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Author Topic: Space Station 13: Urist McStation  (Read 2128208 times)

birdy51

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Re: Space Station 13: Urist McStation
« Reply #24120 on: May 08, 2016, 01:00:23 am »

Watches. The best protection money can buy.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24121 on: May 08, 2016, 01:26:39 am »

That's a grey jumpsuit. It is a normal-sized item.

Its vital tracker and tracking beacon appear to be enabled.
A red tie is attached to it.
A wrist watch is attached to it.
A wrist watch is attached to it.
A wrist watch is attached to it.
A wrist watch is attached to it.
A wrist watch is attached to it.
A red tie is attached to it.
A wrist watch is attached to it.
A blue tie is attached to it.
A brown webbing vest is attached to it.
A pocket watch is attached to it.

Even bullets can't handle that assistant swag.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #24122 on: May 08, 2016, 08:19:17 am »

I've linked this all over but in here, the place where this stared. We have a website one, an actual one, not Prevess.com
http://uristmcstation.com/
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #24123 on: May 08, 2016, 09:40:18 am »

Server looks down, looks like it couldn't handle all the good rounds we were having yesterday. :P
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24124 on: May 08, 2016, 02:36:50 pm »

Wasn't posted, but the server is back up.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #24125 on: May 11, 2016, 09:36:39 pm »

I think the server is down again.

Edit: Nevermind, just an extended hiccup.
« Last Edit: May 11, 2016, 09:41:11 pm by Cheedows »
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24126 on: May 14, 2016, 03:13:39 am »

So I know I said we'd have a test of infestation this weekend, but unfortunately that's not going to happen. We're still going to test out paranoia again for sure, and there's still going to be an update, but basically, the issue with infestation right now is that the map with the ship gets loaded up at the same time as S-COM would, right at roundstart, so the machinery doesn't initialize properly. I've been messing around with a workaround for it, but my priority has been on finishing the code for the gamemode. Basically, machinery initializes before roundstart, so what I've been working on is a system to initialize the machinery on the new map when it starts, but not the machinery on the rest of the map so it doesn't lag roundstart to shit and mess the existing machinery up. It probably won't take me too long to do, but it means that I'm going to have to bump the test to next weekend. Sorry guys.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #24127 on: May 14, 2016, 06:07:52 am »

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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #24128 on: May 15, 2016, 01:15:45 pm »

Is that a rapier, in goddamn NOIR VISION?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #24129 on: May 15, 2016, 04:36:01 pm »

Is that a rapier, in goddamn NOIR VISION?
That is exactly what it is. I used that to show that yes, it's Urist, and no, it's not doctored.

It's ready to be merged, it's just that it will most likely require everyone to update to 509 or above, which I personally had issues with.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24130 on: May 15, 2016, 05:06:24 pm »

The server's already on 509 and I've been playing and coding on it for a while now with no issues. Plus by the look of the logs, most people are on 509 or 510 already.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #24131 on: May 16, 2016, 08:51:41 pm »

Is that a rapier, in goddamn NOIR VISION?
That is exactly what it is. I used that to show that yes, it's Urist, and no, it's not doctored.

It's ready to be merged, it's just that it will most likely require everyone to update to 509 or above, which I personally had issues with.
NOIR VISION
mY PENIS IS READY
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24132 on: May 19, 2016, 07:19:42 pm »

Hey all! Hope things are well. The plan for this weekend is going to be quite fun. What's going to happen is we're going to hold two tests of new gamemodes on Saturday night, back-to-back.

The plan is that if I can fix the map issues for infestation that I mentioned last week for saturday and get that all working well, we'll start the test for infestation at 6:30-7PM EST or so, and it'll be followed by a test of an ultra secret gamemode that nobody knows about. If I can't fix the map issues for this weekend (which seems likely as I'm going to be quite busy over the next couple days), we'll do a paranoia test instead at 6:30-7PM EST (which could very well be the last paranoia test before it becomes votable) and then follow it up by a test of the ultra secret gamemode, and the first test of Infestation will instead take place on Friday the 27th, probably along with another test of the secret gamemode. I'm leaning towards the latter at the moment, even if I do fix the map issues, because that'll give me more time to mess with the new aliens for infestation, as I've been having some issues with them as well.

Either way, Saturday's going to be a fun night, we'll get to try out a bunch of new things and do some work on prepping the new gamemodes for becoming votable on the server as soon as possible. So come on out! I'm really excited to run the test of the secret gamemode, but we're going to need at around 25 people on to make it work.

I'll see you on the server!

Vactor

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Re: Space Station 13: Urist McStation
« Reply #24133 on: May 21, 2016, 04:42:07 pm »

Server is updated and back up.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24134 on: May 21, 2016, 05:16:28 pm »

Thanks again Vac!
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