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Author Topic: Space Station 13: Urist McStation  (Read 2148813 times)

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #4995 on: May 08, 2013, 09:06:49 pm »

Usually because an AI either doesn't allow himself a little bit of open interpretation when using those kinds of lawsets and completely fucks it up, or they abuse it. I really haven't seen any of the extra lawsets done that well as of yet, because either the AI gets reset or they do it in a generally boring way.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #4996 on: May 08, 2013, 09:15:29 pm »

I always ASK people to give me Paladin but they never do, because they all seem to think Paladin is a pile of shite that just like, TOTALLY JUSTIFIES ALL GRIEF EVER or something.
Paladin seem to be the most anti-grief, next to the protect-the-station one.

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #4997 on: May 08, 2013, 09:27:41 pm »

I always ASK people to give me Paladin but they never do, because they all seem to think Paladin is a pile of shite that just like, TOTALLY JUSTIFIES ALL GRIEF EVER or something.
Paladin seem to be the most anti-grief, next to the protect-the-station one.
You'd be surprised, I've seen plenty of people try to justify what defines evil in a multitude of odd ways.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Kaitol

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Re: Space Station 13: Urist McStation
« Reply #4998 on: May 08, 2013, 09:38:09 pm »

This is why nobody wants to play security. I'm freaking exhausted. From playing a video game. Physically.

That round. That FREAKING round. Did everyone decide to play batshit crazy at the same time or something?

Also, can we remove to corgi meat objective. Every time somebody gets it they just quietly sneak off with Ian and no one cares. I don't even know if its a crime. Unless taking Ian counts as grand theft. Plus they could just ask for a corgi crate and get the meat completely legally.

Plus I have never seen anybody do anything interesting with it.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #4999 on: May 08, 2013, 09:48:16 pm »

I usually get upset about Ian. If I'm QM he's a buddy across the corridor on slow shifts and I try to find time to get him a girlfriend. If I'm engineering I walk by all the time since you can't get from maintenance behind mining to maintenance around arrivals without going past HoP office. Similar as Janitor.

The two times I had to get corgi meat I got Ian and ate his flesh. One time I was stuck on station and the other I got to a pod. The sound of *nom* was broadcast over comms. I'm not sure if you can force feed Lisa.

I would be RD and consider changing laws if one of a couple things didn't happen every time I play:
1) There is no AI
2) The AI gets pissy about people in the upload and broadcasts it over the radio
3) I don't know enough about the AI and how that section of the station even works

I'd be on now and the past few days but my body is not cooperating with my want to not be in pain. I can't RP like this, not even what little I can do normally.
« Last Edit: May 08, 2013, 09:53:08 pm by BigD145 »
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Android

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Re: Space Station 13: Urist McStation
« Reply #5000 on: May 08, 2013, 10:17:23 pm »

Is it possible to have AIs starting with a random core AI lawset from a select group? Like, randomly PALADIN, Corporate, Asimov, for example?

Sounds fun, I am looking into it

edit: bad news. Due to inconsistent coding, the only relevant additional law sets that can be done like this are antimov and robocop. And since antimov will NOT be done in this manner, I dont see a huge need to do that just for robocop (esp. since you need an admin to spawn that particular board in current gameplay)

edit2: actually I can do this pretty quick, hopefully w/o bugs.

edit3: its done. once vactor pulls the update, all new AIs have a 5% chance of being given a lawset that is not the Asimov lawset. Antimov is not among the potential lawsets.
« Last Edit: May 08, 2013, 10:45:36 pm by Android »
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #5001 on: May 08, 2013, 10:45:56 pm »

Note to self: Cuffing and buckling someone to a swivel chair makes great tactical cover in a firefight.

kisame12794

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Re: Space Station 13: Urist McStation
« Reply #5002 on: May 08, 2013, 10:46:34 pm »

That. Was. Interesting. A station full of insane people. Naturally, Axl was the only sane one. My god, that was funny. Too bad I was dead the whole round.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #5003 on: May 08, 2013, 10:50:31 pm »

I begged for my life in a brain-damaged, parapenned stupor and still got thrown out an airlock. That cyborg likely didn't help.

And, HANS YOU BASTARD, you stole all the energy guns! I had to use either a baton, a flashbang (which you dodged every time), or a laser gun. GG Hans, that was some extended duel. :P
« Last Edit: May 08, 2013, 10:56:50 pm by Jacob/Lee »
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #5004 on: May 08, 2013, 10:56:10 pm »

I always ASK people to give me Paladin but they never do, because they all seem to think Paladin is a pile of shite that just like, TOTALLY JUSTIFIES ALL GRIEF EVER or something.
Paladin seem to be the most anti-grief, next to the protect-the-station one.
You'd be surprised, I've seen plenty of people try to justify what defines evil in a multitude of odd ways.


