 'overgeneralization' thing? Yeah, well, you're doing it. It was in fact the second time I had a Cult Sword (the other being the time when I revealed it was Cult on the shuttle, the stealthy round if you recall it).

It was not about wanting to get into action - I used a ghost rune, seen a cultist brigged, heard Sec was onto someone else too, and finally someone noticed my runes, so I made a break for Illicit - I panicked. Yes, needlessly, but panic is rarely rational. I actually wanted to kidnap someone to convert them, I had Stun Talisman prepared, but I had the bad luck to run into HoP who managed to scream on the comms with his dying breath.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #5847 on: May 22, 2013, 01:55:38 pm »

I was mistaken then, but eh. *shrug*

For whatever reason that round, no one communicated really. I did the 'comms paper, tell word and name/job' but no one else ever did, although I did get one word from someone in the halls. (Aemelia I think.) So I went to illicit and researched all the words myself. Which I had never done before. o.o Honestly, I'd never even really got the hang of writing runes and stuff before that round. Now I feel like, with a sufficient preparation I could take a good sized security force by myself, as long as they didn't bring in the Chaplain with his Null Rod.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Karakzon

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Re: Space Station 13: Urist McStation
« Reply #5848 on: May 22, 2013, 02:29:31 pm »

There is a way to break out of perma brig, but it requires some patience, time to set up, and then someone coming in without anyone else backing them up.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #5849 on: May 22, 2013, 02:34:05 pm »

There is a way to break out of perma brig, but it requires some patience, time to set up, and then someone coming in without anyone else backing them up.


When the entire security team is far more often than not JUST the Captain and MAYBE the HoP or HoS, but very rarely in combination, then this is much easier than it sounds. >.> I've been apprehended as much by the Quartermaster or Chief Engineer than by an actual security officer. The rounds where we actually have a HoS and occasionally 2 officers and a Detective, the whole security team somehow ends up a victim to Conservation of Ninjitsu, or in this case, Conservation of Aim. One HoS all by his lonesome will make that tazer shot, the first time, EVERY time. But four cops can fill the hallway with rubber bullets, tazer rounds, and stunbaton swings, and only hit each other.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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