That was a fucking brilliant round, everyone. You're all awesome. That was some fun gameplay and a lot of good RP. Highlights:
First there was the part where, because of constant power outages, I brought the spare mining lanterns down to medbay and the bar. The clown was, predictably, being a prat. So Alina, Werty, and I captured him, stripped him, turned him into a monkey, and ate him, though he ended up leading Werty on a long chase around the kitchen. This proved to be a pale shadow of what was to come.
Anyhow, the claawn came back as a corgi. Being QM, I normally love corgis, but not when they're scattering food all over the place. This, predictably, ended up as a true Benny Hill chase; most of the crew running up and down the hall outside medbay trying to catch him. In the process, I took one of the syringes from Alina's dart gun, and so we had a(n ultimately false) medical emergency while the others caught and cooked the clowngi.
A bit later, space vines showed up. I ended up getting trapped in the containment zone, but Alina heard me and broken the barrier. I frantically ran around cutting the vines back with my circular saw while she cooked up some metallic foam. This was, incidentally, the
only round of the night where I wasn't carrying around an RCD "just in case". Alina foamed the vines just short of medbay and a little later the HoS (who had been on the other side of the station) showed up with herbicide grenades ordered from Cargo at about the same time I was thinking of hacking through maintenance doors to get around the barriers.
Anyhow, later, space carp show up and I have a little incident in my office that resulted in more food. Not too long after this, though, there was a period of time where the HoS was cuffing everyone but me while I was unloading lots of goodies. I got bored and broke into the Captain's quarters via the most roundabout route possible, starting with the HoP's office, smashing lights as I went. When I got in there, the nuke disc was still present, so I snatched the energy gun and booked it. I was informed later that a traitor was hiding in a locker on bridge when I went through it.
So, shuttle gets called, and I run for it, dragging my hardsuit behind me, backpack full of door-busting gear, energy gun, RCD, cleaner grenades, etc. I pass the bartender (who I didn't entirely trust, as I'd caught him fiddling with my [already hacked] autolathe when the power outages had jammed the front door to cargo office open) and grab his shotgun, tossing it into the medbay secretary's area as I pass. He (Sean) and Alina call over the radio for me to get the doors for them, as they're both cuffed. I run back, open the doors, and we book it for Escape. I'm planning on asking them up front if they're traitors, and offering to just leave peacefully with them, when we get there. Naturally a carp is right outside the window. I shoot it twice and it downs me before I can switch to my saw. Alina downs it with her dart gun and they drag me off to medbay, where they manage to get their cuffs off. They're trying to stabilize me, but IDK (not enough supplies, maybe?).
I bleed out near the chemist's door with around 30 seconds till the shuttle docks. Alina and Sean drag my corpse (though they still think I'm alive) to the shuttle, and the bridge traitor (Werty) goes for an escape pod. When the shuttle arrives at Centcomm, they realize I'm dead, and this happens:
Tears. That was beautiful.