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Author Topic: Space Station 13: Urist McStation  (Read 2120054 times)

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #19125 on: October 01, 2014, 01:57:06 pm »

the more people try to prevent specieism the more i am convinced it's time to wait until the admins are lenient and reeenact the csa

except with non-humans on the plantation

never forget why they were added in the first place


I will run the most horrific, species-iest (Racist?) round ever soon. Thanks for the idea. :P With human Security team and alien crew.

"Hello crew, this is Captain Helsbrecht. I do so hope we've got a good, proper Human crew, and none of those filthy disgusting sub-creatures that some Captains allow to crew their stations out of desperation."
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19126 on: October 01, 2014, 02:15:33 pm »

Yeah the problem is that when you say "X is the only human", then the AI won't give a damn because it's not programmed to differentiate between human and non-human crew.

Unless somebody uploaded Asimov.

In which case shoot the fucker either way.
Nailed the issue right on the head. Poor Mendicant, and ta to Stefender and Knoxon. Much, much facedesking, me crossing and doublecrossing people, the crew thought I was rogue, the traitors thought I was rogue, I wasn't rogue, so many conflicting orders, much chaos ensued, stahp cutting my cameras.
Also, the AI can edit fingerprint records on the sec console (so, detective..), diagnose people with deadly diseases on the med console (not that anyone checks), waste cargo's points on illegal weaponry and so on... consoles are much underused by AI.
I could add in another onehuman to go with Asimov if people want it.
« Last Edit: October 01, 2014, 02:19:54 pm by Octobomb »
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werty892

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Re: Space Station 13: Urist McStation
« Reply #19127 on: October 01, 2014, 04:55:53 pm »

Bring back Singulo 2014

Rasins:
Easier to set up
Harder to fuck up
Does not crash the server with it's explosions.
More people know how to actually use it.
If supermatter go boom=round over. If singulo escapes, you can actually rebuild or work off solar power, assuming it fucks off into space.

pls gerllyed, I'm tired of every single round ending cause nobody knows how to supermatter.

Darvi

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Re: Space Station 13: Urist McStation
« Reply #19128 on: October 01, 2014, 05:01:00 pm »

Also the supermatter has produced barely any energy in the last two games I've played for some reason.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19129 on: October 01, 2014, 05:05:31 pm »

Harder to fuck up
Actually...
Go to engineering, use the airlock to get outside, disable the inside door, repeat with other set of airlocks, then disable the emitters and cut the cameras.

Of course, this assumes you're antag.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19130 on: October 01, 2014, 05:07:23 pm »

Quote
If supermatter go boom=round over. If singulo escapes, you can actually rebuild or work off solar power, assuming it fucks off into space.


Supermatter is the least dangerous of all engines. It ONLY destroys engineering, which can be easily rebuilt*. The singularity is a guaranteed round ender with a little under half the station destroyed on average. Supermatter was made specifically to be less of a shuttlecall causer.

*assuming we have competent engineers

« Last Edit: October 01, 2014, 05:09:16 pm by Aedel »
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #19131 on: October 01, 2014, 05:09:06 pm »

Harder to fuck up
AHAHAHAH
AHAHAH
ahahah

no

do you remember when the singularity got loosed in the first ten minutes of three rounds in a row

People are too afraid of fucking up the supermatter to try it unless they're new.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19132 on: October 01, 2014, 05:09:42 pm »

Harder to fuck up
AHAHAHAH
AHAHAH
ahahah

no

do you remember when the singularity got loosed in the first ten minutes of three rounds in a row

We've lost the supermatter about every round for two days straight now.

Every round

Two days
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #19133 on: October 01, 2014, 05:12:12 pm »

Harder to fuck up
AHAHAHAH
AHAHAH
ahahah

no

do you remember when the singularity got loosed in the first ten minutes of three rounds in a row

We've lost the supermatter about every round for two days straight now.

Every round

Two days
you exaggerate
I'm certain it was just never set up on some of those.

Now, the supermatter is boring as fuck to set up. I will say that.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19134 on: October 01, 2014, 05:13:21 pm »

I'm 100% serious. Every single time it is set up it is lost. Every single time in every single round it was set up, which was just about all of them.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #19135 on: October 01, 2014, 05:16:54 pm »

I'm 100% serious. Every single time it is set up it is lost. Every single time in every single round it was set up, which was just about all of them.
Y'all oughta rub yaselves more vigorously against it, then/
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19136 on: October 01, 2014, 05:20:23 pm »

Singulo isn't hard.

Supermatter isn't hard.

People are just dumbasses.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19137 on: October 01, 2014, 05:22:28 pm »

Singulo isn't hard.

Supermatter isn't hard.

People are just dumbasses.

Supermatter is hard because it is so broken. Atmos rework broke it, nerfs broke it, the proceeding buffs broke it. There are no guides and supermatter doesn't even give off power anymore. Solars give more now.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #19138 on: October 01, 2014, 05:35:46 pm »

There are no guides and supermatter doesn't even give off power anymore.
Wrong and wrong. Okay, I haven't seen it going above 300kW lately, but there is power.

And the amount of power is unrelated to the difficulty of setting it up anyway.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19139 on: October 01, 2014, 05:43:52 pm »

If theres a guide it was made in the last five days or so, since the updates made former ones incorrect and unusable.
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