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Author Topic: Space Station 13: Urist McStation  (Read 2144798 times)

HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #17325 on: June 11, 2014, 06:19:00 pm »

Yes u0u.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17326 on: June 11, 2014, 06:30:06 pm »

Seems to work fine for me.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17327 on: June 11, 2014, 06:36:56 pm »

It died for me... Then worked again.


Oh, and why the !#*% cant drones gather rods or wire?
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USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #17328 on: June 11, 2014, 06:43:00 pm »

Balance issues, I'd imagine. Or just an oversight. I'm sure that they'll change it eventually, you probably aren't the first to complain.
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #17329 on: June 11, 2014, 06:51:00 pm »

Great I probably powered down :(.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17330 on: June 11, 2014, 07:17:44 pm »

Spoiler (click to show/hide)

Also Glloyd why is Vox Armalis a playable species. Why.



BS12 must have added that and I missed it. I'll fix it.

Oh, and why the !#*% cant drones gather rods or wire?

Because they don't need to? Go to a recharging station, it recharges your resources.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17331 on: June 11, 2014, 09:53:51 pm »

Its really annoying when you are at the NW solars and run out.
With a coil right next to you.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #17332 on: June 11, 2014, 10:03:45 pm »

Glloyd gave me a hand and found the bug that crashed my map when I tried to save.
Spoiler (click to show/hide)

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17333 on: June 11, 2014, 11:11:05 pm »

wow they actually changed plasma to phoron

it's like they derive sexual pleasure from renaming things for no good reason

or that's their excuse for not having two or three coders actually working on new stuff then having all that new stuff thrown in the trash

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Corai

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Re: Space Station 13: Urist McStation
« Reply #17334 on: June 11, 2014, 11:12:09 pm »

I-i kinda l-like ph-phoron more than p-plasma...
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #17335 on: June 11, 2014, 11:13:11 pm »

I-i kinda l-like ph-phoron more than p-plasma...
I AGREE WHOLEHEARTEDLY
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #17336 on: June 11, 2014, 11:34:08 pm »

Its really annoying when you are at the NW solars and run out.
With a coil right next to you.
For the record, materials are the same as on the engiborg. If you run out, recharger. As long as you have at least one left, though, you can scoop up from stacks laying around. This is true for ALL resources.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #17337 on: June 12, 2014, 03:23:14 am »

server crashed as we were testing Powered crossbows and pneumatic cannons. By the way, both hit like freight trains but require exotic materals to build like plastic and transfer valves.
« Last Edit: June 12, 2014, 03:27:11 am by Liction »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #17338 on: June 12, 2014, 04:38:33 am »

wow they actually changed plasma to phoron

it's like they derive sexual pleasure from renaming things for no good reason

or that's their excuse for not having two or three coders actually working on new stuff then having all that new stuff thrown in the trash


Heil tgstation. :V
« Last Edit: June 12, 2014, 05:13:51 am by miauw62 »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #17339 on: June 12, 2014, 04:54:50 am »

Spoiler (click to show/hide)

Also Glloyd why is Vox Armalis a playable species. Why.




AFAIK Masks simply show up as part of Cult.
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