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Author Topic: Space Station 13: Urist McStation  (Read 2161067 times)

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #17145 on: May 29, 2014, 11:17:09 pm »

OOC: Slayerhero90: Hya and Ruby spent the entire shuttle ride nestled together in a welded coffin.
OOC: Bknight06: The the coffin begins to shake violently!#The the coffin begins to shake violently!
OOC: Bknight06: Just gonna leave that there.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #17146 on: May 30, 2014, 12:00:34 am »

~
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #17147 on: May 30, 2014, 12:01:48 am »

Hope there was an e-tank in there.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #17148 on: May 30, 2014, 02:41:14 am »

Quote
-TC Daily wishes to congratulate Vendor Account for recieving the Tau Ceti Stellar Slam Lottery, and receiving the out of this world sum of 5000 credits!

The vending machines all collectively won the Tau Ceti lottery.
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GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #17149 on: May 30, 2014, 05:00:33 am »

when two singularities colide one will eat the other.
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Varee

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Re: Space Station 13: Urist McStation
« Reply #17150 on: May 30, 2014, 10:51:34 am »

What about two super matter? What happen if two super matter collide?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #17151 on: May 30, 2014, 11:13:25 am »

Size 1 singulos don't check for containment fields when they grow, so if they grow too close to containment fields they're going to nom the station.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17152 on: May 30, 2014, 02:48:39 pm »

Again, its out of scale.
Wouldent even be able to run the emitters if it was the size it is in the image.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17153 on: May 30, 2014, 03:01:55 pm »

Quote
-TC Daily wishes to congratulate Vendor Account for recieving the Tau Ceti Stellar Slam Lottery, and receiving the out of this world sum of 5000 credits!

The vending machines all collectively won the Tau Ceti lottery.

It's all a scam! DOWN WITH NANOTRASEN!

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17154 on: May 30, 2014, 03:04:39 pm »

Quote
-TC Daily wishes to congratulate Vendor Account for recieving the Tau Ceti Stellar Slam Lottery, and receiving the out of this world sum of 5000 credits!

The vending machines all collectively won the Tau Ceti lottery.

It's all a scam! DOWN WITH NANOTRASEN!
This is a message from your friendly NT employers.

Begin:
"Uhm...System error. Yeah. Totally.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #17155 on: May 30, 2014, 03:39:51 pm »

What about two super matter? What happen if two super matter collide?
Nothing.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #17156 on: May 30, 2014, 03:44:30 pm »

Out of curiosity, who here has handled the supermatter, and have they been disintegrated or not?
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Graknorke

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Re: Space Station 13: Urist McStation
« Reply #17157 on: May 30, 2014, 03:46:36 pm »

Out of curiosity, who here has handled the supermatter, and have they been disintegrated or not?
I've run it normally, but since I tend not to play head roles can't get access to the plasma tanks to get it so efficient. To make up for it I fire more emitter shots into the core than is generally recommended. Hasn't caused any harm so far.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #17158 on: May 30, 2014, 03:48:50 pm »

I think he means touching the thing. You probably die.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #17159 on: May 30, 2014, 03:50:18 pm »

did you know that since space is unsimulated, you can put a supermatter more or less anywhere in it, put some (wired) collectors around it and have an operational engine

this is probably something everyone knows but it was actually designed to work this way

not sure if ministations are a thing that still happens, but if you need to power your ministation this is the best way to do it imo

I think he means touching the thing. You probably die.

nonpulling interactions with the shard end the same way as you being stuck in an active crematorium

if zas slams you into it, or it into you, you'll be fine, this part was commented out or something

Touching it in any way that isn't right-click pull disintegrates you. Unclonable.

this is why you get dna backups as an engie
« Last Edit: May 30, 2014, 03:52:04 pm by LordSlowpoke »
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