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Author Topic: Space Station 13: Urist McStation  (Read 2124308 times)

hops

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Re: Space Station 13: Urist McStation
« Reply #21630 on: March 22, 2015, 06:46:40 pm »

I'm coming!
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21631 on: March 22, 2015, 07:57:52 pm »

Event over. Back of the train curbstomped the unorganized security forces, mostly via welderbomb.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21632 on: March 22, 2015, 08:34:27 pm »

I'm pleased to officially announce the new gamemode, it's an S-COM gamemode: https://imgur.com/a/WhYVs

Spoiler (click to show/hide)

The core of the gamemode is similar to the S-COM events we've had. Aliens overrunning the galaxy, you chosen few have to stop them. So, you go on missions around the galaxy and try to drive them out of the sector. Slightly outdated lore is here: http://pastebin.com/MRTF7cPp

I'd intended to release it today, but I had some issues with one if the drop shuttles, so I'm taking some more time to test and balance. It'll be ingame midweek/Friday depending on how testing works out. What's going to be in then is the preliminary version of the S-COM gamemode. There'll be about 10 missions, because I need to test it with a full round of people, then I can just make 40 missions or whatever and draw however many we need from that pool. There's non-combat roles, researchers have a tech tree that they advance along with the help of stuff that the soldiers recover as well as doing regular science and chemistry etc. There's vehicles that science can get to and construct, as you see in the photos. Some of the vehicles have weapons, some don't. I've also done a bit of a rewrite of simple_mob AI, and different mobs have different behaviour. Some will heal their buddies if their health gets too low, some will retreat off to hide if their health gets too low, etc. Enemy numbers also scale with the number of players, so all in all, it should make for more interesting PVE combat. This is the first PVE gamemode that I know of for SS13 (minus meteor I guess), so I'm pretty excited to see how it goes, and I hope you guys are.

Basically, it's X-COM the gamemode. Research and missions will be limited at first, because I need to balance some stuff and get feedback from a full round and whatnot. I'm relying on you guys to give me some good feedback and bug reports. Either way, it's all there and it will be in soon.
« Last Edit: March 22, 2015, 08:49:42 pm by Glloyd »
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Arcvasti

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Re: Space Station 13: Urist McStation
« Reply #21633 on: March 22, 2015, 09:22:52 pm »

-snop-

This is, in a word, terrific.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21634 on: March 23, 2015, 03:00:23 am »

:DDDDDDDDDDDDDDDDDDDD
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flame99

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Re: Space Station 13: Urist McStation
« Reply #21635 on: March 23, 2015, 07:33:41 am »

Now we need an S-COM/traitor game mode called S-COM: Enemy Inside :P
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Donuts

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Re: Space Station 13: Urist McStation
« Reply #21636 on: March 23, 2015, 11:08:03 am »

I cannot into server. WHAT IS HAPPENING
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IronTomato

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Re: Space Station 13: Urist McStation
« Reply #21637 on: March 23, 2015, 11:10:28 am »

I really need to play SS13 more.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21638 on: March 23, 2015, 11:12:30 am »

Wait, you made the marines server except not terrible?
YES
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Lyeos

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Re: Space Station 13: Urist McStation
« Reply #21639 on: March 23, 2015, 11:33:30 am »

That gamemode looks sexy, and I can't wait to mess around with vehicles instead of mechs.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21640 on: March 23, 2015, 01:22:17 pm »



goofball is running for headmin on tg.
my sides are in orbit, seriously.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Donuts

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Re: Space Station 13: Urist McStation
« Reply #21641 on: March 23, 2015, 01:23:09 pm »

I'm out of the loop, but I assume he's the l33t boss of badmins?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21642 on: March 23, 2015, 01:53:26 pm »

 Well, from what I remember off the forums about a year ago, he wasent the sort of person you wanted as any form of authority figure...
 And he is the "genus" who kept making buggy piles of evil like all that kitchen gear that had to have alot of work done to it before it stopped crashing the server...
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2dspacemanguy

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Re: Space Station 13: Urist McStation
« Reply #21643 on: March 23, 2015, 01:54:44 pm »

Aw. Seems like the server's down.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21644 on: March 23, 2015, 10:01:34 pm »

Remember, Vactor has a second server up for us: byond://24.240.44.164:59360
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