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Author Topic: Space Station 13: Urist McStation  (Read 2153078 times)

Fniff

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Re: Space Station 13: Urist McStation
« Reply #19920 on: October 25, 2014, 07:32:55 pm »

Speaking of evac shuttles, Space Station 13 must be considered the prima donna of Nanotrasen's work force, considering how often and frivolously it is called.
"So why did you evacuate the station?"
"We were bored."

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19921 on: October 25, 2014, 07:35:12 pm »

Speaking of evac shuttles, Space Station 13 must be considered the prima donna of Nanotrasen's work force, considering how often and frivolously it is called.
"So why did you evacuate the station?"
"We were bored."

That's why one of them is fluffed as a crew transfer shuttle. So instead of "we're bored", it's "our shift is over."

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19922 on: October 25, 2014, 07:35:49 pm »

When anyone needs to wire solars, the shuttle can't be far behind.
We dont call the shuttle the first 10 min most of the time, thats normally when I have to get the solars up.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19923 on: October 25, 2014, 08:51:28 pm »

That's not needing to wire the solars, that's just you not wanting to set up the engine :V

Unless you're a borg, I guess.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19924 on: October 25, 2014, 08:56:39 pm »

I dont like the engine, any engine.
Its just not the same as solars...
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Liction

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Re: Space Station 13: Urist McStation
« Reply #19925 on: October 25, 2014, 09:58:54 pm »

Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #19926 on: October 25, 2014, 10:18:03 pm »

Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.

You'll probably be the coolest engineer if you can do supermatter without it blowing up in your face.
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Azated

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Re: Space Station 13: Urist McStation
« Reply #19927 on: October 25, 2014, 10:30:41 pm »

I once built a station basically from scratch, using the abandoned asteroid base as a foundation. Had a massive solar array connected to APC's all through the little station and was in the process of setting up singularity containment when I realised the main station was out of power because I blew up the supermatter and destroyed the SMES units, meaning I couldn't actually order singulo parts. I started rewiring cargo to work with direct solar current when I looked at the server clock. Turns out it takes around 10 hours to build four rooms, basic atmos and a simple solar array. Oh, and blow up supermatter.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19928 on: October 25, 2014, 10:38:57 pm »

Thats by yourself.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19929 on: October 25, 2014, 10:40:54 pm »

Turns out it takes around 10 hours to build four rooms, basic atmos and a simple solar array. Oh, and blow up supermatter.

You're doing it wrong. If you bring everything with you, you should be able to get it all done in an hour or two tops.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #19930 on: October 25, 2014, 11:01:31 pm »

Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.
pacmans for when you're too lazy to do anything else
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #19931 on: October 26, 2014, 12:26:46 am »

Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.

You'll probably be the coolest engineer if you can do supermatter without it blowing up in your face.
Has it changed again?  I could always get the supermatter up, stable, and producing enough power when I played CE.
« Last Edit: October 26, 2014, 12:29:52 am by Vakothu »
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #19932 on: October 26, 2014, 12:37:56 am »

Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.

You'll probably be the coolest engineer if you can do supermatter without it blowing up in your face.
Has it changed again?  I could always get the supermatter up, stable, and producing enough power when I played CE.

Last I remembered it blew up every other round nowadays, although the new update should've fixed it so not sure.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19933 on: October 26, 2014, 01:59:23 am »

Spoiler (click to show/hide)
Bluespace storm detected.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19934 on: October 26, 2014, 02:09:19 am »

Someone had some fun with build mode I see.
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