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Author Topic: Space Station 13: Urist McStation  (Read 2119272 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #15600 on: April 03, 2014, 04:25:10 pm »

With pods? Not really...


Although... That gives me a bit of an idea...
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Highly Opinionated Fool
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Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #15601 on: April 03, 2014, 05:32:21 pm »

!Vent
Spoiler (click to show/hide)
!Vent
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #15602 on: April 03, 2014, 05:33:47 pm »

Take it to PM's. I don't need to see that BS. This can only end in threadlock.
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Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #15603 on: April 03, 2014, 05:34:31 pm »

And I dont need to deal with Nienhaus's BS. Thats too bad.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #15604 on: April 03, 2014, 05:43:46 pm »

Perhaps you should make it clear what specifically you're upset about. Caps-locked tantrums aren't going to do any good.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #15605 on: April 03, 2014, 05:52:30 pm »

server is back up

*Edit: database is set up now too.  Let me know if anything isn't working properly
« Last Edit: April 03, 2014, 05:54:12 pm by Vactor »
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #15606 on: April 03, 2014, 05:56:41 pm »

If this is regarding bans then the urist forum might be more appropriate than keeping it in this thread. That's at http://uristmcstation.forumotion.com/
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15607 on: April 03, 2014, 06:00:30 pm »

Perhaps you should make it clear what specifically you're upset about. Caps-locked tantrums aren't going to do any good.

Indeed. BlackHeart, if you have a complaint with an admin, direct it to me via PM.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #15608 on: April 03, 2014, 06:07:22 pm »

FTL round would be freaking awesome. I wonder if it would be doable? Hrrmmmmm...
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #15609 on: April 03, 2014, 06:14:31 pm »

FTL round would be freaking awesome. I wonder if it would be doable? Hrrmmmmm...

Someone use the Syndie ship as a base and work from there?

For movement that is.

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #15610 on: April 03, 2014, 06:36:28 pm »

Judging by the complexity of moving things, I think that will be very difficult.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15611 on: April 03, 2014, 06:44:47 pm »

It had been done once, in a rudimentary way, on BS12.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #15612 on: April 04, 2014, 02:20:25 pm »

I don't think this has been posted yet, but when you are looking through the list of SS13 servers Vactor's server is just called "NSS Exodus".
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15613 on: April 04, 2014, 03:59:22 pm »

I don't think this has been posted yet, but when you are looking through the list of SS13 servers Vactor's server is just called "NSS Exodus".

I just fixed that, so when Vactor updates it should all be good.

Also, I finished all that stuff I mentioned on Wednesday, so here is the list of what'll be in when he updates.

Update:

    Clowns and Mimes make a triumphant return!
    Paint buckets ported back in!
    Syndicate minibombs ported back in!
    Airlock painter ported back in!
    Makes the syndicate minibomb order-able by traitors
    Wearable bedsheets
    Various map things
    Autodrobes and Roman clothes
    PDA painter
    monkey recycler

scrdest

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Re: Space Station 13: Urist McStation
« Reply #15614 on: April 04, 2014, 04:44:02 pm »

Aaand it died.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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