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Author Topic: Space Station 13: Urist McStation  (Read 2164613 times)

SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #24090 on: April 25, 2016, 12:59:37 am »

Maybe add more lines, dark points, etc. to make it seem like it's panels and not just.. dark red Ian.
Also, correct me if I'm wrong, but there are a few stray grey pixels on the back sprite.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24091 on: April 25, 2016, 01:04:52 am »

 Non-black eyes, hints of segmentation perhaps, an antenna, I dunno.

-ninja edit-

 Hey, heres an idea, how hard would it be to change the sprites for a borg as they get more damaged? Could have a borg that gets more robotic the more they get damaged, like the first terminator...

 Heck, if it is possible, having a similar thing happen to replacement body parts on humanoid mobs (Perhaps as a "synthskin toggle" option) would be cool.
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Re: Space Station 13: Urist McStation
« Reply #24092 on: April 25, 2016, 01:22:56 am »

Draft 2. Some segmentation, went for a more gun-metal underbelly, blue eyes and turned the stray pixels on the back into an antenna.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24093 on: April 25, 2016, 02:13:12 am »

Well, cant be confused with Ian to colorblind individuals now.
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flame99

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Re: Space Station 13: Urist McStation
« Reply #24094 on: April 25, 2016, 06:29:56 am »

Hey, heres an idea, how hard would it be to change the sprites for a borg as they get more damaged? Could have a borg that gets more robotic the more they get damaged, like the first terminator...

 Heck, if it is possible, having a similar thing happen to replacement body parts on humanoid mobs (Perhaps as a "synthskin toggle" option) would be cool.
No reason it couldn't work from a code perspective, that I know of. The only major hurdle would be getting someone to do the sprites and finding what thresholds to apply damage at.

EDIT: Also, on a mostly academic note, how do you add sprites to a .dmi anyways? I'm no artist, so I'll probably never actually add anything, but now I'm curious.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #24095 on: April 25, 2016, 06:48:27 am »

Make sprite, Import, name the icon_state, save.

If it's directional, new movie, 4 dirs (rows) only one column, click and import to respective directions, Back, rename the whole thing as above, save.
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Re: Space Station 13: Urist McStation
« Reply #24096 on: April 27, 2016, 07:08:13 pm »

RIP SERVER

AND ON A WELDER ROUND TOO
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #24097 on: April 27, 2016, 09:05:02 pm »

Server is back.
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #24098 on: April 27, 2016, 09:29:41 pm »

During a round, the CE already set up the Supermatter and told another Engineer that she should not set up Singularity. She agrees then decides to hold a religious ceremony for the Singularity and launch it into space. However, she was interrupted by Security who then spaced it before she could hold the ceremony. The Engineer kills herself and I decide to make some fluff announcements.

Spoiler: The Usurpation (click to show/hide)
Spoiler: The Holy War (click to show/hide)
Spoiler: Finale (click to show/hide)

I rolled to see who would win and Lord Singuloth won by 8.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #24099 on: April 28, 2016, 06:37:07 am »

Oh shit. I just noticed Baystation added map-swap support in their code. Yessssss.
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Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #24100 on: April 28, 2016, 04:53:12 pm »

Is there any way we can get rid of Bay's shitty RNG shooting system? I just missed a space carp that was standing still THREE TIMES IN A ROW.
please end my suffering
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24101 on: April 29, 2016, 01:55:16 am »

Is there any way we can get rid of Bay's shitty RNG shooting system? I just missed a space carp that was standing still THREE TIMES IN A ROW.
please end my suffering

I'm messing around with some of the shooting stuff from Bay. I'm adding a preference toggle for the not being able to fire while in help intent, which is silly as fuck.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24102 on: April 29, 2016, 01:58:34 am »

Its prevented accidental killing once or twice for me.

Course, its also caused more of my deaths than I like. However, there is a shortcut for changing intent, I think its End, Home, Insert or Delete. Page up and down are for swapping hands and using the item in hand, I know that much.

Could the toggle be client side, so its up to the person using the gun?
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #24103 on: April 29, 2016, 02:10:51 am »

Insert cycles intent clockwise. I think there was a button for counter-clockwise, but I never memorized it. I sometimes use the numpad without NumLock for basic actions when I'm not in hotkey mode.

Middle click swaps hands, by the way, for a really handy shortcut.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24104 on: April 29, 2016, 02:28:14 am »

 Its also the button for using whatever is equipped on a RIG, which is worth keeping in mind.
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