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Author Topic: Space Station 13: Urist McStation  (Read 2117772 times)

Nick K

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Re: Space Station 13: Urist McStation
« Reply #15300 on: March 26, 2014, 10:24:34 pm »

That was funny. I did the "ahelp for fun" thing and a while later got a very subtle 1-line "You are a traitor" message that I nearly missed. Turns out I had my objectives in notes (kill a doctor, escape alive) but no traitor PDA code. An interesting challenge for a miner. I was planning to get a diamond drill from R&D and use it to raid the armoury from space.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #15301 on: March 26, 2014, 10:25:08 pm »

I never got to found the independent nation of Yahiristan.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #15302 on: March 26, 2014, 10:27:50 pm »

Spoiler (click to show/hide)

I did nothing.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #15303 on: March 26, 2014, 10:51:50 pm »

Did you fuck it up again, Corai?
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Corai

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Re: Space Station 13: Urist McStation
« Reply #15304 on: March 26, 2014, 10:52:43 pm »

all i did was order a beekeeping crate

i swear
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mono124

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Re: Space Station 13: Urist McStation
« Reply #15305 on: March 26, 2014, 10:53:28 pm »

God dammit I just finished setting up engineering and atmospherics properly.
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Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #15306 on: March 26, 2014, 10:53:43 pm »

all i did was order a beekeeping crate

i swear


YA BLEW IT
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15307 on: March 26, 2014, 10:58:21 pm »

Yeah, he broke it again. It's up again

Erils

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Re: Space Station 13: Urist McStation
« Reply #15308 on: March 27, 2014, 03:04:47 am »

That was funny. I did the "ahelp for fun" thing and a while later got a very subtle 1-line "You are a traitor" message that I nearly missed. Turns out I had my objectives in notes (kill a doctor, escape alive) but no traitor PDA code. An interesting challenge for a miner. I was planning to get a diamond drill from R&D and use it to raid the armoury from space.
I've had multiple rounds where I have been traitor, but never got a traitor PDA or traitor PDA code. Why is this?
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Corai

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Re: Space Station 13: Urist McStation
« Reply #15309 on: March 27, 2014, 04:01:47 am »

Admins have to manually give uplinks if they traitor someone. Sometimes we forget.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Darvi

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Re: Space Station 13: Urist McStation
« Reply #15310 on: March 27, 2014, 04:07:46 am »

It means that you're the MacGyver of taters and that you'll have the unending respect of your colleagues. "Yeah look at this guy, he's so awesome he doesn't need any fancy gadgets or doodads. He can blow up the station with a pencil and a bottle of juice.
Ftfy.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #15311 on: March 27, 2014, 07:41:19 am »

They call me Cuban Pete...
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15312 on: March 27, 2014, 10:22:23 am »

Just logged onto the test server to mess around with engineering/atmos a bit, just to get my eye in on the new mechanics.  I like 'em!  :D

Then Glloyd had to shut the server down to work on the code...which was quite lucky timing, as I was trying to get myself ready to leave the flat but kept thinking, "Hmm, let me just try X..."  :P

Edit: actually, a couple of questions about gas (hyuk hyuk) if I may:

a) I'm aware that, at least under tg code, there were two points of view about atmos pressure: first option, set the distro out pressure very high, maybe even max.  This would mean that loss of pressure due to hull breaches etc could be rectified very quickly and efficiently by use of the air alarms, but would also mean that any monkey with a wrench could end up putting themselves in harm's way by unwrenching a pipe.  Second option was to not do that.  Do these two options still have the same benefits/drawbacks under Baystation code, and is there an (IC) preferred option for (non-antag) atmos techs to follow?

b) What the hell do airlock controllers do and how do they do it?  I haven't seen them under tg code.  Have I just been blind, or are they Baystation only?

c) The supermatter engine is my new best friend.  Anything that causes me to stand in place for a couple of seconds going, "Wait, shit, have I hooked this gas canister up to the right port?  And what the hell do I do if I haven't?" is a good engine.  :P

d) If I chill a gas, I can fit more moles of it in a given volume (thank you, high school physics and newly read wiki).  If I chill oxygen, I can fit more moles of it in a given tank.  Question: how low can I chill oxygen prior to putting it into my internals tank before it becomes dangerous for me to breathe?  I wish to make the world's longest-lasting high-capacity emergency tank.  :P
« Last Edit: March 27, 2014, 02:00:47 pm by jhxmt »
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #15313 on: March 27, 2014, 03:11:46 pm »

If the pressure in the pipes are above 350 kPa, they can't be unwrenched. So, there is no reason to not put distro pumps to 4500 kPa. Well, unless you are afraid of the AI flooding the station with oxygen and N2.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #15314 on: March 27, 2014, 03:25:48 pm »

For the people who cannot into airlocks, click the controller, and click cycle to exterior to get outside, or cycle to interior to get inside. DO NOT JUST FORCE THE DOORS. That causes depressurization and it gets you hurt.
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