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Author Topic: Space Station 13: Urist McStation  (Read 2120298 times)

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17745 on: July 11, 2014, 11:43:24 pm »

bay made space actual vacuum

it's not cold anymore

it has 3k technically but 0kpa which has its own bullshit issues (true vacuum 5/5)
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #17746 on: July 11, 2014, 11:45:24 pm »

I should have figured it was something like that, thanks for the info.

Edit: Also, it depends on if Vactor left today, or will leave tomorrow, but if he hasn't left yet, he may be able to restart the server tomorrow morning.
« Last Edit: July 12, 2014, 12:06:01 am by Vakothu »
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17747 on: July 12, 2014, 12:17:30 am »

don't we keep an alt server for this exact reason

or is the op outdated
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #17748 on: July 12, 2014, 12:18:46 am »

don't we keep an alt server for this exact reason

or is the op outdated
We do have an alternate server, but it still uses /TG/ code, it's that outdated.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17749 on: July 12, 2014, 12:33:02 am »

don't we keep an alt server for this exact reason

or is the op outdated
We do have an alternate server, but it still uses /TG/ code, it's that outdated.

Also is not public.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #17750 on: July 12, 2014, 12:41:14 am »

It's address is in the first post of this thread, but no, not publicly on BYOND.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17751 on: July 12, 2014, 08:18:44 am »

Well did anyone PM him before this morning? Because if not, we're SOL.

TGameCo

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Re: Space Station 13: Urist McStation
« Reply #17752 on: July 12, 2014, 10:42:16 am »

server is down again... Why is the alt server more stable than our main one?
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'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

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Varee

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Re: Space Station 13: Urist McStation
« Reply #17753 on: July 12, 2014, 10:52:07 am »

cause noone play on it most of the time and it is not updated since the last stable release?
think of it as DF 2012 comapare to DF2014
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Living on the opposite part of the world is sometime a problem

miauw62

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Re: Space Station 13: Urist McStation
« Reply #17754 on: July 12, 2014, 10:55:41 am »

ss13 itself hardly contains any crash bugs, and if they are identified they are instantly fixed.
the fault is entirely with BYOND.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17755 on: July 12, 2014, 10:57:18 am »

Speaking of BYOND being bleh, how IS OpenByond coming along?

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17756 on: July 12, 2014, 10:57:50 am »

ss13 itself hardly contains any crash bugs, and if they are identified they are instantly fixed.
the fault is entirely with BYOND.

runtimes

after enough runtimes the server automatically goes poof

yeah sure it's kind of a byond problem but if you're saying coders aren't responsible for writing runtime causing shitcode you don't exactly know byond either
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17757 on: July 12, 2014, 11:07:41 am »

Apparently, /vg/ has a built in script that automatically reboots the server when it crashes. I'm going to see about configuring it to work on Urist.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17758 on: July 12, 2014, 11:19:16 am »

That would be nice.
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darkpaladin109

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Re: Space Station 13: Urist McStation
« Reply #17759 on: July 12, 2014, 11:57:15 am »

Yeah, that'd be pretty good if it'll work.
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