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Author Topic: Space Station 13: Urist McStation  (Read 2157529 times)

Aseaheru

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  • Cursed by the Elves with a title.
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Re: Space Station 13: Urist McStation
« Reply #18060 on: August 09, 2014, 12:41:46 pm »

questioning where my miner got a fork on the asteroid, this was a good shift.
Dosent one spawn in the mining break room?
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18061 on: August 09, 2014, 09:01:15 pm »

Holy shit. I merged six pull requests today and two yesterday. That is awesome.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #18062 on: August 09, 2014, 09:30:23 pm »

I played a whole round today. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18063 on: August 09, 2014, 11:47:07 pm »

I fixed my goddamn laptop. Spessmen, I return!
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #18064 on: August 10, 2014, 12:10:45 am »

TRAINS ARE BEST THING EVER
YOU CANT PUT ALL KINDS OF USEFUL STUFF ON THEM AND TAKE THEM WHEREVER UNLIKE MULES
THANK YOU CARGO GODS!
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Crack-a-lack-a

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #18065 on: August 10, 2014, 01:16:21 am »

I wish the default train was longer (or we started with 2)
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Gale212

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Re: Space Station 13: Urist McStation
« Reply #18066 on: August 10, 2014, 01:16:36 am »

server crash?
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Cheedows

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  • Still a dwarf, right?
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Re: Space Station 13: Urist McStation
« Reply #18067 on: August 10, 2014, 01:19:05 am »

I wish the default train was longer (or we started with 2)
Can we buy/order trains?
server crash?
Sadly yes.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #18068 on: August 10, 2014, 01:20:24 am »

I wish the default train was longer (or we started with 2)
Can we buy/order trains?
Yes. Tugs cost 30 points and trolleys cost 20.

Cheedows

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  • Still a dwarf, right?
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Re: Space Station 13: Urist McStation
« Reply #18069 on: August 10, 2014, 01:22:38 am »

I wish the default train was longer (or we started with 2)
Can we buy/order trains?
Yes. Tugs cost 30 points and trolleys cost 20.

..oh my god. Every round I will now get on my knees and beg for a tug. How can they be recharged?
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #18070 on: August 10, 2014, 01:23:01 am »

Switch the cell. Do what Sealis did and put the charger on a trolley.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #18071 on: August 10, 2014, 01:27:16 am »

Switch the cell. Do what Sealis did and put the charger on a trolley.

...it as if cargo trains have fulfilled the dreams that everyone had for MULEs.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #18072 on: August 10, 2014, 01:30:26 am »

Now if we can mount rabid MULEs on trolleys...
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #18073 on: August 10, 2014, 02:11:31 am »

Cargo trains are hilarious and have some fun bugs and features tied to them. Aside from the fact that you can interact with most things on the floor when you're on them and that you can put crates/lockers/vendors on them with whatever you please loaded inside, you can even put on shield generators.

Grab the shield generator + capacitor and put them on the train, with the generator being closer to the tug. All objects turn in the same direction as the trolley when you move, so this allows you to connect the shield. Unwrench and wrench the shield generator itself to make it realize the capacitor is attached. Operate as normal. The shield will stay up as long as the generator itself doesn't fail, even if you move the train. This lets you build awesome battlewagons and throw up a shield, even when you're moving, although you will probably be lynched by an angry mob of roleplayers and admins when the shield fails.

You can do the same thing with emitters and can even snip the wire and turn it on/off at will. The only problem is that it will always point at the front of the train unless you make a turn and it can blow up the tug. And, to top it all off, you can take the emitter off the train as if it were normal cargo and run around with an active, mobile emitter, fucking everything up and getting shot in the back. This one will get you banned/gibbed/your shit deleted, if the previous one didn't.

Kriellya

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Re: Space Station 13: Urist McStation
« Reply #18074 on: August 10, 2014, 04:16:32 am »

Okay, while I'm fiddling with the server code (because its the middle of the night and I'm bored), is there something I need to do on my end to get the more slick interface, instead of a sort of - kind of not really HTML interface? Or is that something Vactor has disabled on his end or something?
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