1. You're not supposed to leave people cuffed in the cell unless they fought you.
2. You're NOT supposed to buckle cuff someone that isn't a SERIOUS THREAT.
You know who fights you and is a serious threat? Traitors are. So, if you are a traitor, you are risking being pretty much being permanently put out of the game without the possibility of doing anything.
Besides, honestly, what's the point of leaving people cuffed in the cell? Unless you missed something while stripping, the most a prisoner could do is knock on the windows and hurt himself. Of course, they may be a wizard or a changeling, but you should know that once you've arrested them. Still, if they try to do literally ANYTHING, there is the wall-mounted flash.
This is... Exactly what I was saying...? And not all traitors should fight. In reality, you wouldn't try to fight in some situations where it's absolutely obvious you can't win. Why would you do so in game? That's bad RP.
If you cuff/buckle them in case of Gr3y T1de event, it's horribad meta and you should be ashamed.
Also... What I was saying...
As for suiciding, it's EXTREMELY bad RP, reduces the number of traitors, whose job is basically making the round interesting, and forces people to play as pAI IF someone happens to request one or to ghost and wait for a random event to happen.
It is not bad RP. Let's say you are a secret operative, an assassin, a spy, and a traitor, working for an extremely secretive, extremely powerful and dangerous organization hellbent on achieving their objectives. You fail in your mission, are captured, and outed as a spy and traitor. Your options are: Either sit in jail and let them try/execute/permabrig you. Trials are neat RP fun, but ultimately unproductive and pointless, because trials only ever happen when the evidence is overwhelming.
Option two is attempt to escape (I could have escaped, I learned after my death. The AI told the borg to rescue me. I didn't know this.) and complete your objectives anyway. But at the point I was at, this wasn't actually a very good option, what with the warden having a shotgun pointed at my face the entire time I was in jail.
Option three? Option three is kill yourself, and it makes the most sense for the character I was playing. He was a subverted Captain, a high-ranking, powerful official who had decided to turn traitor. The things he knew about the Syndicate were not just valuable to Nanotrasen, they were highly dangerous things to know. His future was either: Immediate execution/trial-then-executed or get sent to CentComm, have your brain picked apart by the finest torturers, interrogators, and other individuals of the least gentle professions, then be executed or murdered by another Syndicate operative to keep their secrets. He was a fanatic, utterly willing to kill and maim and BURN for the Syndicate. Death was nothing to this man, at this point. His only options were success or death.
Do not insult my RP because you don't understand it.
* Hans shakes his head sadly.