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Author Topic: Space Station 13: Urist McStation  (Read 2163795 times)

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #18690 on: September 07, 2014, 08:50:17 pm »

The forgotten station:

A small handful of refugees, fleeing from a nuclear meltdown within Central Command, fled to a nearly frogotten space station, named Urist, and attempted to survive. With no engineers to provide power, madness set in quickly, and the crew turned upon one another. Most fled by means of the escape shuttle, but sadly, this took them back to Central Command. From there, there was no escape. The remaining refugees wasted away, as the station slowly died, the life support failed, and the Void reclaimed all.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18691 on: September 07, 2014, 10:56:39 pm »

Bulletsec. Less then ten minutes, I opened fire on a dumbass civilian.

IT'S WORKINNNGGGGG
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Sigtextastic
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Arcani

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Re: Space Station 13: Urist McStation
« Reply #18692 on: September 08, 2014, 10:32:18 am »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #18693 on: September 08, 2014, 11:20:52 am »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o

:3

I've done that before, however I've probably spent...

Nine and a half minutes derping around with that :P

I'm good at security, I swear!

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18694 on: September 08, 2014, 11:48:43 am »

We have bullet sec now? Time to prove the doubters wrong then.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18695 on: September 08, 2014, 12:30:57 pm »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o

Yep, the same round. I've seen you do that, because I had Remote Vision.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

TGameCo

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Re: Space Station 13: Urist McStation
« Reply #18696 on: September 08, 2014, 03:24:36 pm »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o

Yep, the same round. I've seen you do that, because I had Remote Vision.

I tried to be a gud wizerd I swer!

I had actually forgot i had a fake heart and eyes, so I was shocked after I went blind and crit after I tried to open a door with Disable Tech. *shrugs internally*. I guess that is what is causing many of my seeing/health problems in game... Ah well.
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'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

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i think humphrey would be a good last name for somebody called Penis.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #18697 on: September 08, 2014, 04:39:47 pm »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o

Yep, the same round. I've seen you do that, because I had Remote Vision.

I tried to be a gud wizerd I swer!

I had actually forgot i had a fake heart and eyes, so I was shocked after I went blind and crit after I tried to open a door with Disable Tech. *shrugs internally*. I guess that is what is causing many of my seeing/health problems in game... Ah well.
You know there's an "open doors" spell, right?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18698 on: September 08, 2014, 05:00:21 pm »

Wait, the wizard disabled his own heart?

'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

That is exactly what happened.

Also, as a ling, I turned everyone into one specific crewmember. Fun times.

I think that was the same round where I spent literally ten minutes trying to put a guy in a cell and wondering why the door kept opening again and again.

I was using the wrong control panel.  :o

Yep, the same round. I've seen you do that, because I had Remote Vision.

I tried to be a gud wizerd I swer!

I had actually forgot i had a fake heart and eyes, so I was shocked after I went blind and crit after I tried to open a door with Disable Tech. *shrugs internally*. I guess that is what is causing many of my seeing/health problems in game... Ah well.
You know there's an "open doors" spell, right?

And Blink, and Teleport, and Ethereal Jaunt.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #18699 on: September 08, 2014, 05:01:55 pm »

And the hulk one, and Summon Guns, and a good 'ol bomb.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18700 on: September 08, 2014, 05:11:04 pm »

And the hulk one, and Summon Guns, and a good 'ol bomb.

First I'm not sure, but the second was almost DEFINITELY removed.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kriellya

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Re: Space Station 13: Urist McStation
« Reply #18701 on: September 08, 2014, 06:21:25 pm »

Who would remove a spell that arms literally the entire station? :P
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Farce

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Re: Space Station 13: Urist McStation
« Reply #18702 on: September 08, 2014, 08:44:01 pm »

Spoiler (click to show/hide)
Summon Guns is literally the best spell.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #18703 on: September 08, 2014, 09:25:21 pm »

Epic round of Mutiny tonight. I was Lillian Helsbrecht, Security Officer, and boy did I cause a whole ton of shit. :)

I was a loyalist-turned-sympathetic-to-the-Unathi-Mutineer, and I got involved in probably half a dozen gunfights in the round. The final one was in Security. I opened the brig door, and the Captain and his guard were walking in. There was a moment of surprise, and everyone started shooting as I fled back into the Security room. They shot me in the leg, and I surrendered. Then Brandon and the other Mutineers swarmed in, and the gunfight was back on. I fired a few shots, wounding Avery and the Captain, and they killed me with a headshot, and Brandon. Then Osborn Zimmer killed them both. Twas epic.
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He's fucking with us.

SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #18704 on: September 08, 2014, 09:27:14 pm »

So just to clarify, bullet sec is Sec but with bullets?
As in, more-deadly-than-lasers-bullets?
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Black lives matter.
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