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Author Topic: Space Station 13: Urist McStation  (Read 2119955 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #19170 on: October 02, 2014, 01:44:43 pm »

In case someone wants to do that, IIRC the text would be 'PRO MAGNAM IUSTITIAM ROBUSTERUNT', though feel free to correct me.

Something about that looks improperly conjugated, but it's been a while since I've taken latin, so don't trust me.

Same. Three years now. Which is why I said that it might be incorrect.

The justice part is in Ablative, because of the pro, and the robusted part is assuming the intended target was 'they' not 'he'. But I might've cocked it up nonetheless.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Darvi

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Re: Space Station 13: Urist McStation
« Reply #19171 on: October 02, 2014, 01:46:03 pm »

Hans, do you mean GMT, or do you actually mean BST?

You'd be surprised how many people get those wrong.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #19172 on: October 02, 2014, 01:48:28 pm »

m8 i don't think you're acquaintanced with gmst
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19173 on: October 02, 2014, 01:57:51 pm »

Possibly because that's not a thing.

Unless that S doesn't stand for summer in which case it's not really relevant.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19174 on: October 02, 2014, 02:05:14 pm »



I officially am giving this my seal of approval.

(It's a crossed pair of harmbatons over a bucklecuffed Unathi with "Robusted for Great Justice" in latin around the outside. It's pretty sweet.)


Any engine that the final instructions are, "And make sure everything stays VERY on fire ALL the time, or everyone will die horribly." Is a good engine.


Also, I plan on doing the Xeno-hate round, or at least a prototype version, tonight around 7pm GMT-6. Depending on how the rounds work out and everything, naturally. I'm not going to force it into a pre-existing round.

I may also run a special Cult round.
Poke me on steam or a forum PM when you're about to begin, eh?
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Darvi

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Re: Space Station 13: Urist McStation
« Reply #19175 on: October 02, 2014, 02:11:50 pm »

Poke me on steam or a forum PM when you're about to begin, eh?
Better yet, do it here.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19176 on: October 02, 2014, 02:15:10 pm »


-snippity-
Haaaaans... I can't play at one am!
On an unrelated note, opinions on EMPs (Emergency Doctors) getting maint access?
Yes. Do that.
Definitely.

YES.
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Sigtextastic
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19177 on: October 02, 2014, 02:21:59 pm »


That quote...
So a vote for yes. I've just tested it and it is literally one line of code. I've heard people going on about it all over the place and decided to see how hard it was. It is only EMPs who get access, by the way, although it would make sense for the CMO to get access too.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #19178 on: October 02, 2014, 02:30:30 pm »

Yes pls give EMP's maint access. Anyways, back to why singulo is best engine.
Quote
Lag
The problem with the massive lag spike is it CRASHES the server half the time. Full on reset. Meanwhile, the singularity rarely every would, it would cause lag, but unless you were RIGHT next to it, it was manageable.
Quote
Danger
Gais the singulo is free! Oh wait it fucked off into space. Because that is what it does 50 percent of the time, or nibbles engineering and then fucks off. Unless the antag decided to spend all of his points on a singularity beacon, then it usually only does damage in engineering and the lower half of the station. And, as a bonus, it does not give the entire server mindbreaker induced hallucinations, which get PRETTY FUCKING ANNOYING after the 20th round in a row, when 10 of those were crashes when some idiot failed to set up the supermatter.

The dangers of setting it up are minimal, if you are not a moron, just like with the supermatter. Electrified doors? For fucks sake you are a engineer, if you don't have some form of insulated gloves you should be job banned. Magboots are the same. All engies wear them already anyways.

Really, I would rather go engineering every round to set up the singulo then to have maybe 1 round out of 20 that's not ruined by the supermatter.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19179 on: October 02, 2014, 02:34:57 pm »


That quote...
So a vote for yes. I've just tested it and it is literally one line of code. I've heard people going on about it all over the place and decided to see how hard it was. It is only EMPs who get access, by the way, although it would make sense for the CMO to get access too.

Call them EMT's instead.

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #19180 on: October 02, 2014, 02:36:21 pm »

let's adopt emp instead

"guys call emp" nt shells station with emp clusternades

gold
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19181 on: October 02, 2014, 02:37:14 pm »

I was wondering why an electromagnetic pulse would need access.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #19182 on: October 02, 2014, 02:38:57 pm »

it's a very polite pulse?
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19183 on: October 02, 2014, 02:40:14 pm »

Hello may I fuck up our electronics? No? I'll come back later then, I can go mess with the AI in the meanwhile.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19184 on: October 02, 2014, 03:13:32 pm »

Their actually EPs (Emergency Physicians). 'Scuse my derp.
I am now the proud owner of PRs 90, 91 and 92.
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
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