It gets really fucking stupid, to be honest. "Well, that was evil, because evil is a generic definer and I want to grief you so shut up." Blech. To be honest, I would use Paladin as an excuse to preemptively do good. With Asimov, I just kind of sit there and let the crew do stuff. Then every so often say something RP.

I usually get upset about Ian. If I'm QM he's a buddy across the corridor on slow shifts and I try to find time to get him a girlfriend. If I'm engineering I walk by all the time since you can't get from maintenance behind mining to maintenance around arrivals without going past HoP office. Similar as Janitor.

The two times I had to get corgi meat I got Ian and ate his flesh. One time I was stuck on station and the other I got to a pod. The sound of *nom* was broadcast over comms. I'm not sure if you can force feed Lisa.

I would be RD and consider changing laws if one of a couple things didn't happen every time I play:
1) There is no AI
2) The AI gets pissy about people in the upload and broadcasts it over the radio
3) I don't know enough about the AI and how that section of the station even works

I'd be on now and the past few days but my body is not cooperating with my want to not be in pain. I can't RP like this, not even what little I can do normally.


Another thing I greatly dislike is the whole, "Oh round starts so I'm going to bolt all the doors to anything that has an objective in it." Seriously. EVA has SPACE suits in it. We're are playing aboard a SPACE STATION. No AI in the history of anything ever would interpret SEALING THE SPACE SUITS AWAY AS PROTECTING FROM HARM. THAT IS ABSOLUTELY AWFUL, METAGAME LOGIC. There is NOTHING dangerous in EVA.

Telecomms? I can understand that. Vault? AI Upload? Same. EVA? Literally anything but Telecomms, Vault and Upload? You're metagaming and that's not cool. It doesn't say on the wiki 'Oh bolt all these doors for these alerts.'

Really, can we make it a rule or something? It seriously bothers me and it is quite meta/powergamey.

Note to self: Cuffing and buckling someone to a swivel chair makes great tactical cover in a firefight.


Were you fighting anyone but me, it would have worked too.

I defeated Axl Blyant, while he had a tactical shield, a riot shield, riot armor, and BORG SUPPORT, ON MY OWN. J_L is either slipping, or I'm getting meaner. :p I DID steal the Captain's ID about halfway through the fight, and I emagged my way into the Armory and took all the good stuff I could. Note to self: Secure Briefcase all the surplus, then space that shit. :P Not that insane Lillian would have thought of that.

I also... Sigh. I also emagged supply, and when I took the Captain's ID, ordered Spec Ops crates, and used the pens on Axl after I captured him in the brig because I threw an incendiary grenade in the door and he ran the wrong way. Cooked him and Benjamin into unconsciousness I guess, but they weren't critical. So I unbuckled Ben and parapenned Axl, then cuffed him and dragged him to Escape.

Where I proceeded to choke him, and shout, "SCREAM FOR ME!" and he begged for his life, whilst I was standing in the airlock. As the borg came to his rescue, I JUST BARELY managed to throw Axl out the airlock into space, then jumped after him, firing my laser at the Borg. Epic victory.

I begged for my life in a brain-damaged, parapenned stupor and still got thrown out an airlock. That cyborg likely didn't help.


I wasn't ACTUALLY going to until the Borg came, then I was like, "Fuck it, Murder-Suicide is good enough."
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Karlito

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Re: Space Station 13: Urist McStation
« Reply #5005 on: May 08, 2013, 11:31:56 pm »

It doesn't say on the wiki 'Oh bolt all these doors for these alerts.'

Well... I suppose there could be some argument as to which areas are "high secure" [sic], but EVA does have several doors, multiple cameras, electric grills, and motion detectors, so I'd think it would count. I'm actually generally in favor of bolting areas with objectives since it makes the Emag slightly less powerful.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #5006 on: May 09, 2013, 12:01:58 am »

The server REALLY needs an update. A lot of stuff has been added/changed since. Mainly those fancy maintenance tunnels. Also, stamps now show a big colorful picture on the stamped documents instead of some stupid italic text. What else... Too much stuff to list here frankly.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #5007 on: May 09, 2013, 12:05:52 am »

Maybe Nanotransen doesn't like it's employees running from the hell that is SS13?  On a serious note EVA literally is a bit too overprotective for SPACESUITS.  Really, even security isn't bolted down 24/7 and you can kill with what is in security. 
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #5008 on: May 09, 2013, 12:17:58 am »

Maybe Nanotransen doesn't like it's employees running from the hell that is SS13?  On a serious note EVA literally is a bit too overprotective for SPACESUITS.  Really, even security isn't bolted down 24/7 and you can kill with what is in security.


This. Like, seriously. Why, on a space station, in the most hostile environment know to man, would the only form of protection from that HYPER dangerous environment be locked down and protected like it fired death rays? This REALLY DOES NOT MAKE SENSE AT ALL.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #5009 on: May 09, 2013, 12:23:55 am »

The RCD is in EVA and that thing can remove chunks of the station very quickly. It can also do the opposite which makes it less dangerous than the armory.
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