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Author Topic: Space Station 13: Urist McStation  (Read 2161143 times)

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #17160 on: May 30, 2014, 03:51:13 pm »

Touching it in any way that isn't right-click pull disintegrates you. Unclonable.
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Mono124

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Re: Space Station 13: Urist McStation
« Reply #17161 on: May 30, 2014, 03:57:03 pm »

Out of curiosity, who here has handled the supermatter, and have they been disintegrated or not?
Ah supermatter. Handling it is pretty easy. Standard mesons and hardsuit/radsuit blah blah, but you need to have magboots and make sure they are on. First off, NEVER click the supermatter with anything for any reason or you will die. Next, never bump into it, or you will die. Only ever pull the supermatter. If you are recovering it you need to set up temporary glass airlocks to make sure the supermatter doesn't get shot out of place when you open the door to reenter the station.
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Liction

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Re: Space Station 13: Urist McStation
« Reply #17162 on: May 30, 2014, 04:04:00 pm »


if zas slams you into it, or it into you, you'll be fine, this part was commented out or something


When I was trying to retrieve the Supermatter one round ZAS slammed it into me and it killed me so it probably was not commented/coded out. Also another time I saw it slam into another person and he died also.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17163 on: May 30, 2014, 04:08:49 pm »

while i have the experience of slamming into the supermatter, then being slammed by the supermatter, this around three times and i managed to survive

it was about five days ago
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17164 on: May 30, 2014, 04:12:20 pm »

Where you a Diona (dona?) or wearing a suit?
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17165 on: May 30, 2014, 04:16:36 pm »

no, regular engie in hardsuit. you're saying that i'd die without a suit (you know, omitting radiation)?

because if that's true, then i can actually start setting up the superfun space disposal ride into the disintegration machine
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #17166 on: May 30, 2014, 05:00:11 pm »

Out of curiosity, who here has handled the supermatter, and have they been disintegrated or not?
[stuff that doesn't answer my question, so I'm going to assume you manhandled the supermatter and had your molecules unceremoniously dislocated and are too ashamed to actually admit it]
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #17167 on: May 31, 2014, 01:39:03 pm »

There is WAAAAAY too few people on the server for Saturday right now.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Criptfeind

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Re: Space Station 13: Urist McStation
« Reply #17168 on: May 31, 2014, 05:06:54 pm »

I've handled the super matter. I didn't disintegrate. It did explode, killing me, like a few seconds after I finished with it. (It went from 0% to 64% to explosion, as a reference to how quickly it blew up) But yeah. I didn't disintegrate.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #17169 on: May 31, 2014, 05:10:30 pm »

Server did... something. Crashed or hiccuped, I cannot tell, I just cannot reconnect to it.

E: Seems like a hiccup. Might be related to my lottery-winningness.

E^2: Nope. Down.
« Last Edit: May 31, 2014, 05:17:08 pm by scrdest »
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17170 on: May 31, 2014, 05:19:17 pm »

Server down?

EDIT: Server needs a reboot.
« Last Edit: May 31, 2014, 07:13:54 pm by Cheedows »
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #17171 on: May 31, 2014, 08:04:02 pm »

server is back up
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Gale212

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Re: Space Station 13: Urist McStation
« Reply #17172 on: May 31, 2014, 09:30:20 pm »

Construction Needs.
A list of things we need to be able to build.

  • Additional Teleporters
  • Additional Mech Rechargers
  • Sinks
  • More Hydroponics Trays
  • Upgrade-able Microwaves
  • Fixed Toxins Airlock, or unbolt the interior door by default
  • Constructable SmartFridges
  • Chem Dispensers


edit: added suggestions
« Last Edit: May 31, 2014, 11:12:42 pm by Gale212 »
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #17173 on: May 31, 2014, 11:05:55 pm »

I want deconstructable vending machines and buildable chem dispensers again.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #17174 on: May 31, 2014, 11:18:10 pm »

I finally redid the map for Bay.
http://nienhaus.pancakeapps.com/UristMap.html
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