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Author Topic: Space Station 13: Urist McStation  (Read 2156721 times)

Aedel

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Re: Space Station 13: Urist McStation
« Reply #23130 on: November 25, 2015, 01:50:09 am »

Try out tgstation13 or they who should not be named. They're good servers. The former for stupid silly fun and the latter for hardcore RP.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #23131 on: November 25, 2015, 02:12:45 am »

Yeah, Colonial Marines doesn't have the best reputation.

This game's combat system is pretty bad, so things like CM are confusing and not very fun :v
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #23132 on: November 25, 2015, 12:07:52 pm »

Try out tgstation13 or they who should not be named. They're good servers. The former for stupid silly fun and the latter for hardcore RP.
If you're planning to play here (and Glloyd sorts his shit out), the latter has the advantage of running a code branch we use as basis; if you play on /tg/, you may suddenly find that depressurization goes from 'Somebody should do something about this soon.' to 'HOLY SHIIIIIIIIT!', for instance.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kot

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Re: Space Station 13: Urist McStation
« Reply #23133 on: November 25, 2015, 12:21:33 pm »

Try out tgstation13 or they who should not be named. They're good servers. The former for stupid silly fun and the latter for hardcore RP.
If you're planning to play here (and Glloyd sorts his shit out), the latter has the advantage of running a code branch we use as basis; if you play on /tg/, you may suddenly find that depressurization goes from 'Somebody should do something about this soon.' to 'HOLY SHIIIIIIIIT!', for instance.
The whole atmos system works so well on Bay that it's literally a fucking overkill. It's not even HOLY SHIIIIIIIT!, you won't even manage to say anything before being sucked off into space, unconscious.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #23134 on: November 25, 2015, 12:28:18 pm »

BayAtmos is some good shit. As is BayMed.
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Kot

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Re: Space Station 13: Urist McStation
« Reply #23135 on: November 25, 2015, 12:32:12 pm »

Muh instant 50 brute heal packs, where have you gone. ;_; Muh space-exploration on tremendous amount of coffee, muh exploitation everywhere.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #23136 on: November 25, 2015, 12:56:16 pm »

Muh instant 50 brute heal packs, where have you gone. ;_; Muh space-exploration on tremendous amount of coffee, muh exploitation everywhere.
I lament the loss of disposals as a viable transportation method myself - back on Boxstation, clever rerouting of a single pipe allowed you to break into Captain's Office in a much safer way than hacking in ever could (although you had to have an exit strategy).
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kot

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Re: Space Station 13: Urist McStation
« Reply #23137 on: November 25, 2015, 01:14:55 pm »

Muh instant 50 brute heal packs, where have you gone. ;_; Muh space-exploration on tremendous amount of coffee, muh exploitation everywhere.
I lament the loss of disposals as a viable transportation method myself - back on Boxstation, clever rerouting of a single pipe allowed you to break into Captain's Office in a much safer way than hacking in ever could (although you had to have an exit strategy).
Captain's spare ID is your exit strategy.
Also, stungloves. I remember them. They were the shit. ;_;
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #23138 on: November 25, 2015, 01:18:08 pm »

lmao if stungloves still existed in modern tgs everybody would be salty at sec literally all the time because sec would literally have to stun and arrest anybody trying to stand next to them who is wearing gloves
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

sprinkled chariot

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Re: Space Station 13: Urist McStation
« Reply #23139 on: November 25, 2015, 01:22:35 pm »

lmao if stungloves still existed in modern tgs everybody would be salty at sec literally all the time because sec would literally have to stun and arrest anybody trying to stand next to them who is wearing gloves

Say hello to parasting coming back in tegee  ;)
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #23140 on: November 25, 2015, 01:26:28 pm »

Muh instant 50 brute heal packs, where have you gone. ;_; Muh space-exploration on tremendous amount of coffee, muh exploitation everywhere.
I lament the loss of disposals as a viable transportation method myself - back on Boxstation, clever rerouting of a single pipe allowed you to break into Captain's Office in a much safer way than hacking in ever could (although you had to have an exit strategy).
Captain's spare ID is your exit strategy.
Also, stungloves. I remember them. They were the shit. ;_;
Yeah, except when there IS a Captain, who either lockers or takes the spare (and the tele), or someone breaks in first the traditional way. Then, well, you've just brigged yourself for your own crime.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

SalmonGod

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Re: Space Station 13: Urist McStation
« Reply #23141 on: November 28, 2015, 01:32:30 am »

Just survived a round for the first time.  Got turned into a cultist shortly after joining the game.  Stood around in the cultist base watching people make runes, wondering how the hell they do that.  Tried to find directions in the wiki and failed.  When the hide-out was found out, I ran through the chaos and toxic atmosphere to the shuttle docking station and waited there.  Helped axe-murder non-cultists who poked their nose in.  Escaped in the shuttle.  Whew I kinda sorta did stuff a bit.

Lastnight I watched someone perform surgery and remove an appendix.  It was pretty neat.

Seeing all these people display these advanced in-game skills fills me with determination.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

TheBronzePickle

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Re: Space Station 13: Urist McStation
« Reply #23142 on: November 28, 2015, 01:38:02 am »

When someone cults you, they're technically supposed to give you a grimoire to go with the conversion so that you can do the necessary blood magic, and they're also supposed to fill you in on the magic words. Unfortunately, most of the time they don't, which means you generally need to ask around until you find someone who's actually willing to help you... or at least give you some non-magic things to do to help out.

As for the 'advanced skills', most of the basics of any field of work can be learned in a session or two, either via the Wiki or asking someone who knows what they're doing to teach you. People are generally willing to help out if you ask nicely.
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Nothing important here, move along.

SalmonGod

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Re: Space Station 13: Urist McStation
« Reply #23143 on: November 28, 2015, 03:05:48 am »

I'm still struggling with basic item interaction :P

From what I can tell, though, that seems to be the most difficult part of the game to learn.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #23144 on: November 28, 2015, 07:31:43 am »

Also: enjoy the feeling. SS13 is best enjoyed when you're learning the ropes and you don't expect crazy shit happening. A lot of the recent Urist slump is ennui.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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