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Author Topic: Space Station 13: Urist McStation  (Read 2154882 times)

Gamerlord

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Re: Space Station 13: Urist McStation
« Reply #30 on: February 21, 2013, 02:16:58 am »

Yup. Now I'm stuck floating around as a ghost. Didn't really think that one through.

Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #31 on: February 21, 2013, 02:32:30 am »

I died because I don't know how to xenobiology. I've been reading the guides but I must not be finding the right ones.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #32 on: February 21, 2013, 02:34:44 am »

Xenobio kills most people. I personally just wait for the xenos to die off and harvest the half a dozen cores. More than enough.
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Orange Wizard

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Re: Space Station 13: Urist McStation
« Reply #33 on: February 21, 2013, 02:57:55 am »

Ooh, this looks like fun.
Now I have to try this out.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Yoink

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Re: Space Station 13: Urist McStation
« Reply #34 on: February 21, 2013, 05:49:00 am »

I was playing earlier. I'd forgotten how fun SS13 could be. I'll have to read up on some guides and actually learn what I'm doing.. I never really figured out how to do all the different jobs, back when I used to play.
How does the Booze-o-Matic work? Not that it really matters, the main point of being the bartender is getting access to the station's beer supply. :-P Well, that and getting gunned down by revolver-touting bio terrorists, it seems...
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Booze is Life for Yoink

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you need to reconsider your life
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #35 on: February 21, 2013, 06:55:42 am »

Xenobio kills most people. I personally just wait for the xenos to die off and harvest the half a dozen cores. More than enough.

Err... you do realise that the xenos are now much less lethal slimes, last time I checked?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Darvi

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Re: Space Station 13: Urist McStation
« Reply #36 on: February 21, 2013, 07:00:03 am »

I'unno. Haven't played since last year.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #37 on: February 21, 2013, 07:11:57 am »

I'unno. Haven't played since last year.

Ah, it's been changed very recently. Yeah, no more roros, now you have (more interesting IMO) slimes of various colors and properties, check the new Xenobio guide for details, but you can do many interesting things with their essences. Like, say, teleportation, spawning critters, getting cheap pepper spray, making golems... oh, and they don't explode, but are still quite dangerous and fought with fire extinguishers.

Also: goddammit, I go to sleep and the previous thread gets locked while I'm not watching. Whoever is responsible, they sure are fast.
« Last Edit: February 21, 2013, 10:17:55 am by scrdest »
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

tryrar

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Re: Space Station 13: Urist McStation
« Reply #38 on: February 21, 2013, 10:45:51 am »

Heh, gonna try this
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #39 on: February 21, 2013, 10:52:34 am »

Successful traitor captain Donut is successful. (Including against aliens since the timer ran out before the queen's bad damage could get through your armor and smack you around :P)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Donuts

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Re: Space Station 13: Urist McStation
« Reply #40 on: February 21, 2013, 10:52:59 am »

Successful traitor captain Donut is successful. (Including against aliens since the timer ran out before the queen's bad damage could get through your armor)
AWWW YEAH! Acid gas ftw!

Edit: I see what you did there, Ninjaeditor.
« Last Edit: February 21, 2013, 10:58:27 am by Donuts »
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tryrar

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Re: Space Station 13: Urist McStation
« Reply #41 on: February 21, 2013, 10:54:43 am »

Huh, can't connect
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #42 on: February 21, 2013, 10:55:48 am »

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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

tryrar

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Re: Space Station 13: Urist McStation
« Reply #43 on: February 21, 2013, 10:56:34 am »

ah
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #44 on: February 21, 2013, 11:03:41 am »

Huh, can't connect
Server updatin'

Updatin'? Updatin' what, was there a codebase upgrade I wasn't aware of?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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