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Author Topic: Space Station 13: Urist McStation  (Read 2119253 times)

Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #15585 on: April 03, 2014, 09:52:51 am »

Yeah, Hanvulgar was a Chaplain the round where he started murdering everyone, I was so sure he was a traitor, because it seemed like he had subverted the AI. So I didn't bother to report him.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15586 on: April 03, 2014, 10:14:28 am »

If you want more money needing thing I'm sure Goon's slot machines could be an example on where to start :P

Slot machines are a great idea! We could have a casino in the cafeteria area!

As for paint, wasn't it already in? The notes for last dev-freeze mentioned paint mixing now being a thing, so I imagine it did exist in some form.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #15587 on: April 03, 2014, 10:21:55 am »

Someone jacked goons pod code.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15588 on: April 03, 2014, 01:28:02 pm »

Main down.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #15589 on: April 03, 2014, 01:43:43 pm »

Main down.
It's been down for a while.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #15590 on: April 03, 2014, 02:02:39 pm »

Yeah, it's been down for at least four hours.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15591 on: April 03, 2014, 02:03:06 pm »

Yeah, it's been down for at least four hours.

Someone mentioned it being back up.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #15592 on: April 03, 2014, 02:04:20 pm »

I just tried, and I still cannot connect.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15593 on: April 03, 2014, 02:40:06 pm »

Clowns! Mimes! Paint! Airlock painters! Thank you Glloyd!

Oh, I also made it so that you can make double bladed eswords with two eswords again.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #15594 on: April 03, 2014, 02:41:04 pm »

Someone jacked goons pod code.


Who is this someone? Goons pod code has pods that you can fly around and attach weapons to right?
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Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #15595 on: April 03, 2014, 02:58:27 pm »

Someone jacked goons pod code.


Who is this someone? Goons pod code has pods that you can fly around and attach weapons to right?
Yes, I will give you this code if you unban me Its on github somewhere.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #15596 on: April 03, 2014, 03:14:38 pm »

I do know that Rob R is completely doing new pod code from scratch.
https://www.youtube.com/watch?v=ARonMC8AK1o
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #15597 on: April 03, 2014, 03:16:45 pm »

Clowns! Mimes! Paint! Airlock painters! Thank you Glloyd!

Oh, I also made it so that you can make double bladed eswords with two eswords again.

/nerdgasm
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #15598 on: April 03, 2014, 03:22:50 pm »

Someone jacked goons pod code.
Are you talking about the space work being done by /TG/ that yes, includes small ships?
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #15599 on: April 03, 2014, 03:40:47 pm »

Is it bad that when I think of that, I think, "FTL round could totally happen."
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...
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