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Author Topic: Space Station 13: Urist McStation  (Read 2117815 times)

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #19650 on: October 18, 2014, 10:04:39 pm »

AHAHAHAHA
EXTENDED
CALM
STOP LAUGHING AT ME.
IT HAS MUCH MORE POTENTIAL TO BE CALM THAN A MODE WHICH HAS INTENTIONAL ANTAGONISTS.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19651 on: October 18, 2014, 10:08:33 pm »

I always feel like I'm the only one who gets panicky when I play antag. My fear is generally justified due to the fact that I almost invariably fail, but it's nice to know others share the feeling.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #19652 on: October 18, 2014, 10:25:09 pm »

AHAHAHAHA
EXTENDED
CALM
STOP LAUGHING AT ME.
IT HAS MUCH MORE POTENTIAL TO BE CALM THAN A MODE WHICH HAS INTENTIONAL ANTAGONISTS.

You would be surprised, traitor rounds nowadays are much calmer nowadays.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19653 on: October 18, 2014, 10:26:02 pm »

I panicked whenever I had to kill someone...
I fucking hated assassination missions...
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #19654 on: October 18, 2014, 10:41:42 pm »

Was sweetness when the target was a griffin.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19655 on: October 18, 2014, 10:49:51 pm »

I panicked whenever I had to kill someone...
I fucking hated assassination missions...
I only ever had one assassination mission successfully carried out, and that was when I was a borg flooding the station with plasma.

I think my target was SSD too, but I didn't know where they were so I never found out for sure.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19656 on: October 18, 2014, 10:53:26 pm »

I did it once, by forcing Sealis to do it for me with my sexy voice/Energy Sword and Explosive Implant.

Then I killed her.

I'm a bastard.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19657 on: October 18, 2014, 10:59:15 pm »

I do remember one time I almost greentexted an assassination on BestRP, I think it was? Inside the spoiler.
The kicker was that I told the (emagged) borg to keep my orders hush-hush, but apparently, once you blow a borg and it's just a posibrain, emaggedness is removed.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19658 on: October 18, 2014, 11:03:24 pm »

RP-Rev confirmed for broken.

How broken, you ask?

Spoiler: That's how much. (click to show/hide)
« Last Edit: October 18, 2014, 11:07:32 pm by Darvi »
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AH

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Re: Space Station 13: Urist McStation
« Reply #19659 on: October 18, 2014, 11:04:06 pm »

I am still saddened that Blueshields don't get anything Sec does in the loadout options. Such as shoulder holsters.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19660 on: October 18, 2014, 11:34:28 pm »

We got hit by a short wave of griefers. I banned about 7 people before it stopped. My apologies to everyone who had to sit through a couple rounds of plasma.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19661 on: October 18, 2014, 11:46:47 pm »

once you blow a borg and it's just a posibrain, emaggedness is removed.
Dont think thats a thing, sorta the reverse "if forceborged you cannot kill the guy who made you for turing you into a borg"
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19662 on: October 19, 2014, 12:16:11 am »

Not totally sure about it myself, actually.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19663 on: October 19, 2014, 01:28:06 am »

That was... An interesting round.

Also, Hans. I missed your bomb totally by freak chance. When I hit the toxins test chamber wall, I bounced off into space right as you detonated. I mass drivered myself there, and got shot off on a weird angle :P

EDIT: Fun fact, that was meant to be an admin run RP rev round, but griefers ruined it, and then it became something totally different.
« Last Edit: October 19, 2014, 01:30:50 am by Glloyd »
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19664 on: October 19, 2014, 01:29:30 am »

Department of Finance: Afteraction report

I write this with anger clouding my judgement. Those filth.. Those filthy crewmen ANIMALS and those damned Navalmen! I arrived only to be insulted by the sight of that useless IAA agent, Hannah Moon. She was making worthless excuses the entire time I was there and undermining me in front of heads of staff and the blueshield. Then, the engine was never set up. Phoron was never cleaned. Medicine was never made. This station REFUSED to work. As annoying as Hannah was, she was worth keeping for re-education. I took the HoP and Blueshield and her with me back to Finance command and sent the Asset Protection teams.

But no, NO. The Navy butted in, into my business! They refused to call off their strike team, so I did the reasonable, grown-up thing to do. I ordered my men to murder those useless bastards. By the end of it, the station was little more than ash, but I lost six of my finest men and a marauder. And worse, General Autumn escaped. I have my men searching for him now, I will find him. And I will kill him.

Off notes: Clean arrivals, my men used ballistics to kill the surviving crew that escaped to Centcomm. Search for the one crewman who escaped the station through space, Jamie something.

-Auditor Xavier Parks
« Last Edit: October 19, 2014, 01:32:06 am by Aedel »
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