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Author Topic: Space Station 13: Urist McStation  (Read 2158768 times)

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19380 on: October 11, 2014, 06:48:00 pm »

WELCOME TO URIST, WHERE A LING ROUND LEADS TO NAR'SIE.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Aedel

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Re: Space Station 13: Urist McStation
« Reply #19381 on: October 11, 2014, 06:51:23 pm »

WELCOME TO URIST, WHERE A LING ROUND LEADS TO NAR'SIE.
Take note of the singularity directly behind Nar-Sie.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19382 on: October 11, 2014, 07:16:30 pm »

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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19383 on: October 11, 2014, 07:28:07 pm »

WELCOME TO URIST, WHERE A LING ROUND LEADS TO NAR'SIE.
Take note of the singularity directly behind Nar-Sie.
WELCOME
TO
URIST
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Sigtextastic
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #19384 on: October 11, 2014, 07:52:21 pm »

So, about the Nar Sie - Lord Singuloth ling round: It was going slow as a one antag round with about five people. Power  was failing as no one had set anything up, so I set up the supermatter. Then, because I hadn't in a long long time, and not since supermatter replaced it, I made a singularity.  I just didn't bother with the containment fields, or caution, or the interests of the station or NanoTrasen or the rew, or common sense. Oh, it had somehow become a cult round by the time I finished, so there were two whole cultists attempting to raise Nar Sie. Two Nar Sie were raised mysteriously after the singulo somehow (also mysteriously) got loose and murderkilled the one heroic engineer who had powered the station. Lord Singuloth Ate the second of the Nar Sie, and was unceremoniously booted from existence by forces even greater than infinite gravity. Meanwhile ... in escape ....

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19385 on: October 11, 2014, 10:45:08 pm »

This last round... The Malf round? That was beautiful, horrible, and I hope that atleast one guy got a stern warning.

  Basically, HoS and Captain decide to kill the mime, make the mime into an AI, have that AI kill the other AI. I, Everett Owen, decide to stop them, since murders a no-no, and nearly die to them twice. The first time after I attack them with a stun baton, the second time after I attack the HoS (Captian died by that point) with a seclite and pepper spray, with the blueshield nearby.
  Then the self destruct gets set, with me unable to walk or even move. Blueshield, barman and I escape, with QM following. Round ends with me drunk on a table, ready to receive drunken ghetto surgery, with the Icarus doing what it does best.
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hops

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Re: Space Station 13: Urist McStation
« Reply #19386 on: October 11, 2014, 10:46:19 pm »

I also survived the self destruct by escape to the research base. :P
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19387 on: October 11, 2014, 10:49:14 pm »

Hey, perhaps after the round ended your guy came over and operated on my arms, hands and chest.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19388 on: October 11, 2014, 10:58:23 pm »

This last round... The Malf round? That was beautiful, horrible, and I hope that atleast one guy got a stern warning.

  Basically, HoS and Captain decide to kill the mime, make the mime into an AI, have that AI kill the other AI. I, Everett Owen, decide to stop them, since murders a no-no, and nearly die to them twice. The first time after I attack them with a stun baton, the second time after I attack the HoS (Captian died by that point) with a seclite and pepper spray, with the blueshield nearby.
  Then the self destruct gets set, with me unable to walk or even move. Blueshield, barman and I escape, with QM following. Round ends with me drunk on a table, ready to receive drunken ghetto surgery, with the Icarus doing what it does best.

Central Command Update



NMV Icarus


We heard you had a malfunctioning AI, but didn't even bother to come. We wouldn't have gotten there in time anyway.

Pass the beer, Estaban.
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Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

IronTomato

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Re: Space Station 13: Urist McStation
« Reply #19389 on: October 11, 2014, 11:00:05 pm »

Welp. Objective confirmed for having packed up the server by accident.

E: Back up.
I wasn't looking. How exactly did you do it, Ob? :P
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #19390 on: October 12, 2014, 12:52:09 am »

Dream Daemon killing connection.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #19391 on: October 12, 2014, 01:59:24 am »

This last round... The Malf round? That was beautiful, horrible, and I hope that atleast one guy got a stern warning.

  Basically, HoS and Captain decide to kill the mime, make the mime into an AI, have that AI kill the other AI. I, Everett Owen, decide to stop them, since murders a no-no, and nearly die to them twice. The first time after I attack them with a stun baton, the second time after I attack the HoS (Captian died by that point) with a seclite and pepper spray, with the blueshield nearby.
  Then the self destruct gets set, with me unable to walk or even move. Blueshield, barman and I escape, with QM following. Round ends with me drunk on a table, ready to receive drunken ghetto surgery, with the Icarus doing what it does best.
The most important part to note is that all this happened long before the malf AI ever revealed itself as Malf
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19392 on: October 12, 2014, 08:25:51 am »

This last round... The Malf round? That was beautiful, horrible, and I hope that atleast one guy got a stern warning.

  Basically, HoS and Captain decide to kill the mime, make the mime into an AI, have that AI kill the other AI. I, Everett Owen, decide to stop them, since murders a no-no, and nearly die to them twice. The first time after I attack them with a stun baton, the second time after I attack the HoS (Captian died by that point) with a seclite and pepper spray, with the blueshield nearby.
  Then the self destruct gets set, with me unable to walk or even move. Blueshield, barman and I escape, with QM following. Round ends with me drunk on a table, ready to receive drunken ghetto surgery, with the Icarus doing what it does best.
The most important part to note is that all this happened long before the malf AI ever revealed itself as Malf
At which point the new AI also turned out to be malf.

I'm just gonna assume there was no adminfuckery involved and that any AI left will be revealed as malfunctioning at that moment.

LESSON FOR THE FUTURE LEARNT.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #19393 on: October 12, 2014, 08:35:19 am »

Computer3 is fucking ancient and has been adbandoned for ages.
Seriously, you'd probably be better off starting on Computer4 since C3 sounds like something that's bound to have lots of ugly, weird and hacky code that's generously commented but the comments don't help alleviate the fact that you don't understand shit. (aka i suspect it's much like NTSL and tcomms in general)
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

McMagma

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Re: Space Station 13: Urist McStation
« Reply #19394 on: October 12, 2014, 09:35:23 am »

A round in a random server:
Quote
Important Announcement:
DEATH TO ALL HEADS.
OOC-Me: ISIS?
OOC-Otherguy: Not sure if funny or insensible.
OOC-Me: All heads.
OOC-Otherguy: Haha.
PS: Banned for IC on OCC. :P
« Last Edit: October 12, 2014, 12:01:14 pm by McMagma »
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