If/when we move to baycode, I highly suggest we use the supermatter engine over the singularity. This is my list of reasons why:
1) It's easy to set up. All you have to do is throw a couple N2 tanks in it, change the pumps to max rate, and fire 4 bursts at it, then configure SMES. Every couple hours fire another 4 bursts. That is easy mode. If you REALLY want a ton of power, dump a couple more N2 tanks into it, and fire a dozen bursts. Closely watch the chamber air monitor to make sure it doesn't get too hot, and enjoy having 20x the amount of power the station even uses.
1.5) It can be cold started. Simply dump a little bit of O2 into the chamber and it will automatically start generating power, usually enough to get everything running so you can set it up "properly".
2) It's easy to keep it from blowing up in an accident. All you have to do is vent it, and in a bad emergency eject the core.
3) When it DOES explode, it causes one major lag spike and then it's pretty much smooth sailing. I'm 90% sure the lag is mostly due to ZAS draining away air from areas that have exploded. If we used the singulo we would have a ton of lag (possibly more than using the code we currently have) due to ZAS.
4) It's also easy to sabotage. Lock down vent controls, wall off the exterior, and pump O2 into the chamber. Almost impossible to stop it from exploding.
edit: Also, we need a nerf/change for how tasers and eguns work. Baystation has it set up so you can only fire every X amount of time, which seemed dumb until I got into a firefight and the person I was fighting ended up getting tased 4 times, and tasing me 4 times, and we were both on the ground critted from pain. I don't have any ideas on how to solve that problem though.