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Author Topic: Space Station 13: Urist McStation  (Read 2127582 times)

jocan2003

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Re: Space Station 13: Urist McStation
« Reply #24705 on: July 28, 2017, 06:34:05 pm »

I used to do athmos and install a cryo system in the slime lab where they could feeze the slime without the fire extinguisher on the push of a button. Mind you it was on a roleplay server where the average game lasted 4hr +.
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EnigmaticHat

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Re: Space Station 13: Urist McStation
« Reply #24706 on: July 30, 2017, 03:58:01 am »

Played a game as a corporate laws cyborg, Cleanbot 3000.  Mainly wanted the all access so I could explore the station.  Then a cult managed to summon a Great Old One without being discovered.  I used my access to help two crew members "escape" to the forced labor camp, then tried to make a break for an escape pod ("first law: you are expensive to replace and must be protected").  Unfortunately the map I had pulled up in another tab was a /tg/ map and Paradise Station has the security escape pod replaced by a shuttle bay, so I awkwardly headed back to be stranded (but presumably safe) in the labor camp.  Went into a back area to see 3 people circle beating a prisoner to death.

Cleanbot 3000: "Statement: Prisoner is of low financial value."
Security Officer: "That's a good borg."
Cleanbot 3000: "Statement: This unit will not interfere."

I don't know what that guy did, but the people in the camp fucking hated him.  They not only killed him, they suggested bringing him back to life so they could kill him again.  Game ended before they could decide.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #24707 on: July 30, 2017, 05:35:42 am »

Valids, man.
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AH

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Re: Space Station 13: Urist McStation
« Reply #24708 on: July 30, 2017, 07:40:32 am »

Cargo tech is fun!  I was basically quartermaster for half the game; when the actual quartermaster showed up and started quickly and silently doing everything I was kinda bummed.

What's the best introduction to medical BTW?  I'm thinking paramedic.  I want to take the dive and learn that department but I don't want to ruin anyone's round with medical malpractice.

I'm late, but: NOT Paramedic. You'll have a crash course for sure, but most of your patients will be on the edge of death where your experience with the medical system will decide their fate. I'd say medical doctor when someone else is also in medical to help you, or if you're playing one of those highrp servers that demand uber-competent realism doctors, be an intern/assistant.

Every codebase should have medical guides on their wikis, too.
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Insanegame27

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Re: Space Station 13: Urist McStation
« Reply #24709 on: July 31, 2017, 05:25:21 am »

you could grab the assistant alt title "Medical Intern" and just ask a doctor for a pass every half-hour if there's no HoP/Captain/XO/CO
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hops

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Re: Space Station 13: Urist McStation
« Reply #24710 on: July 31, 2017, 05:44:18 am »

I'm pretty sure medical is HARDER the less RP there is. I mean, just look at the sheer workload of /tg/ medbay.
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Re: Space Station 13: Urist McStation
« Reply #24711 on: August 01, 2017, 05:10:38 am »

Does anybody play no mans land?(brutal ww 2)
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hops

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Re: Space Station 13: Urist McStation
« Reply #24712 on: August 01, 2017, 10:14:46 am »

I, too, enjoy pouring bleach directly onto my eyeballs.
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Re: Space Station 13: Urist McStation
« Reply #24713 on: August 01, 2017, 10:23:31 am »

Try Clorox with OxiClean. It gets the tough stains out. As well as your consciousness.
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birdy51

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Re: Space Station 13: Urist McStation
« Reply #24714 on: August 01, 2017, 12:10:58 pm »

Been playing on the Space Marine Simulator these days. Lots and lots of death. That, and suicidal marines during the briefing...
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EnigmaticHat

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Re: Space Station 13: Urist McStation
« Reply #24715 on: August 07, 2017, 05:27:20 am »

Got around to trying Chemist.

Got bored over the course of two hours and made an experimental EVA pill.  The goal was to be able to survive in the vacuum of space with no suit and no internals.  Wanted to test it on myself but escape airlocks wouldn't open.  (Un)fortunately, a wormhole event teleported me out to space near engineering.  Took pill and then dragged myself to an engineering airlock.  Due to some engineering fuckery that had been unfolding, the PDA system wasn't working so I couldn't buzz the AI asking to open the airlock.  After a while of trying, a monkey teleported next to me, punched me twice, then I fell unconscious with a message I haven't seen before.  Then I woke up from crit to find both the PDA and the monkey had presumably floated off into space.  Then I died.  As a consolation, engineering's horrifying lack of OSHA compliance killed pretty much everyone else shortly after.

So I have two questions:
1.  How long in real-time can a person normally survive outside the station?  I want to know if the experiment was a partial success.
2.  What does the message "you feel too tired to carry on" (possibly not the exact message) mean?"  I assume it means either stun or stamina damage.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

hops

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Re: Space Station 13: Urist McStation
« Reply #24716 on: August 07, 2017, 05:36:40 am »

I remember it taking a while for me to die in space the one time I accidentally spaced myself, though loss of consciousness was almost immediate.
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Re: Space Station 13: Urist McStation
« Reply #24717 on: August 07, 2017, 11:55:58 pm »

I've actually tried that, and was able to make it from the escape shuttle area all the way to arrivals suitless.  I can't explain the monkey, but I believe I mixed the super oxygen loss stuff with tricord, a bunch of painkiller and speed.  This was a while ago, so I don't know if it changed but I was able to do it with only moderate bruising and toxicity.  That said, I couldn't make it from Arrivals to engineering, so it seems chemically surviving without oxygen is something like 1:30-2 minutes max.
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Kot

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Re: Space Station 13: Urist McStation
« Reply #24718 on: August 08, 2017, 12:10:34 am »

Yeah, there was a time when you could literally explore space just by chugging a lot of warm coffee, firesuit and having a way to stop oxyloss damage (usually just your internals). This is no longer the case, space kills, it's a bit different depending on the code, but usually very fast.
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EnigmaticHat

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Re: Space Station 13: Urist McStation
« Reply #24719 on: August 08, 2017, 12:13:31 pm »

Yeah, depressurization seems to be a problem for which there is no medicine.  Ah well, to bigger and better things I guess.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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