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Author Topic: Space Station 13: Urist McStation  (Read 2145524 times)

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19050 on: September 25, 2014, 11:49:23 am »

Science
Now if anyone ever wants to do a toxins revamp, it should be from this stuff. Some of this stuff is truly, beautifully awful and I think I know what I want to do as a job. Some excerpts, although I really do recommend you read it all:
Quote from: Hexanitrohexaazaisowurtzitane
Hexanitro? Say what? I'd call for all the chemists who've ever worked with a hexanitro compound to raise their hands, but that might be assuming too much about the limb-to-chemist ratio.
Quote from: Silver Azide
That Wikipedia article drolly notes that "In its most characteristic reaction, the solid decomposes explosively", and because it's a silver salt, that decomposition can be set off by foolhardy behavior like shining a strong light on it.
Quote from: Triazadienyl Fluoride
One drop of N3F will pulverize any glass within a 5-cm distance.
Quote from: Selenium Tetra-Azide
"....Keeping the reaction mixture for about 15 min at -64 °C resulted in a violent explosion that destroyed the sample container and the surrounding stainless-steel Dewar flask."
Did I mention that this prep was performed on less than one millimole? Spirited stuff, that tetra-azide. The experimental section of the paper enjoins the reader to wear a face shield, leather suit, and ear plugs, to work behind all sorts of blast shields, and to use Teflon and stainless steel apparatus so as to minimize shrapnel. Hmm. Ranking my equipment in terms of its shrapneliferousness is not something that's ever occurred to me, I have to say. It's safe to assume that any procedure which involves considering which parts of the apparatus I'd prefer to have flying past me will not get much business in my lab, no matter how dashing I might look in a leather suit.
Quote from: Triazadienyl Fluoride
For dealing with this situation, I have always recommended a good pair of running shoes.
There's more, and they get worse too. SS13 chemistry has nothing on this.
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I saw 5 people with fedoras in my town yesterday.
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #19051 on: September 25, 2014, 12:12:05 pm »

 
Wat.
The X and C buttons are dangerously close to eachother on my keyboard.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19052 on: September 25, 2014, 12:14:16 pm »

Quote from: Triazadienyl Fluoride
One drop of N3F will pulverize any glass within a 5-cm distance.

That would be a really interesting one to have in SS13.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19053 on: September 25, 2014, 12:29:36 pm »

Oof, those are fun.

Hey, anyone know what the Mercury thingie that is a wonderful rocket fuel but will give you cancer thru thick gloves is called?
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #19054 on: September 25, 2014, 12:59:15 pm »

I think you mean Dimethylmercury, which is a potent neurotoxin.

http://en.wikipedia.org/wiki/Dimethylmercury
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #19055 on: September 25, 2014, 01:22:19 pm »

I think you mean Dimethylmercury, which is a potent neurotoxin.

http://en.wikipedia.org/wiki/Dimethylmercury

You post so rarely around here that I IMMEDIATELY assumed you were announcing a server update :3
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #19056 on: September 25, 2014, 01:29:36 pm »

I think you mean Dimethylmercury, which is a potent neurotoxin.

http://en.wikipedia.org/wiki/Dimethylmercury
Rename Impredezene to Dimethylmercury.
DONE :V

seriously though, ss13 reagent system usually isnt complex enough for a lot of cool chemicals. Stuff that explodes is just stuff that causes an explosion, and you don't need fifty different explosive reagents if they all just explode.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #19057 on: September 25, 2014, 01:37:35 pm »

then make a better reagent system didn't you pride yourself in not making shit code
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Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #19058 on: September 25, 2014, 01:52:59 pm »

Wat.
The X and C buttons are dangerously close to eachother on my keyboard.

Sexily close.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19059 on: September 25, 2014, 02:05:10 pm »

Quote from: Triazadienyl Fluoride
One drop of N3F will pulverize any glass within a 5-cm distance.

That would be a really interesting one to have in SS13.
What if you mixed it with something that could break girders? Oh, the shitlering.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #19060 on: September 25, 2014, 02:08:43 pm »

If you wanted to make the system more interesting and dangerous, it would require rethinking the chemistry minigame, where how you handle the chemicals matters more, temperature control, stability, method used to mix, and purification proccesses all factor in to what kind of output you have.  You could have dangerous compounds that are very useful as non-explosives, either on their own, or as a part of the process of making more complex (possibly stable) compounds. 

I could see having a variety of equipment, like magnetic stirrers, paint can shakers, and centrifuges that cause differing effects on reactions.  Having chemical reactions be non-instant would probably help this as well.

This would of course make chemistry even more obtuse for someone to get into without using some kind of guide.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19061 on: September 25, 2014, 02:11:00 pm »

If you wanted to make the system more interesting and dangerous, it would require rethinking the chemistry minigame, where how you handle the chemicals matters more, temperature control, stability, method used to mix, and purification proccesses all factor in to what kind of output you have.  You could have dangerous compounds that are very useful as non-explosives, either on their own, or as a part of the process of making more complex (possibly stable) compounds. 

I could see having a variety of equipment, like magnetic stirrers, paint can shakers, and centrifuges that cause differing effects on reactions.  Having chemical reactions be non-instant would probably help this as well.

This would of course make chemistry even more obtuse for someone to get into without using some kind of guide.
See, I'd leave chemistry, and give all the shiny toys to toxins for bomb making. But I'm me, and I'm just overly fond of huge explosions and fluorine fires.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #19062 on: September 25, 2014, 02:44:39 pm »

I am sorry to anyone who was in that last round who wasn't on the Gateway mission. I know at least two people missed it. Sorry about that. It was a really fun away mission to the Space Battle.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19063 on: September 25, 2014, 04:00:42 pm »

I think you mean Dimethylmercury, which is a potent neurotoxin.

http://en.wikipedia.org/wiki/Dimethylmercury
Thats the one, thanks.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #19064 on: September 25, 2014, 04:46:05 pm »

If you wanted to make the system more interesting and dangerous, it would require rethinking the chemistry minigame, where how you handle the chemicals matters more, temperature control, stability, method used to mix, and purification proccesses all factor in to what kind of output you have.  You could have dangerous compounds that are very useful as non-explosives, either on their own, or as a part of the process of making more complex (possibly stable) compounds. 

I could see having a variety of equipment, like magnetic stirrers, paint can shakers, and centrifuges that cause differing effects on reactions.  Having chemical reactions be non-instant would probably help this as well.

This would of course make chemistry even more obtuse for someone to get into without using some kind of guide.

Sorta like... hmm... Bay Med? :P

And this is actually a thing that's (or was) being done - a complete overhaul and Goon port of the system, which DOES take temperature, reaction efficiency, and some more fun stuff into consideration, as well as introduces 'Biochemistry' (actually Biotechnology, but I'm hardly objective in that matter) i.e. using various organism-derived enzymes to get some reactions in a nice and clean way.

By the sound of it, you're pretty knowledgeable about this stuff. How come?
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